Abyssal Blade

6750

Active: Overwhelm

Stuns a target enemy unit for 2.0 seconds.

Pierces Spell Immunity.

Range: 140

Passive: Bash

Grants melee heroes a 25% chance on hit to stun the target for 1.5 seconds and deal 100 bonus magical damage. Bash chance for ranged heroes is 10%.

Passive: Damage Block

Grants a 50% chance to block 70 damage from incoming attacks on melee heroes, and 35 damage on ranged.
+ 25 Damage
+ 250 Health
+ 7 HP Regeneration
+ 10 Strength
35
75
The lost blade of the Commander of the Abyss, this edge cuts into an enemy's soul.

Aeon Disk

3350

Passive: Combo Breaker

When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that causes all damage you deal and are dealt to be reduced to zero. Only triggers on player based damage.
+ 250 Health
+ 250 Mana
+Status Resistance 25%
115
A powerful artifact long ago smuggled out of the Ivory Incubarium. Or so many believe.

Aether Lens

2350

Passive: Aethereal Focus

Increases targeted spell and item cast range by 250.
+ 450 Mana
+ 1.25 Mana Regeneration
Polished with the incantation of his final breath, the gift of a dying mage to his sickly son.

Aghanim's Scepter

4200

Passive: Ultimate Upgrade

Upgrades the ultimate, and some abilities, of certain heroes.
+ 10 All Attributes
+ 175 Health
+ 175 Mana
The scepter of a wizard with demigod-like powers.

Animal Courier

50

Use: Deploy Courier

Deploys a creature to carry items to and from your team's base.
Losing the courier is punishable by death.

Arcane Boots

1400

Active: Replenish Mana

Restores 135 mana to all nearby allies.

Radius: 900
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 50 Movement Speed
+ 250 Mana
55
Magi equipped with these boots are valued in battle.

Armlet of Mordiggian

2380

Toggle: Unholy Strength

When active, Unholy Strength grants +31 damage, +25 strength and +4 armor, but drains 54 health per second.

You cannot die from the health drain when Unholy Strength is activated, nor from the strength loss when Unholy Strength is deactivated.
+ 9 Damage
+ 25 Attack Speed
+ 5 Armor
+ 4 HP Regeneration
0
Weapon of choice among brutes, the bearer sacrifices his life energy to gain immense strength and power.

Assault Cuirass

5250

Passive: Assault Aura

Grants 25 attack speed and 5 armor to nearby allied units and structures, and decreases nearby enemy unit and structure armor by -5.

Radius: 900
+ 30 Attack Speed
+ 10 Armor
Forged in the depths of the nether reaches, this hellish mail provides an army with increased armor and attack speed.

Band of Elvenskin

450
+ 6 Agility
A tensile fabric often used for its light weight and ease of movement.

Battle Fury

4400

Active: Chop Tree/Ward

Destroy a target tree or ward.

Tree Cast Range: 350
Ward Cast Range: 450

Passive: Quell

Increases attack damage against non-hero units by 60% for melee heroes, and 25% for ranged.

Passive: Cleave

Deals 40% of attack damage as physical damage in a cone up to 625 around the target. (Melee Only)
+ 45 Damage
+ 6 HP Regeneration
+ 2.25 Mana Regeneration
4
The bearer of this mighty axe gains the ability to cut down swaths of enemies at once.

Belt of Strength

450
+ 6 Strength
A valued accessory for improving vitality.

Black King Bar

3975

Active: Avatar

Grants Spell Immunity and 100% Magic Damage Resistance. Duration decreases with each use.

Duration: 10 / 9 / 8 / 7 / 6 / 5
Dispel Type: Basic Dispel
+ 10 Strength
+ 24 Damage
70
A powerful staff imbued with the strength of giants.

Blade Mail

2200

Active: Damage Return

For 4.5 seconds, duplicates any damage taken back to the unit that dealt the damage.
+ 22 Damage
+ 6 Armor
+ 10 Intelligence
20
25
A razor-sharp coat of mail, it is the choice of selfless martyrs in combat.

Blade of Alacrity

1000
+ 10 Agility
A long blade imbued with time magic.

Blades of Attack

430
+ 9 Damage
The damage of these small, concealable blades should not be underestimated.

