6.84 Update Notes

6.84 Gameplay Update



  • AoE Bonus Gold component based on Team Net Worth difference reduced by 25%
  • AoE Bonus XP component based on Team XP difference reduced by 40%
  • Melee lane creep bounty reduced from 43 to 40 (-7%)
  • Range lane creep bounty reduced from 48 to 45 (-6.25%)
  • Hero kills (the non-net worth portions) are worth 10% more
  • Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)
    If you are the only person contributing to a kill, you still get the same gold overall
  • AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25%
    Example: If 3 heroes kill an enemy hero, and the extra AoE bounty would normally be 200 gold for each player, it is instead 200+25% for the poorest hero, 200 for the middle, and 200-25% for the richest
  • The amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero’s relative rank in net worth amongst all the enemies on that team.
    Example: If the total AoE gold would normally have been 600, if the hero dying is the lowest in net worth, the bounty is reduced by 20% giving only 480. If the dying hero is the highest, it is increased by 20%, giving 720
  • Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and aoe gold) by 60%
    This means that if you buyback when the enemy is pushing and you get a few kills, the amount of gold you get for that, including the networth difference bonus, is reduced by 60%
  • Melee Barracks team bounty increased from 175 to 275
  • Ranged Barracks team bounty increased from 100 to 225
  • Tier 2 and 3 towers armor reduced from 25 to 22
  • Extra melee creeps additions spawn time changed from 17:30/34:00/50:30 to 15:00/30:00/45:00
    This means that you will get an extra melee creep at 15 minutes instead of at 17:30
  • Extra range/siege creep additions spawntime from 45:30 to 45:00
  • Creeps now meet slightly closer to the Dire safelane
  • Ancient Black Dragon bounty reduced from 199 to 170
  • Ancient Black Drake bounty reduced from 50 to 40
  • Ancient Rumblehide bounty reduced from 83 to 65
  • Satyr Tormenter gold bounty reduced from 104 to 84
  • Hellbear health reduced from 950 to 700
  • Hellbear bounty reduced from 65 to 50
  • Ogre Frostmage bounty reduced from 52 to 40
  • Reworked Mud Golems:
    Mud Golems no longer have Spell Immunity
    Mud Golems now have 50% Magic Resistance
    Mud Golems armor reduced from 2 to 0
    Mud Golems now split into two smaller Mud Golems, called Shard Golems, when they die (they have 30% of the original units' health and damage, and only live for 60 seconds)
    Mud Golems movement speed increased from 270 to 310
    Mud Golems (and also Shard Golems) have a new active ability: Hurl Boulder (0.6 second stun, 125 damage, 30 cooldown, 800 range). They do not automatically cast this
    Gold/XP bounties rescaled so the total value for the camp remains the same (Mud Golems 32/42 Gold/XP each, Shard Golems 13/23 each)
  • Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills)
  • Melee attacks now miss if the target is farther than 350 range more than their attack range
  • Reduced All Pick drafting time from 40 to 35 seconds per turn
  • The following abilities no longer ignore units classified as Ancients (Neutral Ancients, Warlock's Golem, etc): Ice Vortex, Mana Void, Berserker's Call, Blood Rite, Bladefury, Omnislash, Torrent, Ghost Ship, Smokescreen, Static Remnant, Primal Roar, Earth Spike, Heartstopper Aura, Shrapnel, Golem's Immolation, Sticky Napalm, Primal Split's Immolation, Call Down, Invoker's Tornado, EMP, Chaos Meteor, Sun Strike, Ice Wall, Deafening Blast, Pulse Nova, Eclipse, Battery Assault, Rocket Flare, Shadow Poison, Dispersion, The Swarm, Kinetic Field, Static Storm, Ancestral Spirit, Echo Stomp, Overwhelming Odds, Stone Gaze, Earth Bind, Poof, Rip Tide, Nyx's Impale, Fire Spirits, Supernova, Mystic Flare, Dark Pact, Suicide Squad, Ravage, Demonic Purge, Fortune's End
    Note: This does not mean that all these spells fully affect Neutral Ancients. It still depends on the units with Ancient tag being Spell Immune or not. It primarily means that those spells have no specific rule around the Ancient flag itself
  • Damage Block no longer affects physical spells (previously it affected some physical spells and some not)
    The following abilities no longer have their damage reduced by Block: Counter Helix, Eye of the Storm, Anchor Smash, Slithereen Crush, Unstable Concoction, Shadow Wave, Spirit Bear Entangle DPS, Return, Echo Stomp, Land Mine, Suicide 
    The following are abilities that were previously getting reduced twice as part of the attack instead of just once: Shadow Walk, Vendetta and Meld 
    As an example reference, here are some of the abilities that were already ignored by Block before: Wild Axes, Exorcism, Acid Spray, Poison Touch, Diabolic Edict, Quill Spray
  • Cast behavior while turning to cast has been adjusted.
    Previously if you cast a spell and were already in range, but not facing the target (outside of the small cast angle), your hero would start turning, but not consider that turn as anything beyond normal movement from an order priority perspective. This meant that issuing any order while turning, during that very short threshold window, would not be in the order queue in the same way as once your casting time started.
    It now treats your order as the same once you are in cast range.
    The effective difference this has is that you can queue your actions in the same way after you click one ability without depending on the angle of cast being 16 degrees or 20 degrees. Previously if you issued the order at the wrong degree, it would completely interrupt the ability, rather than queuing it to do after your existing order finished as is the usual spell casting behavior.
    This subtle difference applies most commonly with Blink Dagger, as you could easily accidentally cancel your blink order if you clicked the other ability before you reached the critical angle (since otherwise Blink has 0 cast time).
  • Reworked the Item Silencing and Passive Disabling behaviors.
    Item Silencing is called Mute. 
    Passive Disabling is called Break. 
    Mute disables the ability to cast Items (in 6.83c Doom, Scepter Static Storm, and Hex applied this state)
    Break disables the bonuses of passive Abilities only (in 6.83c Scepter Doom and Hex applied this state)
    Previously a small portion of passive abilities were disabled by Doom and some others by Hex. The Break mechanic is now responsible for this behavior, and previous passive abilities that Hex/Doom blocked (not items, abilities) are included in the list of abilities Break disables.
    The following additional passive abilities are now added to the list of passives disabled with Break: Aftershock, Counter Helix, Great Cleave, Craggy Exterior, Slardar's Bash, Inner Beast, Dragon Blood, Mortal Strike, Degen Aura, Greevil's Greed, Drunken Brawler, Feral Impulse, Shapeshift's Critical Strike, Chaos Strike, Return, Reactive Armor, Curse of Avernus, Natural Order, Empowering Haste, Spell Shield, Thirst, Marksmanship, Precision Aura, Presence of the Dark Lord, Blade Dance, Coup de Grace, Vengeance Aura, Backstab, Headshot, Take Aim, Psi Blades, Geminate Attack, Lunar Blessing, Moon Glaives, Desolate, Jinada, Geostrike, Essence Shift, Fervor, Arcane Aura, Static Field, Heartstopper, Sadist, Overload, Fiery Soul, Untouchable, Null Field, Gravekeeper's Cloak, Spirit Bear's Entangle and Demolish. 
    Additional Note: Evasion, Damage Block and Critical Strike no longer have special classifications on how they interact with the above. They are only disabled if they match the general rules of the above. For example, Butterfly's evasion is not disabled when you are Hexed/Doomed (Since Break does not affect Items, no different than Platemail not being disabled).
  • Hex no longer applies the Break mechanic
    Affects Scythe of Vyse, Voodoo, etc
  • Silence no longer disables Invisibility
    Previously it disabled some and not others
  • Moved Ring of Health, Voidstone and Orb of Venom from Secret Shop to the Base
  • Moved Platemail, Talisman of Evasion and Ultimate Orb from the Base to the Secret Shop
  • Added Voidstone and Mantle of Intelligence to Side Shop
  • Runes now have a higher hit box priority over units
  • Armor now shows decimal places in the hover tooltip
  • Fixed buyback respawn timer penalty being reset if you die holding Aegis
  • The following heroes are no longer restricted from buying Basher/Abyssal (but they are still restricted from activating Bash): Spirit Breaker, Faceless Void, Slardar and Troll



