6.81 Update Notes
6.81 Gameplay Update
General
General
- Roshan base armor increased by 1
-
Attack Speed now always continually adjusts based on the latest modifications applied to the unit
This makes it so heavy attack speed slows don't linger into the next attack even after their duration has expired (most impactful with abilities like Untouchable and Fire Spirits) - Melee illusions created by a Rune of Illusion take 200% instead of 300% damage
- Random Draft hero selection pool increased from 22 to 24
- Captain's Draft hero selection pool increased from 24 to 27 (8 per type to 9)
- Captain's Draft hero bans increased from 4 to 6
- Meepo is no longer available in Ability Draft
Heroes
Abaddon
-
Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active
Heroes within a range of 900 of Abaddon will have their damage redirected
Ancient Apparition
- Chilling Touch attack speed reduction increased from -15 to -20
Anti-Mage
- Mana Void's area of effect increased from 450 to 500
Axe
-
Counter Helix now uses Pseudo Random chance
This reduces the chances that a very unlucky or lucky streak of procs occurs
Batrider
- Flaming Lasso mana cost increased from 150 to 225
Beastmaster
- Base damage increased by 4
Bloodseeker
- Bloodrage cast point improved from 0.6 to 0.4
-
Bloodrage can no longer be dispelled
Using abilities like Manta or BKB will not remove the Silence
Bounty Hunter
- Track cast range increased from 900/1050/1200 to 1200
Brewmaster
- If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit
-
If you have not been attacked for 10 seconds, Drunken Brawler will cause you to evade the next attack
This mechanic carries over to your Fire Spirit when it has the passive via Aghanim Scepter
Bristleback
-
Warpath no longer has unique values for the first movement speed stack
First stack bonus was 5/7/10% movement speed. It now does the same as all stacks. -
Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5%
Old Level 1: 5->9% Old Level 3: 10->28% New Level 1: 3->15% New Level 3: 5->35%
Broodmother
- Spiderling's Poison Sting damage per second increased from 4 to 8
- Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother
-
Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage
Uses the same damage source rules as Blink Dagger - Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%
Centaur Warrunner
- Hoof Stomp mana cost increased from 85/100/115/130 to 130
Chaos Knight
- Phantasm now has a 50% chance to create one extra illusion when cast
Chen
- Penitence cooldown reduced from 14 to 14/13/12/11
Clinkz
- Death Pact cooldown reduced from 45 to 45/40/35
Dazzle
-
Poison Touch no longer causes a ministun
This only removes the instant ministun at the start. The debuff will still stun the target when the poison sets in at level 4
Disruptor
- Kinetic Field cooldown reduced from 14 to 14/13/12/11
Doom
-
Doom damage no longer ignores magic shields
Applies to shields such as the barrier from Pipe of Insight
Drow Ranger
- Gust knockback duration increased from 0.2 to 0.5
Earth Spirit
- Stone Remnant recharge time reduced from 35 to 30
Earthshaker
- Creeps no longer try to path around Fissure; they will wait for it to disappear
- Echo Slam no longer ignores units that are invisible or in Fog of War
Elder Titan
- Echo Stomp mana cost reduced from 100/115/130/145 to 100
- Echo Stomp physical and magical damage increased from 80 to 80/85/90/95 each
Ember Spirit
-
Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3
Total damage is still 80/120/240/300 - Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80
Enchantress
- Untouchable slow duration increased from 3 to 4
Enigma
- Midnight Pulse area of effect increased from 400 to 600
Faceless Void
- Base agility increased from 21 to 23
- Turn rate improved from 0.5 to 1
Gyrocopter
- Homing Missile now hits invisible units
- Homing Missile hits required to destroy increased from 3 to 3/3/4/5
Huskar
- Burning Spears is no longer a Unique Attack Modifier
Invoker
- Ghost Walk slow no longer affects magic immune enemies
- EMP delay increased from 2.6 to 2.9
Jakiro
-
Dual Breath range increased by 50
Unupgraded is still 900 - Liquid Fire level 4 cooldown reduced from 5 to 4
- Aghanim's Scepter Macropyre duration increased from 7 to 14
-
Aghanim's Scepter Macropyre range increased from 1350 to 1800
Unupgraded is still 900
Juggernaut
- Base attack time improved from 1.6 to 1.5
Keeper of the Light
- Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values
Kunkka
- Torrent area of effect increased from 215 to 225
- X Marks The Spot can now last twice as long on allied heroes