Blight Stone

300

Passive: Lesser Corruption

Your attacks reduce the target's armor by -2 for 8.0 seconds.
An unnerving stone unearthed beneath the Fields of Endless Carnage.

Bloodstone

4900

Active: Pocket Deny

Instantly causes you to die.

Must ground target to cast. Cannot self cast.

Passive: Bloodpact

Begins with 14 charges, and gains a charge each time an enemy hero dies within 1600 range.

Each charge grants 0.35 mana regeneration per second, and reduces respawn time by 3 seconds.

If the bearer dies, the Bloodstone loses a third of its charges.
+ 475 Health
+ 425 Mana
+ 7 HP Regeneration
+ 2.0 Mana Regeneration
300
The Bloodstone's bright ruby color is unmistakable on the battlefield, as the owner seems to have infinite vitality and spirit.

Bloodthorn

7205

Active: Soul Rend

Silences a target for 5.0 seconds. At the end of the silence, an additional 30.0% of all damage taken during the silence will be dealt to the target as magical damage.

All attacks on the silenced target will have True Strike and 100.0% chance to crit for 140.0% damage.

Range: 900

Passive: Critical Strike

Grants a 20% chance for attacks to inflict 175% damage.
+ 25 Intelligence
+ 30 Attack Speed
+ 60 Damage
+ 2.25 Mana Regeneration
18
100
A reviled blade that bites deeper with each wriggle of its victim's final throes.

Boots of Speed

500
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 50 Movement Speed
Fleet footwear, increasing movement.

Boots of Travel

2500

Active: Teleport

Teleports you to an allied non-hero unit or structure. Teleporting to a unit is interrupted if the target unit dies.

Shares a cooldown with Town Portal Scroll.
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 100 Movement Speed
45
75
Winged boots that grant omnipresence.

Bottle

650

Active: Regenerate

Consumes a charge to restore 100 health and 50 mana over 2.5 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost.

The Bottle automatically refills at the fountain.

Hold Control to use on an allied hero.

Range: 350

Passive: Store Rune

Runes can be stored in the bottle for later use by right-clicking them. Unused runes will automatically activate after 2 minutes.

Using a stored rune fully refills the Bottle. Stored Bounty Runes replenish 2/3 charges.
0.5
An old bottle that survived the ages, the contents placed inside become enchanted.

Bracer

465
+ 7 Strength
+ 3 Agility
+ 3 Intelligence
The bracer is a common choice to toughen up defenses and increase longevity.

Broadsword

1200
+ 18 Damage
The classic weapon of choice for knights, this blade is sturdy and reliable for slaying enemies.

Buckler

800

Active: Armor Bonus

Gives +2 armor to all allied units. Lasts 25.0 seconds on heroes, 30.0 seconds on units.

Radius: 900
+ 5 Armor
+ 2 All Attributes
25
10
A powerful shield that imbues the bearer with the strength of heroes past, it is capable of protecting entire armies in battle.

Butterfly

5475

Active: Flutter

Grants 35% additional movement speed for 2.0 seconds.
+ 35 Agility
+ 25 Damage
+ 35% Evasion
+ 30 Attack Speed
25
Only the mightiest and most experienced of warriors can wield the Butterfly, but it provides incredible dexterity in combat.

Chainmail

550
+ 5 Armor
A medium weave of metal chains.

Circlet

165
+ 2 All Attributes
An elegant circlet designed for human princesses.

Clarity

50

Use: Replenish

Grants 3.0 mana regeneration to the target for 50 seconds.

If the unit is attacked by an enemy hero or Roshan, the effect is lost.

Range: 250
Clear water that enhances the ability to meditate.

Claymore

1400
+ 21 Damage
A sword that can cut through armor, it's a commonly chosen first weapon for budding swordsmen.

Cloak

550
+ 15% Spell Resistance
A cloak made of a magical material that works to dispel any magic cast on it.

Crimson Guard

3550

Active: Guard

For 12 seconds, grant nearby allied heroes and buildings +2 armor, and a 100% chance to block 60 damage from each incoming attack.

Units may only be affected by Guard once every 46.0 seconds.

Radius: 900

Passive: Damage Block

Grants a 50% chance to block 70 damage from incoming attacks on melee heroes, and 35 damage on ranged.
+ 250 Health
+ 6 HP Regeneration
+ 2 All Attributes
+ 5 Armor
46
A cuirass originally built to protect against the dreaded Year Beast.