  • Borrowed Time can now be cast while disabled (same rules as Morphling's Morph)


  • Unstable Concoction countdown can now be seen by enemies
  • Unstable Concoction now has an area targeting cursor
  • Greevil's Greed now grants 4x gold bounty from Runes
  • Alchemist can now cast Aghanim's Scepter to directly grant any allied hero all Aghanim's Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well

Ancient Apparition

  • Chilling Touch buff can now be removed by clicking on the buff icon above the health bar


  • Berserker's Call cast point from 0.3 to 0.4
  • Counter Helix now triggers when attacks land rather than when they start
    Affects Centaur Warrunner's Return and Timbersaw's Reactive Armor as well
  • Culling Blade movement and attack speed bonuses reduced from 40% to 30%


  • Brain Sap mana cost from 125/150/175/200 to 100/125/150/175
  • Units affected by Nightmare no longer provide vision
  • Nightmare End can now be used by Bane to end all other existing Nightmares


  • Flamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds
  • Firefly damage reduced from 20/40/60/80 to 10/30/50/70


  • Beastmaster base damage increased by 4
  • Wild Axes cast point from 0.5 to 0.4
  • Call of the Wild Boar attack point from 0.633 to 0.5


  • Thirst bonuses scale from 100 to 25% HP instead of 100 to 0%
  • Thirst vision threshold from 30% health to 25%

Bounty Hunter

  • Bounty Hunter Intelligence growth increased from 1.4 to 2.0
  • Shuriken Toss damage from 100/200/250/325 to 150/225/300/375
  • Shuriken Toss cast range reduced from 650 to 400
  • Shuriken Toss mana cost from 90/115/135/155 to 120/130/140/150
  • Track's Shuriken Toss bounce range from 900 to 1200
  • Track now shows how much gold the enemy is carrying in the debuff tooltip