- Ghost Ship allied buff duration increased from 8 to 10
- Add Ghost Ship AOE indicator for allies
Legion Commander
-
Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65
Per creep is still 14/16/18/20 - Overwhelming Odds area of effect increased from 315 to 330
- Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180
-
Moment of Courage now uses Pseudo Random chance
This reduces the chances that a very unlucky or lucky streak of procs occurs
Leshrac
- Lightning Storm now slows its targets by 75% for 0.5 seconds
Lich
- Frost Armor can now be cast on buildings
- Aghanim's Scepter Chain Frost no longer has a bounce limit
Lina
- Attack range increased from 650 to 670
-
Aghanim's Scepter Laguna Blade damage goes through magic immunity
Damage can still be reduced by normal spell resistance
Lion
- Hex cooldown reduced from 30/25/20/15 to 30/24/18/12
Lone Druid
- Spirit Bear health regeneration increased from 2 to 2/3/4/5
Luna
- Base agility reduced from 22 to 18
Lycan
- Shapeshift no longer provides 100/200/300 bonus health
Magnus
- Removed Skewer maximum target limit
- Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200
Medusa
- Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
- Mystic Snake no longer requires Fog of War vision to bounce
- Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
Meepo
- Base movement speed increased from 305 to 315
Mirana
- Sacred Arrow vision reduced from 800 to 650
Naga Siren
- Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
- Rip Tide area of effect reduced from 350 to 320
- Rip Tide negative armor no longer goes through magic immunity
Necrophos
- Heartstopper Aura area of effect increased from 1000 to 1200
- Reaper's Scythe now adds +30% duration to the respawn timer
Night Stalker
- Darkness now also affects the vision of buildings
Nyx Assassin
- Impale cooldown increased from 11 to 13
- Impale can no longer be blocked by Linken's Sphere
Ogre Magi
- Base armor increased by 1
- Cast animation improved from 0.56 to 0.45
Omniknight
- Purification area of effect increased from 225 to 240
-
Repel no longer removes positive buffs from allies
This means that Repel will no longer remove Guardian Angel - Guardian Angel duration increased from 5/6/7 to 6/7/8
- Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10
Phantom Assassin
- Stifling Dagger cooldown reduced from 8 to 6
- Blur evasion chance increased from 20/25/30/40 to 20/30/40/50
Phoenix
- Icarus Dive cast point extended from 0.01 to 0.2
- Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
- Fire Spirits health cost increased from 15% to 20%
Pugna
- Decrepify mana cost reduced from 100 to 60
- Nether Ward duration increased from 25 to 30
Queen of Pain
- Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4
- Shadow Strike cast range increased from 400 to 435
Razor
- Strength gain increased from 1.7 to 2.3
- Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2
Riki
- Backstab now works when attacking allied units
Shadow Demon
- Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time
Shadow Fiend
- Requiem of Souls' secondary debuff now affects magic immune units
Silencer
- Agility growth increased from 2.1 to 3.0
- Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8
Skywrath Mage
- Base movement speed increased from 315 to 325
- Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240
Sniper
-
Fixed Sniper's acquisition range not matching his maximum attack range
This affects his ability to auto attack units at his maximum range
Spirit Breaker
-
Nether Strike cast range increased from 400/550/700 to 700
Scepter range increased from 550/700/850 to 850 - Nether Strike cooldown rebalanced from 75 to 80/70/60
Sven
- Base damage increased by 6
Templar Assassin
-
Psionic Trap sub-ability now has the same cast point as the ability on the trap itself
Previously the sub-ability and the ability on the trap had different cast behaviors (both zero now). If you cast it with your hero it would take longer.
Terrorblade
- Strength gain reduced from 1.9 to 1.4
- Reflection slow no longer persists through magic immunity
- Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5
Tidehunter
- Anchor Smash damage reduction increased from 40 to 60%
-
Anchor Smash now works on Ancient creeps
Still does not affect Roshan
Tinker
- Heat Seeking Missile is no longer blocked by Ethereal
Tiny
- Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75
Troll Warlord
- Melee Whirling Axes cast point improved from 0.2 to 0
Tusk
-
Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced.