Crystalys

2130

Passive: Critical Strike

Grants each attack a 20% chance to deal 175% damage.
+ 30 Damage
A blade forged from rare crystals, it seeks weak points in enemy armor.

Daedalus

5330

Passive: Critical Strike

Grants each attack a 30% chance to deal 235% damage.
+ 80 Damage
A weapon of incredible power that is difficult for even the strongest of warriors to control.

Dagon

2715

Active: Energy Burst

Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable.

Damage: 400 / 500 / 600 / 700 / 800
Range: 600 / 650 / 700 / 750 / 800
Mana Cost: 120.0
+ 15 / 18 / 21 / 24 / 27 Intelligence
+ 3 All Attributes
35 30 25 20 15
120 140 160 180 200
A lesser wand that grows in power the longer it is used, it brings magic to the fingertips of the user.

Demon Edge

2200
+ 42 Damage
One of the oldest weapons forged by the Demon-Smith Abzidian, it killed its maker when he tested its edge.

Desolator

3500

Passive: Corruption

Your attacks reduce the target's armor by -6 for 15.0 seconds.
+ 50 Damage
A wicked weapon, used in torturing political criminals.

Diffusal Blade

3150

Active: Inhibit

Targets an enemy, slowing it for 4.0 seconds.

Range: 600

Passive: Manabreak

Each attack burns 50 mana from the target, and deals 0.8 physical damage per burned mana.

Burns 16 mana per attack from melee illusions and 8 mana per attack from ranged illusions.
+ 20 Agility
+ 10 Intelligence
15
An enchanted blade that allows the user to cut straight into the enemy's soul.

Divine Rapier

6000

Passive: Everlasting

Dropped on death, and cannot be destroyed.

Becomes unusable if picked up by an ally of its owner until it is returned to its owner. It is immediately usable by anybody if an enemy of the owner picks it up and is killed. A dropped Rapier cannot be picked up by a courier.
+ 330 Damage
So powerful, it cannot have a single owner.

Dragon Lance

1900

Passive: Dragon's Reach

Increases attack range of ranged heroes by 140.
+ 12 Agility
+ 12 Strength
The forward charge of the wyvern host grants no quarter.

Drum of Endurance

1615

Active: Endurance

Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds.

Radius: 900

Passive: Swiftness Aura

Gives 20 movement speed to nearby allies.

Radius: 900
+ 6 Intelligence
+ 7 Strength
+ 3 Agility
+ 0.75 Mana Regeneration
30
A relic that enchants the bodies of those around it for swifter movement in times of crisis.

Dust of Appearance

180

Use: Reveal

Reveals and slows invisible heroes by -20% in a 1050 radius around the caster for 12 seconds.
30
One may hide visage, but never volume.

Eaglesong

3200
+ 25 Agility
Capturing the majestic call of an eagle, this mystical horn brings limitless dexterity to those who hear it.

Echo Sabre

2650

Passive: Echo Strike

Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on each strike.
+ 10 Intelligence
+ 12 Strength
+ 10 Attack Speed
+ 12 Damage
+ 0.75 Mana Regeneration
5
A deceptively swift blade imbued with resonant magic.

Enchanted Mango

70

Use: Eat Mango

Instantly restores 125 mana.

Range: 400
+ 0.5 HP Regeneration
The bittersweet flavors of Jidi Isle are irresistible to amphibians.

Energy Booster

900
+ 250 Mana
This lapis gemstone is commonly added to the collection of wizards seeking to improve their presence in combat.

Ethereal Blade

4700

Active: Ether Blast

Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and -40% more vulnerable to magic damage. Lasts for 4.0 seconds on allies and 3.0 seconds on enemies.

Enemy targets are also slowed by -80%, and take 2.0x your primary attribute + 75 as magical damage.

Range: 800
+ 40 Agility
+ 10 Strength
+ 10 Intelligence
20
100
A flickering blade of a ghastly nature, it is capable of dealing damage in both magical and physical planes.

Eul's Scepter of Divinity

2750

Active: Cyclone

Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself.

Enemy units take 50 magical damage upon landing.

Range: 575
Dispel Type: Basic Dispel
+ 10 Intelligence
+ 2.25 Mana Regeneration
+ 30 Movement Speed
23
175
A mysterious scepter passed down through the ages, its disruptive winds can be used for good or evil.