  • Primal Split units no longer provide a bounty when killed (was 11-35 depending on level)


  • Bristleback movement speed reduced from 295 to 290
  • Viscous Nasal Goo armor reduction rescaled from 1/1/2/2 per stack to 1/1.4/1.8/2.2


  • Incapacitating Bite is no longer a Unique Attack Attack Modifier
  • Insatiable Hunger attack damage from 60/80/100 to 60/90/120

Centaur Warrunner

  • Return now triggers when attacks land rather than when they start
    Affects Axe's Counter Helix and Timbersaw's Reactive Armor as well
  • Added Aghanim's Scepter upgrade to Centaur: Stampede reduces all incoming damage by 70% and allows allies to run through obstructions (trees, cliffs, etc). Destroys trees

Chaos Knight

  • Chaos Bolt minimum damage from 1/50/75/100 to 75/100/125/150


  • Skeleton Walk cooldown from 20 to 20/19/18/17
  • Death Pact cooldown from 45/40/35 to 45/35/25


  • Rocket Flare speed from 1500 to 1750

Crystal Maiden

  • Crystal Nova movement and attack slow from -30 to -20/30/40/50
  • Crystal Nova slow duration from 3.5/4/4.5/5 to 4.5
  • Frostbite cooldown reduced from 10/9/8/7 to 9/8/7/6
  • Freezing Field cooldown from 150/120/90 to 90

Dark Seer

  • Ion Shell duration increased from 20 to 25 seconds
  • Wall of Replica damage dealt by illusions from 70/80/90% to 60/75/90%
  • Wall of Replica duration from 15/30/45 to 45
  • Wall of Replica mana cost from 200/300/400 to 125/250/375


  • Poison Touch level 4 damage from 32 to 36

Death Prophet

  • Exorcism spirit count from 4/12/21 to 6/13/21


  • Kinetic Field duration from 2.5/3/3.5/4 to 2.6/3.2/3.8/4.4

Dragon Knight

  • Breathe Fire now also reduces base damage by 20/25/30/35% for 8 seconds
  • Corrosive Breath damage is now lethal
  • Elder Dragon Form's Splash Attack damage percentage radius from 100/200/250 (for 100/75/50% damage) to 150/225/300

Earth Spirit

  • Boulder Smash damage from 125 to 50/100/150/200
  • Geomagnetic Grip manacost from 75 to 100
  • Geomagnetic Grip damage from 50/125/200/275 to 50/100/150/200
  • Magnetize can now be dispelled
  • Fixed Hex not interrupting Rolling Boulder if cast during the initial 0.6 seconds

Elder Titan

  • Echo Stomp channel time from 1.8 to 1.6
  • Echo Stomp cooldown from 15 to 14/13/12/11


  • Untouchable attack slow from 30/60/90/120 to 40/70/100/130
  • Enchant can now be cast on controlled units to refresh the Enchant duration
  • Impetus now pierces Spell Immunity


  • Midnight Pulse cast point improved from 0.3 to 0.2
  • Black Hole now does a constant 55/110/165 damage per second regardless of proximity to the center
  • Black Hole mana cost from 275/350/425 to 275/325/375


  • Rocket Barrage no longer has a cast point (Previously had 0.3)
  • Call Down missile two slow duration from 3 to 4


  • Inner Vitality cast range increased from 550 to 800
  • Inner Vitality cooldown from 25/22/19/16 to 22/18/14/10


  • Invoker Int gain from 2.5 to 3.2
  • Invoke no longer triggers cooldown if it only swaps the ability slots
  • Sun Strike cooldown from 30 to 25
  • Max level Deafening Blast (Quas, Wex, and Exort all at max level) is now a non-targetable circular wave released in every direction around Invoker


  • Relocate double click now teleports to fountain


  • Jakiro base strength increased from 24 to 25
  • Macropyre duration increased from 7 (14 Scepter) to 10 (20 Scepter)
  • Macropyre area of effect increased from 225 to 240


  • Blade Fury cooldown from 30/25/22/18 to 42/34/26/18
  • Blade Fury now has the same Spell Immunity on cast dispel behavior as other Spell Immunities
    Previously it also removed your positive buffs
  • Healing Ward movement speed from 450 to 420
  • Omnislash no longer ministuns on cast
  • Using items/abilities in Omnislash no longer requires facing direction

Keeper of the Light

  • Mana Leak cooldown from 16 to 16/14/12/10
  • Chakra Magic now adds a buff that that reduces the cooldown of the next spell its target casts by 1/2/3/4 seconds. Buff lasts 12 seconds.
  • Scepter Illuminate heal percentage from 75% to 100%


  • Kunkka no longer turns to cast Torrent
  • Torrent cooldown reduced from 12 to 10 seconds
  • X Marks The Spot mana cost from 80 to 50

Legion Commander

  • Moment of Courage counterattack chance from 16/18/20/22 to 25%
  • Moment of Courage lifesteal from 20/40/60/80% to 55/65/75/85%
  • Moment of Courage cooldown from 0.9 to 2.7/2.1/1.5/0.9
  • Added Aghanim's Scepter upgrade to Legion Commander: Duel lasts until either Legion Commander or her target dies. Ends if duelists are ever more than 2,000 range apart.