Old:
====
Tusk and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned. The snowball moves at a percentage of Tusk's current movement speed.
Radius: 200
Radius Grow: 40
Damage: 80 / 120 / 160 / 200
Stun Duraion: 0.5 / 0.75 / 1 / 1.25
New:
====
Snowball
Tusk begins rolling into a snowball, automatically gathering allied Heroes within a 100 radius. Allies within a 400 radius can also be added to the snowball by right-clicking on them. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its speed and damage.
Base Damage: 80 / 120 / 160 / 200
Bonus Damage Per Ally: 20 / 30 / 40 / 50
Bonus Speed Per Ally: 75
Stun Duration: 0.5 / 0.75 / 1 / 1.25
Gather Radius: 100
Launch Time: 4 - You can now load an ally into your snowball within 400 range by right clicking on them
- Snowball moves 75 MS faster for each allied hero inside it
- Snowball deals 20/30/40/50 extra damage for each additional hero in it
Undying
- Soul Rip area of effect increased from 975 to 1300
- Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
-
Tombstone Zombies no longer give any experience or gold
Down from 25 experience and 5-7 gold - Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
- Flesh Golem's Plague Aura now affects magic immune units
Ursa
- Fury Swipes is no longer a Unique Attack Modifier
Vengeful Spirit
-
When Vengeful Spirit is slain, her killer is inflicted with a negative Vengeance Aura, which decreases the damage of her killer and their nearby allies, until she revives
The damage reduction is based on Vengeful Spirit's Vengeance Aura level, and has a 900 range area of effect around Vengeful Spirit's killer
Visage
- Grave Chill cooldown increased from 10 to 16/14/12/10
Warlock
- Shadow Word duration increased from 9 to 11
- Upheaval cooldown reduced from 50 to 50/46/42/38
Windranger
- Activating Windrun now disjoints incoming attack projectiles
- Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs
Witch Doctor
- Maledict cooldown reduced from 35 to 20
- Death Ward base attack time improved from 0.25 to 0.22
Wraith King
- Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
- Base armor reduced by 1
Zeus
- Arc Lightning cast point improved from 0.4 to 0.2
- Lightning Bolt true sight range reduced from 900 to 750
- Lightning Bolt flying vision range reduced from 1000 to 750
- Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range
Items
Animal Courier
- Ground Courier respawn time reduced from 180 seconds to 140 seconds
Bloodstone
- Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge
Clarity
- Mana regeneration from 100 over 30 seconds to 135 over 40 seconds
Eul's Scepter of Divinity
- Cyclone now deals 50 damage to enemy units when they land
- You can now cast Cyclone on yourself while you are magic immune
Manta Style
-
Mirror Image now resets the current attack and spell targeting priority
Also affects other image shuffle based spells like Chaos Knight's Phantasm and Naga Siren's Mirror Image
Mjollnir
- Chain Lightning damage reduced from 160 to 150
- Static Shock area of effect is now centered around the unit with the Static Charge, rather than around the attacker
-
Fixed Chain Lightning not functioning properly when it procs while a previous proc is still bouncing
This affects Maelstrom and Mjollnir and makes them more reliable when they proc in sequence.
Necronomicon
- Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350
- Necronomicon units XP bounty increased from 59 to 100/150/200
Observer and Sentry Wards
-
Sharing wards with allies now requires a Control key override.
If you hold Control, using a ward will only target heroes. If you do not, you may only target the ground - Wards can no longer be placed in the fountain areas
Pipe of Insight
- Pipe health regeneration reduced from 11 to 8
- Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies
- Pipe's active buff is no longer dispellable
Rod of Atos
- Cripple ability cooldown reduced from 12 to 10
Scythe of Vyse
-
Hexed units' base movement speed increased from 100 to 140
This only affects Scythe of Vyse
Shadow Amulet
-
Fade no longer requires the target to remain stationary
Invisibility still requires the target to remain stationary.
Shadow Blade
- Shadow Walk duration increased from 12 to 14
Town Portal Scroll
- Added an option to require a halt command to in order to cancel a Town Portal Scroll