Eye of Skadi

5500

Passive: Cold Attack

Attacks lower enemy attack speed by -45 and movement speed by -35%.

Lasts 5.0 seconds when used by melee heroes, and 2.5 seconds when used by ranged.
+ 25 All Attributes
+ 225 Health
+ 250 Mana
Extremely rare artifact, guarded by the azure dragons.

Faerie Fire

70

Use: Imbue

Instantly restores 85 health.
+ 2 Damage
5
The ethereal flames from the ever-burning ruins of Kindertree ignite across realities.

Force Staff

2250

Active: Force

Pushes any target unit 600 units in the direction it is facing.

Range: 750
+ 10 Intelligence
+ 2.0 HP Regeneration
23
100
Allows you to manipulate others, for good or evil.

Gauntlets of Strength

135
+ 3 Strength
Studded leather gloves that add brute strength.

Gem of True Sight

900

Passive: True Sight

Grants the ability to see invisible units and wards to any allied vision within 900 range of its carrier.

Passive: Everlasting

Dropped on death, and cannot be destroyed.
Not one thrall creature of the depths,\nNor spirit bound in drowning's keep,\nNor Maelrawn the Tentacular,\nShall rest till seas, gem comes to sleep.

Ghost Scepter

1500

Active: Ghost Form

You enter ghost form for 4.0 seconds, becoming immune to physical damage, but are unable to attack and -40% more vulnerable to magic damage.
+ 5 All Attributes
20
Imbues the wielder with a ghostly presence, allowing them to evade physical damage.

Glimmer Cape

1950

Active: Glimmer

After a 0.6 second delay, grants invisibility and 45% magic resistance to you or a target allied unit for 5.0 seconds.

Range: 800

Can be cast while channelling.
+ 20 Attack Speed
+ 15% Spell Resistance
14
90
The stolen cape of a master illusionist.

Gloves of Haste

500
+ 20 Attack Speed
A pair of magical gloves that seems to render weapons weightless.

Guardian Greaves

5450

Active: Mend

Restores 275 health and 160 mana to nearby allies, and removes most negative effects from the caster.

Radius: 900
Dispel Type: Basic Dispel

Passive: Guardian Aura

Provides nearby allies with 3.5 health regeneration and 2 bonus armor. If an allied hero's health falls below 20%, they receive 12 health regeneration and 15 armor.
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 55 Movement Speed
+ 250 Mana
+ 5 All Attributes
+ 5 Armor
40
One of many holy instruments constructed to honor the Omniscience.

Hand of Midas

2150

Active: Transmute

Kills a non-hero target for 200 gold and 1.85x experience.

Cannot be used on Ancient Creeps.

Range: 600
+ 30 Attack Speed
90
Preserved through unknown magical means, the Hand of Midas is a weapon of greed, sacrificing animals to line the owner's pockets.

Headdress

650

Passive: Regeneration Aura

Grants 2 health regeneration to allies.

Radius: 900
+ 2 All Attributes
Creates a soothing aura that restores allies in battle.

Healing Salve

110

Use: Salve

Grants 50 health regeneration to the target for 8 seconds.

If the unit is attacked by an enemy hero or Roshan, the effect is lost.

Range: 250
A magical salve that can quickly mend even the deepest of wounds.

Heart of Tarrasque

5200

Passive: Health Regeneration

Restores 7.0% of max health per second.

If damage is taken from an enemy hero or Roshan, this ability is disabled for 5 seconds for melee heroes, or 7 seconds for ranged heroes.
+ 45 Strength
+ 500 Health
7
Preserved heart of an extinct monster, it bolsters the bearer's fortitude.

Heaven's Halberd

3550

Active: Disarm

Prevents a target from attacking for 3.0 seconds on melee targets, and 5.0 seconds on ranged targets.

Range: 600

Passive: Maim

Each attack has a 40% chance to reduce enemy hero movement speed by -26% and attack speed by -26 if the user is melee. Reduces enemy hero movement by -13% and attack speed by -13 if the user is ranged. Effect lasts 5.0 seconds.
+ 25% Evasion
+ 25 Damage
+ 20 Strength
18
100
This halberd moves with the speed of a smaller weapon, allowing the bearer to win duels that a heavy edge would not.