  • Leshrac movement speed from 315 to 320
  • Lightning Storm cast point from 0.7 to 0.6
  • Lightning Storm slow duration from 0.75 to 0.7/0.8/0.9/1


  • Ice Armor cast range from 800 to 1000
  • Chain Frost projectile speed from 675 to 750


  • Feast is now considered as normal bonus damage (can Crit and Cleave off it)
  • Open Wounds lifesteal increased from 15/20/25/30% to 50%
  • Added Aghanim's Scepter upgrade to Lifestealer: Grants a new skill, Assimilate. Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out.


  • Aghanim Scepter-upgraded Laguna Blade no longer increases cast range

Lone Druid

  • True Form is no longer removed on death
    Other toggle forms change as well: Medusa's Split Shot and Mana Shield, and Troll Warlord's Berserker's Rage
  • Battle Cry armor increased from 5/10/15 to 6/12/18
  • Battle Cry damage increased from 50/75/100 to 60/90/120
  • Added Agahnim's Scepter upgrade to Lone Druid: Allows Spirit Bear to attack at any range from Lone Druid, and prevents Spirit Bear from dying if Lone Druid dies


  • Luna base armor increased by 1
  • Eclipse per unit cap increased from 4 to 5
  • Improved Aghanim's Scepter: Allows Eclipse to be cast on an area within 2,500 range. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving (can double click or target Luna)


  • Split Shot and Mana Shield are no longer removed on death
    Other toggle forms change as well: Lone Druid's True Form and Troll Warlord's Berserker's Rage


  • Geostrike damage from 7/14/21/28 to 8/16/24/32
  • Divided We Stand no longer causes Meepo to respawn 20% faster


  • Starstorm's second hit range from 175 to 325, and the second hit now strikes the unit closest to Mirana


  • Adaptive Strike now has a 1150 speed projectile
  • Added Aghanim's Scepter upgrade to Morphling: Grants a new ability, Hybrid. Allows morphling to target an ally, turning himself into a hybrid illusion, removing the Morphling himself. This hybrid illusion can cast non-ultimate abilities and has your original attributes. Lasts 20 seconds. When the duration ends or the hybrid dies, your hero emerges (cannot end prematurely). Cooldown: 140, Manacost: 200, 600 cast range. Note: Ability is not available while you have a Replicate living.

Naga Siren

  • Ensnare cooldown from 14 to 12
  • Ensnare is now dispellable
    Can still be cast on Spell Immune units
  • Ensnare is no longer removed if the target becomes Ethereal
  • Added Aghanim's Scepter upgrade: Song of the Siren Scepter now regenerates you and nearby allies by 6% of maximum HP per second for up to 7 seconds.

Nature's Prophet

  • Sprout cast range increased from 600 to 625/700/775/850
  • Sprout duration increased from 3/3.75/4.5/5.25 to 3/4/5/6
  • Nature's Call treant base damage from 22 to 28
  • Aghanim's Scepter-upgraded Wrath of Nature now spawns a Nature's Call treant whenever it kills a unit. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)

Night Stalker

  • Void attack speed slow increased from -35 to -50 (now matches movement speed slow)

Nyx Assassin

  • Using Spiked Carapace no longer removes Vendetta
  • Added Aghamin's Scepter upgrade to Nyx: Adds a new ability, Burrow, with a one second cast time. While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassin's abilities also have improved properties while burrowed: Mana Burn and Impale have 50% increased cast range, Impale Cooldown is reduced from 13 to 9, and Spiked Carapace instantly stuns any enemy units within a 300 area of effect without requiring them to hurt him first. Casting Vendetta causes Burrow to end


  • Purification cast point from 0.5 to 0.4


  • Purifying Flames mana cost reduced from 55/70/85/100 to 50/60/70/80
  • Purifying Flames cooldown reduced from 3 to 2.5
  • Purifying Flames can now target non-hero units
  • False Promise no longer makes the target invisible
  • False Promise now continuously removes debuffs and disables, instead of only when first cast
  • False Promise duration from 7/8/9 to 6/7/8
  • False Promise cooldown from 20 to 80/60/40

Outworld Devourer

  • Aghanim's Scepter Sanity's Eclipse upgrade now affects everyone in the area of effect with Astral Imprisonment after it deals its damage
  • Aghanim's Scepter Sanity's Eclipse upgrade no longer always triggers the mana drain and does not increase the damage multiplier by 1


  • Fire Spirits now does an obstructed reveal of the area it hits for 1 second


  • Waning Rift damage increased from 70/140/210/280 to 100/160/220/280


  • Rot move slow from 20% to 20/22/24/26%


  • Decrepify enemy slow from 50% to 30/40/50/60%
  • Decrepify enemy magic damage amplification from 50% to 30/40/50/60%
  • Decrepify duration from 2/2.5/3/3.5 to 3.5
  • Decrepify cooldown from 12/10/8/6 to 15/12/9/6
  • Life Drain damage and restore per second from 120/160/200 to 150/185/220
  • Life Drain cast range from 1100 to 900/1050/1200
  • Pugna's Aghanim's Scepter-upgraded Life Drain no longer increases cast range


  • Smokescreen no longer slows attack speed
  • Smokescreen now reduces turn rate by 30%


  • Null Field now also affects creeps

Sand King

  • Caustic Finale duration from 8 to 6
  • Caustic Finale now always triggers (via unit death or when its duration expires). If triggered by timer expiration, it deals 30% of the damage
  • Caustic Finale no longer resets the duration on a unit that already has the debuff
  • Caustic Finale now applies a 20% move slow when the damage triggers (via unit death or when timer expires). Slow lasts for 3 seconds

Shadow Demon

  • Shadow Poison mana cost from 50 to 40
  • Demonic Purge Aghamin's Scepter upgrade now applies Break (disabling passive abilities)

Shadow Shaman

  • Shadow Shaman base strength increased from 19 to 21
  • Shadow Shaman strength gain increased from 1.6 to 1.8


  • Silencer base movement speed from 300 to 295
  • Last Word initial enemy cast allowance window from 5 to 4 seconds
  • Last Word no longer disarms
  • Last Word now applies a 14/16/18/20% movespeed slow whenever it triggers


  • Slithereen Crush damage from 50/100/150/200 to 75/125/175/225


  • Sniper agility gain from 2.9 to 2.5
  • Shrapnel recharge time increased from 40 to 55
  • Shrapnel delay increased from 0.8 to 1.4 seconds
  • Shrapnel now gives vision when the shrapnel lands rather than instantly
  • Headshot can now miss
  • Assassinate damage from 355/505/655 to 320/485/650


  • Reality no longer kills the target illusion, it now swaps positions

Spirit Breaker

  • Empowering Haste cooldown from 16 to 12

Storm Spirit

  • Storm Spirit movement speed reduced from 290 to 285
  • Ball Lightning flying vision from 1000 to 400


  • Warcry armor bonus increased from 4/8/12/16 to 5/10/15/20


  • Land Mine activation delay reduced from 1.75 to 0.5 seconds
  • Stasis Trap Activation delay from 2 to 1.5
  • Stasis Trap Detonation delay from 2 to 1.5
  • Suicide Squad, Attack! cooldown reduced from 180/170/160/150 to 160/140/120/100
  • Minefield Sign cooldown from 120 to 360
  • Minefield Sign now requires Techies to walk precisely to the targeted spot
  • Minefield Sign now has an area of effect targeting cursor
  • Minefield Sign now has a limited lifetime of 180 seconds
  • Techies Aghanim's Scepter upgrade now causes the Minefield Sign to make all Land Mines, Stasis Traps and Remote Mines within 125 area of effect immune to True Sight. Can only have one sign out at a time

Templar Assassin

  • Meld cooldown from 7 to 6


  • Reflection cast range from 275 to 325
  • Reflection illusion outgoing damage from 40/50/60/70% to 40/60/80/100%


  • Kraken Shell damage block increased from 10/20/30/40 to 12/24/36/48


  • Reactive Armor now triggers when attacks land rather when attacks begin
    Affects Axe's Counter Helix and Centaur Warrunner's Return as well
  • Reactive Armor max stacks increased from 4/8/12/16 to 5/10/15/20


  • Laser hero blind duration increased from 3 to 3/3.5/4/4.5
  • Rearm mana cost from 150/250/350 to 125/225/325
  • Aghanim's Scepter Laser no longer has additional cast range
  • Aghanim's Scepter Laser now refracts to visible enemy heroes with a 550 bounce range


  • Toss grab radius increased from 250 to 275
  • Toss now grabs the closest unit rather than a random unit

Treant Protector

  • Eyes in the Forest area of effect reduced from 800 to 700

Troll Warlord

  • Berserker's Rage no longer provides +15 damage
  • Ranged Whirling Axes no longer provide 800 vision
  • Melee Whirling Axes no longer provide 500 vision
  • Battle Trance duration reduced from 7 to 5 seconds
  • Berserker’s Rage is no longer removed on death
    Other toggle forms changed as well: Medusa's Split Shot and Mana Shield, and Lone Druid's True Form


  • Ice Shards mana cost reduced from 120 to 90
  • Ice Shards cooldown from 18/16/14/12 to 19/16/13/10
  • Ice Shards vision reveal from 0.5 seconds to 2 seconds
  • Snowball speed is now a constant 675
  • Snowball no longer auto-loads units in 100 range
  • Tusk can now add allies to Snowball while it is moving
  • Added Aghanim's Scepter to Tusk: Adds a new ability called Walrus Kick. Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12 second cooldown