Helm of Iron Will

900
+ 5 Armor
+ 3 HP Regeneration
The helmet of a legendary warrior who fell in battle.

Helm of the Dominator

2000

Active: Dominate

Takes control of one neutral, non-ancient target unit and sets its movement speed to 425 and max health to a minimum of 1500.

Dominated units with a max health of greater than 1500 retain their original max health. Dominated unit's bounty is set to 200 gold.

Range: 700

Passive: Dominator Aura

Increases nearby allies' attack speed by 20 and health regen by 7.

Radius: 900
+ 2 All Attributes
60
The powerful headpiece of a dead necromancer.

Hood of Defiance

1700

Active: Barrier

Creates a spell shield that absorbs up to 325 magical damage. Lasts 12 seconds.
+ 6.5 HP Regeneration
+ 25% Spell Resistance
60
75
A furred, magic resistant headpiece that is feared by wizards.

Hurricane Pike

4615

Active: Hurricane Thrust

Pushes you and target enemy 450 units away from each other, and for 5.0 seconds, allows you to make 4 attacks against the target without range restrictions and with +100 attack speed.

Works like Force Staff when used on self or allies.

Allied Range: 800
Enemy Range: 400

Passive: Dragon's Reach

Increases attack range of ranged heroes by 140.
+ 13 Intelligence
+ 2.0 HP Regeneration
+ 20 Agility
+ 15 Strength
23
100
A legendary pike once held as royal sigil of the ancient wyvern riders.

Hyperstone

2000
+ 55 Attack Speed
A mystical, carved stone that boosts the fervor of the holder.

Infused Raindrops

225

Passive: Magical Damage Block

Consumes a charge to block 120 magic damage from damage instances over 50 damage.

Comes with 5 charges. When the charges are gone, the item disappears.
+ 0.5 Mana Regeneration
7
Elemental protection from magical assaults.

Iron Branch

50

Use: Plant Tree

Targets the ground to plant a happy little tree that lasts for 20 seconds.

Range: 200
+ 1 All Attributes
0
A seemingly ordinary branch, its ironlike qualities are bestowed upon the bearer.

Javelin

1100

Passive: Pierce

Grants each attack a 25% chance to pierce through evasion and deal 100 bonus magical damage.
A rather typical spear that can sometimes pierce through an enemy's armor when used to attack.

Kaya

1950
+ 16 Intelligence
+Spell Amplification 10%
+Manacost and Manaloss Reduction 10%
The staff of a renowned sorceress, lost for countless millennia.

Linken's Sphere

5050

Passive: Spellblock

Blocks most targeted spells once every 13.0 seconds.

Active: Transfer Spellblock

Temporarily removes Spellblock from the item's owner and transfers it to an allied unit for 13.0 seconds.

Range: 700
+ 13 All Attributes
+ 5.5 HP Regeneration
+ 2.25 Mana Regeneration
13
This magical sphere once protected one of the most famous heroes in history.

Lotus Orb

4000

Active: Echo Shell

Applies a shield to the target unit for 6.0 seconds which re-casts most targeted spells back to their caster.

The shielded unit will still take damage from the spell.

Range: 900.0
Dispel Type: Basic Dispel
+ 10 Armor
+ 5.5 HP Regeneration
+ 1.75 Mana Regeneration
+ 250 Mana
15
75
The jewel at its center still reflects a pale image of its creator.

Maelstrom

2700

Passive: Chain Lightning

Grants a 25% chance on attack to release a bolt of electricity that leaps between 4 targets within a 900 radius, dealing 160 magical damage to each. Lightning proc pierces evasion.
+ 24 Damage
A hammer forged for the gods themselves, Maelstrom allows its user to harness the power of lightning.

Magic Stick

200

Active: Energy Charge

Instantly restores 15 health and mana per charge stored.

Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.
13
A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike.

Magic Wand

450

Active: Energy Charge

Instantly restores 15 health and mana per charge stored.

Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.
+ 3 All Attributes
13
A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike.

Manta Style

4800

Active: Mirror Image

Creates 2 images of your hero that last 20 seconds.

Melee images deal 33% damage and take 350% damage, while Ranged images deal 28% and take 400% damage.

Cooldown increased by 15.0 seconds on ranged heroes.