  • Soul Rip is now considered one damage instance on the enemy
  • Removed Tombstone Zombie targeting from Soul Rip
  • Tombstone Zombies now require 1 attack to kill rather than having 30 health (zombies require 2 hits from creeps)


  • Reworked Enrage
  • Enrage:
  • =======
  • Ursa goes into a frenzy, causing him to take 80% less damage from any source and for his attacks to deal 2/2.5/3 times the Fury Swipes damage. Removes any existing debuffs upon cast.
  • Fury Swipes Multiplier: 2/2.5/3
  • Duration: 4
  • Cooldown: 50/45/40


  • Venomous Gale tick damage from 0/30/60/90 to 10/40/70/100


  • Viper Strike cooldown reduced from 80/50/30 to 70/50/30


  • Gravekeeper's Cloak recharge time from 6 to 4
  • Familiars no longer have 300/450/600 health
  • Familiars now require 4 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)


  • Fatal Bonds cast range increased from 900 to 1000
  • Fatal Bonds cast time from 0.5 to 0.2
  • Chaotic Offering Golem's health regeneration from 15/30/45 to 25/50/75


  • The Swarm duration rescaled from 14/16/18/20 to 16
  • The Swarm damage from 15/20/25/30 to 20
  • The Swarm attack rate from an attack every 1.35 seconds to 1.4/1.25/1.1/0.95
  • Geminate Attack now launches the second projectile 0.25 seconds after the initial one fires instead of after impacting the target
  • Geminate Attack no longer has a range limit
  • Added Aghanim's Scepter upgrade to Weaver: reduces the cooldown of Timelapse to 20 seconds and allows Timelapse to target allied heroes. 1000 cast range


  • Shackleshot cast point from 0.3 to 0.15

Winter Wyvern

  • Enabled Winter Wyvern in Captain's Mode
  • Reworked Winter's Curse
    Those cursed to attack their ally now take 70% less damage from all sources.
    Area of effect increased from 350 to 400
    Duration from 2.5/2.75/3 to 2.5/3/3.5
    Cooldown from 90/80/70 to 110/100/90
  • Arctic Burn is now dispellable
  • Arctic Burn damage per second from 6% of health to 8%
  • Arctic Burn damage type from Pure to Magic
  • Arctic Burn no longer pierces Spell Immunity
  • Splinter Blast speed increased 500->650 (1.35 to 1.0 seconds max)
  • Splinter Blast debuff is now dispellable
  • Cold Embrace now behaves as normal regeneration instead of 0.1 interval heals

Wraith King

  • Added Aghanim's Scepter upgrade to Wraith King: Allies who are near Wraith King (within 1200 aoe) when slain become Wraiths for 5 seconds, delaying their death. They can continue attacking, casting, etc. When the duration ends, the hero dies, and credit for the kill goes to whowever landed the original killing blow.


  • Thundergod's Wrath area vision reduced from 1000 to 500
  • Fixed Thundergod's Wrath sometimes hitting invisible units depending on the order of player slots.


Abyssal Blade

  • Damage reduced from 100 to 85
  • Bash now deals 60 bonus damage
  • Bash cooldown increased from 2 to 2.3

Arcane Boots

  • Replenish radius from 600 to 900
  • Replenish no longer costs 35 mana to activate

Armlet of Mordiggian

  • Attack Speed from +15 to +25
  • Unholy Strength no longer grants +10 Attack Speed
  • Unholy Strength strength gain period from 0.7 to 0.6 seconds

Battle Fury

  • Battle Fury now requires and provides the bonuses of Quelling Blade
  • Quell bonus is now 60% for melee heroes and 25% for ranged heroes
  • Attack damage reduced from 65 to 55
  • Cleave radius from 250 to 280

Black King Bar

  • Black King Bar can now be sold
    Repurchasing does not reset its duration

Blade Mail

  • Damage Return cooldown reduced from 17 to 15

Blades of Attack

  • Cost reduced from 450 to 420


  • Recipe increased from 800 to 900

Boots of Travel

  • Teleport cooldown from 50 to 45


  • Armor Bonus radius increased from 750 to 900


  • Flutter duration from 8 to 6 and bonus movement speed from 20 to 25%


  • Duration from 40 to 45
  • Total mana restored from 150 to 170
  • Ally cast range from 100 to 250


  • Magic resistance from 15% to 20%

Crimson Guard

  • Damage Block chance increased from 67% to 75%
  • Guard active damage block increased from 50 to 55
  • Guard active area of effect from 750 to 900


  • Damage decreased from 60 to 50
  • Recipe cost decreased from 900 to 300

Diffusal Blade

  • Diffusal Blade now works on ranged illusions for half the value

Divine Rapier

  • Damage increased from 300 to 330

Drum of Endurance

  • Endurance attack speed bonus increased from 10 to 20

Dust of Appearance

  • Movement speed slow from 15% to 20%


  • Cost reduced from 3300 to 3200

Energy Booster

  • Cost reduced from 1000 to 900

Eul's Scepter of Divinity

  • Cyclone mana cost increased from 75 to 175

Eye of Skadi

  • Cold Attack slow duration for ranged heroes from 3 to 2.5 seconds
    Remains 5 seconds for melee