Dispel Type: Basic Dispel
+ 10 Strength
+ 26 Agility
+ 10 Intelligence
+ 10 Attack Speed
+ 8% Movement Speed
45
125
An axe made of reflective materials that causes confusion amongst enemy ranks.

Mantle of Intelligence

135
+ 3 Intelligence
A beautiful sapphire mantle worn by generations of queens.

Mask of Madness

1975

Active: Berserk

Gives 110 attack speed and 12% movement speed, but reduces your armor by 8 and silences you. Lasts 8.0 seconds.

Passive: Lifesteal

Heals the attacker for 15% of attack damage dealt.
+ 20 Damage
+ 10 Attack Speed
22
25
Once this mask is worn, its bearer becomes an uncontrollable aggressive force.

Medallion of Courage

1175

Active: Valor

If cast on an ally, grants them the 7 armor, and removing it from the caster.

If cast on an enemy, reduces 7 armor on both the enemy and the caster.

Cannot target magic immune enemies.

Range: 1000
+ 7 Armor
+ 0.5 Mana Regeneration
7
The bearer has no fear of combat.

Mekansm

2350

Active: Restore

Heals 275 health and gives +2 armor to allied units in a 900 radius.

Passive: Mekansm Aura

Grants 3.5 health regeneration to allied units in a 900 radius.
+ 5 All Attributes
+ 5 Armor
65
225
A glowing jewel formed out of assorted parts that somehow fit together perfectly.

Meteor Hammer

2625

Active: Meteor Hammer

CHANNELED - After a successful channel, summons a meteor that strikes a 300 AoE, stunning enemies for 2.0 seconds and dealing impact damage. Continues to deal damage over time to enemies units and buildings for 6 seconds.

Building Impact Damage: 75
Building Over Time Damage: 50

Non-Building Impact Damage: 150
Non-Building Over Time Damage: 90

Channel Duration: 2.5 seconds.
Landing Time: 0.5 seconds.
+ 12 Strength
+ 12 Intelligence
+ 4.0 HP Regeneration
+ 1.5 Mana Regeneration
28
125
An enchanted hammer forged of metals discovered in the ruins of a village destroyed by a great star storm.

Mithril Hammer

1600
+ 24 Damage
A hammer forged of pure mithril.

Mjollnir

5600

Active: Static Charge

Places a charged shield on a target unit for 15.0 seconds which has a 20% chance to release a 200 magical damage shocking bolt at a nearby attacker and 4 additional enemies.

Range: 800

Passive: Chain Lightning

Grants a 25% chance on attack to release a bolt of electricity that leaps between 12 targets within a 900 radius, dealing 170 magical damage to each. Lightning proc pierces evasion.
+ 24 Damage
+ 75 Attack Speed
35
50
Thor's magical hammer, made for him by the dwarves Brok and Eitri.

Monkey King Bar

4175

Passive: Pierce

Grants each attack a 75% chance to pierce through evasion and deal 100 bonus magical damage.
+ 52 Damage
+ 10 Attack Speed
A powerful staff used by a master warrior.

Moon Shard

4000

Use: Consume

Consume the Moon Shard to permanently gain 60 attack speed and 200 bonus night vision. Max 1 use.

Passive: Shade Sight

Grants 400 bonus night vision.
+ 140 Attack Speed
Said to be a tear from the lunar goddess Selemene.

Morbid Mask

1100

Passive: Lifesteal

Heals the attacker for 15% of attack damage dealt.
+ 10 Damage
A mask that drains the energy of those caught in its gaze.

Mystic Staff

2700
+ 25 Intelligence
Enigmatic staff made of only the most expensive crystals.

Necronomicon

2400

Active: Demonic Summoning

Summons a Warrior and an Archer to fight for you for 60 seconds.

Warrior:

Burns mana every hit, and deals magical damage to whoever kills it. Gains True Sight at level 3.
Health: 700 / 800 / 900
Damage: 75 / 100 / 125
Mana Break Damage: 30 / 40 / 50
Last Will Damage: 550 / 675 / 800

Archer:

Has a passive movement and attack speed aura. Gains Purge at Level 3.
Health: 700 / 800 / 900
Damage: 60 / 90 / 120
Aura Move Speed: 5 / 7 / 9
Aura Attack Speed: 5 / 7 / 9
Aura Radius: 900
+ 10 / 15 / 20 Strength
+ 1 / 1.25 / 1.5 Mana Regeneration
90
50
Considered the ultimate in necromancy and demonology, a powerful malefic force is locked within its pages.