Flying Courier

  • Vision from 400 to 300
  • Speed Burst speed from 650 to 800 speed

Force Staff

  • Health regeneration increased from 3 to 4 health per second

Ghost Scepter

  • Cost reduced from 1600 to 1500
  • All attribute bonus decreased from 7 to 5

Gloves of Haste

  • Attack Speed increased from 15 to 20


  • Regeneration Aura radius increased from 750 to 900

Healing Salve

  • Healing duration from 10 to 8 seconds
    Still provides the same total heal
  • Ally cast range from 100 to 250

Heart of Tarrasque

  • Recipe cost increased from 1200 to 1400
  • Health regeneration increased from 2% to 3.25% of total health per second
  • Regeneration disable time increased from 4 melee and 6 ranged, to 5 melee and 7 ranged

Linken's Sphere

  • Spellblock cooldown reduced from 17 to 16

Magic Wand

  • Requirements from Magic Stick + 3 branches + Recipe, to Magic Stick + 2 branches + Circlet
  • All attribute bonus from 3 to 4

Mask of Madness

  • Berserk movement speed bonus reduced from 30% to 17%


  • Restore active and Mekansm Aura radius increased from 750 to 900


  • Static Charge no longer jumps to units that are invisible or in the fog of war
    Same behavior as Chain Lightning
  • Static Charge cast range increased from 600 to 800


  • Necronomicon Warrior/Archer health from 400/600/800 to 600/700/800
  • Necronomicon Warrior damage from 25/50/75 to 45/60/75
  • Necronomicon Archer damage from 40/80/120 to 60/90/120
  • Necronomicon Archer Aura move speed from 3/6/9 to 5/7/9%

Observer Ward

  • Observer Wards now come in single increments
  • Cost and restock time reduced by half and stock doubled
  • Observer Wards now provide a 50 XP bounty when destroyed
  • Attacking a ward can no longer miss (same for Sentry Wards)

Orb of Venom

  • Poison Attack damage over time can now be lethal

Phase Boots

  • Phase duration from 4 to 3.6 seconds

Pipe of Insight

  • Insight Aura now also provides a 10% Magic Resistance aura to nearby allies (does not affect the equipped hero)
  • Insight Aura radius increased from 750 to 900

Power Treads

  • Attribute bonus increased from 8 to 9


  • Cost reduced from 900 to 875

Quelling Blade

  • Changed from full damage bonus to base damage bonus
  • Quell damage bonus from 32/12% to 40/15%
  • Quell no longer deals bonus damage to Roshan
  • Chop active ability now kills wards rather than dealing 100 damage
  • Chop active ability range increased from 350 to 450 when targeting wards


  • Radiance recipe from 1350 to 1425
  • Radiance Burn now causes affected enemies to have a 17% miss rate


  • Cost decreased from 3200 to 3000

Refresher Orb

  • Reworked components and bonuses
    Old Refresher:
    +6 Int
    +5 HP Regen
    +200% Mana Regen
    +40 Damage
    +10 Attack Speed
    Requires: Oblivion Staff (1675) + Perseverance (1750) + Recipe (1800) = 5225
    New Refresher:
    +10 HP Regen
    +250% Mana Regen
    +20 Damage
    Requires: Perseverance (1750) + Perseverance (1750) + Recipe (1800) = 5300

Rod of Atos

  • Intelligence from 25 to 30


  • Unholy Rage duration increased from 3.5 to 4 seconds

Sentry Ward

  • Attacking a ward can no longer miss (same for Observer Wards)

Shiva's Guard

  • Freezing Aura enemy attack speed reduction improved from 40 to 45

Skull Basher

  • Strength increased from 6 to 8
  • Damage reduced from 40 to 25
  • Bash now deals 60 bonus damage
  • Bash cooldown increased from 2 to 2.3

Stout Shield

  • Cost reduced from 250 to 200
  • Damage Block chance reduced from 53% to 50%
  • Damage Block blocked damage reduced from 20 (10 for ranged) to 16 (8 for ranged)


  • Can now be used on to eat Wards. Eating a ward heals for double the amount, 230 HP over 16 seconds.
    Cause Wards taste better
  • Has a 450 cast range when targeting Wards

Town Portal Scroll

  • Teleport cooldown increased from 65 to 70
  • Teleport no longer removes Ethereal state when it is cast

Urn of Shadows

  • Casting Soul Release on an enemy already under the effects of Soul Release now refreshes the existing debuff rather than applying a seperate instance
    Same as how the heal works


  • Damage Block chance increased from 67% to 75%

Veil of Discord

  • Recipe from 1250 to 1100
  • Cooldown reduced from 30 to 20
  • Duration reduced from 25 to 16
  • Mana cost reduced from 75 to 50

Vladmir's Offering

  • Lifesteal decreased from 16% to 15%
  • Now grants 10% lifesteal to ranged heroes
  • Now requires Headdress instead of Ring of Regeneration. Vladmir's Offering now provides +2 all stats, and Vladmir's Aura now provides 3 health regen.