Null Talisman

465
+ 3 Strength
+ 3 Agility
+ 7 Intelligence
A small gemstone attached to several chains.

Nullifier

4700

Active: Nullify

Dispels the target and mutes them for 5.0 seconds. Anytime the muted target is attacked, it will be slowed by 100% for 0.4 seconds.

Dispel Type: Basic Dispel
+ 65 Damage
+ 5 Armor
+ 5 HP Regeneration
13
75
A dangerous weapon pilfered from an inverse dimension.

Oblivion Staff

1650
+ 10 Intelligence
+ 10 Attack Speed
+ 10 Damage
+ 0.75 Mana Regeneration
Deceptively hidden as an ordinary quarterstaff, it is actually very powerful, much like the Eldritch who originally possessed it.

Observer Ward

75

Use: Plant

Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes.

Hold Control to give one Observer Ward to an allied hero.

Range: 500
1
A form of half-sentient plant, often cultivated by apprentice wizards.

Octarine Core

5900

Passive: Cooldown Reduction

Reduces the cooldown time of all spells and items by 25%.

Passive: Spell Lifesteal

25.0% of spell damage dealt to enemy heroes is returned to the caster as health, regardless of spell damage type.

Lifesteal reduced to 5.0% against creeps.
+ 25 Intelligence
+ 425 Health
+ 425 Mana
At the core of spellcraft are spectrums only the very gifted can sense.

Ogre Axe

1000
+ 10 Strength
You grow stronger just by holding it.

Orb of Venom

275

Passive: Poison Attack

Poisons the target, dealing 5.0 magical damage per second and slowing movement by -12% if the equipped hero is melee, or 3.0 magical damage per second and slowing movement by -4% if they are ranged. Lasts for 3.0 seconds.
Envenoms your veapon with the venom of a venomous viper.

Orchid Malevolence

4075

Active: Soul Burn

Silences the target unit for 5.0 seconds. At the end of the silence, 30.0% of the damage received while silenced is inflicted as bonus magical damage.

Range: 900
+ 25 Intelligence
+ 30 Attack Speed
+ 30 Damage
+ 2.25 Mana Regeneration
18
100
A garnet rod constructed from the essence of a fire demon.

Perseverance

1700
+ 5.5 HP Regeneration
+ 1.5 Mana Regeneration
A gem that grants heart to the bearer.

Phase Boots

1360

Active: Phase

Gives 20% increased movement speed on melee heroes, and 13% on ranged heroes, and lets you move through units and turn more quickly for 3.0 seconds.
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 50 Movement Speed
+ 24 Damage
8
Boots that allow the wearer to travel between the ether.

Pipe of Insight

3150

Active: Barrier

Gives a shield that blocks 400 magic damage to all nearby allies. Lasts 12 seconds.

Radius: 900

Passive: Insight Aura

Gives allied units 2 health regeneration and 10% magic resistance.

Radius: 900
+ 6.5 HP Regeneration
+ 30% Spell Resistance
60
100
A powerful artifact of mysterious origin, it creates barriers against magical forces.

Platemail

1400
+ 10 Armor
Thick metal plates that protect the entire upper body. Avoid dropping on feet.

Point Booster

1200
+ 175 Mana
+ 175 Health
A perfectly formed amethyst that nourishes body and mind when held.

Power Treads

1450

Active: Switch Attribute

Switches between +10 Strength, +10 Agility, or +10 Intelligence.
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 50 Movement Speed
+ 10 Selected Attribute
+ 25 Attack Speed
A pair of tough-skinned boots that change to meet the demands of the wearer.

Quarterstaff

875
+ 10 Damage
+ 10 Attack Speed
A basic staff that allows you to strike quickly.

Quelling Blade

200

Active: Chop Tree/Ward

Destroy a target tree or ward. Chop cast range is increased when targeting wards.

Tree Range: 350
Ward Range: 450

Passive: Quell

Increases attack damage against non-hero units by 24 for melee heroes, and 7 for ranged.
4
The axe of a fallen gnome, it allows you to effectively maneuver the forest.

Radiance

5150

Toggle: Burn

When active, scorches enemies for 60 magical damage per second, and causes them to miss 17% of their attacks. Illusions deal 35 magical damage per second.