New Items

Enchanted Mango

  • New consumable
    Cost: 150 gold
    + 1 HP regeneration
    Use: Consume the mango to instantly restore 150 mana. Can be fed to an ally
    Note: Multiple mangoes do not stack into one slot

Lotus Orb

  • New item formed from Perseverance, Platemail, and a recipe
    Perseverance (1750)
    Platemail (1400)
    Recipe (900)
    Total: 4050
    +5 HP Regen
    +125% Mana Regen
    +10 Damage
    +10 Armor
    Can be disassembled 
    Active: Echo Shell - Targets an allied unit, dispelling negative buffs (normal dispel, not stuns) and applying an Echo Shell buff for 6 seconds. While the Echo Shell buff is active, it re-casts all targeted spells back at its caster. 17 Cooldown, 100 mana cost, 900 cast range 
    Note: This does not block the spell, it mirrors it back. Same targeting rules as Linken's Sphere

Glimmer Cape

  • New item formed from Cloak and Shadow Amulet
    Shadow Amulet (1400)
    Cloak (550)
    Total: 1950
    +30 Attack Speed
    +20% Magic Resistance
    Can be disassembled.
    Active: Glimmer - Targets an allied unit and makes it turn invisible after a 0.4 second fade time. While invisible, it gains 66% magic resistance. Lasts 5 seconds. The invisible unit is allowed to move during the 5 seconds, but attacking or casting a spell will cause the 0.4 second fade time will trigger again. 16 cooldown. 900 Cast Range. Can be cast while channelling
    Note: The bonus magic resistance on Glimmer Cape is only active while invisible 

Guardian Greaves

  • New item formed from Arcane Boots, Mekansm, and a recipe
    Arcane Boots: 1350
    Mekansm: 2300
    Recipe: 1650
    Total: 5300
    +55 Movement Speed
    +250 Mana
    +5 All Stats
    +5 Armor
    Passive: Guardian Aura - Provides 2 armor and 4 health regeneration aura. When a target's health is lower than 20% it instead provides 15 armor and 15 health regen
    Active: Mend - Restores 250 health and 160 mana to nearby allies. Removes negative debuffs from the caster upon cast. 45 second cooldown
    Note: The dispel only affects your hero 

Moon Shard

  • New item formed from 2 Hyperstones and a recipe
    Hyperstone (2000)
    Hyperstone (2000)
    Recipe (300)
    Total: 4300
    +120 Attack Speed
    Passive: Shade Sight - Moon Shard grants 250 bonus night vision (when in inventory only. Works against Night Stalker's Darkness)
    Use: Can be consumed to gain a permanent 60 attack speed buff (does not stack). Requires a double click to consume 
    Notes: Attack Speed buff does not work on illusions 

Silver Edge

  • New item formed from Shadow Blade and Sange and a recipe
    Shadow Blade (2800)
    Sange (2050)
    Recipe 350 Total: 5200
    +32 Damage
    +30 Attack Speed
    +16 Strength
    Lesser Maim
    Shadow Walk: Invis attack now deals 225 damage also applies Break to disable passive abilities, and reduces the target's damage output (all damage types) by 40% for 5 seconds. 24 second cooldown. Attacking to end invisibility cannot miss. Debuff does not pierce Spell Immunity

Solar Crest

  • New item formed from Medallion of Courage and Talisman of Evasion
    Medalion of Courage (1200)
    Talisman of Evasion (1800)
    Total: 3000
    10 armor
    75% mana regen
    30% evasion
    Active: Loses the Solar Crest Armor and Evasion. When targetting an ally, grants them 10 Armor and 30% Evasion. When targeting an enemy, removes 10 armor and applies a 30% miss for 7 seconds. Cooldown: 7 seconds
    Can be disassembled. This debuff is dispellable

Octarine Core

  • New item formed from Mystic Staff and Soul Booster
    Mystic Staff (2700)
    Soul Booster (3200)
    Total: 5900
    +25 Intelligence
    +450 HP
    +400 Mana
    +4 HP regeneration
    +100% Mana regeneration
    Passive: Cooldown Reduction - Reduces all cooldowns by 25%
    Passive: Spell Lifesteal - Restores health for a percentage of any damage dealt from spells. 25% from heroes, 5% from creeps

Item Additions

Observer & Sentry Wards

  • Observer and Sentry Wards now stack into one inventory slot. Double clicking toggles which ward type is currently active
    You can see the charge count of each type of ward. The number on the right is for the currently active ward

Upgraded Boots of Travel

  • Boots of Travel can now be upgraded by purchasing the recipe again. Allows you to target and teleport to allied heroes

Source: http://www.dota2.com/684/