Radius: 700
+ 65 Damage
A divine weapon that causes damage and a bright burning effect that lays waste to nearby enemies.

Reaver

3000
+ 25 Strength
A massive axe capable of tearing whole mountains down.

Refresher Orb

5100

Active: Reset Cooldowns

Resets the cooldowns of all your items and abilities.
+ 11 HP Regeneration
+ 5.0 Mana Regeneration
195
375
A powerful artifact created for wizards.

Ring of Aquila

965

Passive: Aquila Aura

Grants 0.5 mana regeneration and 2 armor to nearby allies.

Radius: 900

Toggle: Aura

Deactivate to stop affecting non-hero units.
+ 7 Damage
+ 3 Strength
+ 9 Agility
+ 3 Intelligence
The ring of the fallen Warlord Aquila continues to support armies in battle.

Ring of Basilius

500

Passive: Basilius Aura

Grants 0.5 mana regeneration and 2 armor in a 900 radius.

Toggle: Aura

Deactivate aura to stop affecting non-hero units.
+ 7 Damage
Ring given as a reward to the greatest mages.

Ring of Health

850
+ 5.0 HP Regeneration
A shiny ring found beneath a fat halfling's corpse.

Ring of Protection

175
+ 2.0 Armor
A glimmering ring that defends its bearer.

Ring of Regen

300
+ 1.5 HP Regeneration
This ring is considered a good luck charm among the Gnomes.

Robe of the Magi

450
+ 6 Intelligence
This robe corrupts the soul of the user, but provides wisdom in return.

Rod of Atos

2930

Active: Cripple

Roots the target for 2.0 seconds.

Range: 1150
+ 20 Intelligence
+ 15 Strength
+ 6 Agility
16
50
Atos, the Lord of Blight, has his essence stored in this deceptively simple wand.

Sacred Relic

3800
+ 60 Damage
An ancient weapon that often turns the tides of war.

Sage's Mask

325
+ 0.5 Mana Regeneration
A mask commonly used by mages and warlocks for various rituals.

Sange

2150

Passive: Maim

Each attack has a 40% chance to reduce enemy hero movement speed by -26% and attack speed by -26 when used by a melee hero. Reduces enemy hero movement by -13% and attack speed by -13 when used by a ranged hero. Effect lasts 5.0 seconds.
+ 10 Damage
+ 16 Strength
Sange is an unusually accurate weapon, seeking weak points automatically.

Sange and Yasha

4300

Passive: Maim

Each attack has a 40% chance to reduce enemy hero movement speed by -26% and attack speed by -26 when used by a melee hero. Reduces enemy hero movement by -13% and attack speed by -13 when used by a ranged hero. Effect lasts 5.0 seconds.
+ 16 Damage
+ 16 Strength
+ 16 Agility
+ 16 Attack Speed
+ 16% Movement Speed
Sange and Yasha, when attuned by the moonlight and used together, become a very powerful combination.

Satanic

5500

Active: Unholy Rage

Increases Lifesteal percentage to 200% for 5.0 seconds.

Passive: Lifesteal

Heals the attacker for 25% of attack damage dealt.
+ 25 Strength
+ 50 Damage
35
Immense power at the cost of your soul.

Scythe of Vyse

5700

Active: Hex

Turns a target unit into a harmless critter for 3.5 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed.
Instantly destroys illusions.

Range: 800
+ 10 Strength
+ 10 Agility
+ 35 Intelligence
+ 2.25 Mana Regeneration
22
250
The most guarded relic among the cult of Vyse, it is the most coveted weapon among magi.

Sentry Ward

100

Use: Plant

Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 850 radius.
Lasts 6 minutes.

Does not grant ground vision.
Hold Control to give one Sentry Ward to an allied hero.

Range: 500
1
A form of plant originally grown in the garden of a fearful king.

Shadow Amulet

1400

Active: Fade

Grants invisibility to you or a target allied hero as long as the target unit remains still.

Has a 1.25 second fade time, and breaks instantly upon moving.

There is no cooldown when using this item on yourself.

Range: 600
+ 20 Attack Speed
7
A small talisman that clouds the senses of one's enemies when held perfectly still.

Shadow Blade

2800

Active: Shadow Walk

Makes you invisible for 14.0 seconds, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units.

If attacking to end the invisibility, you gain 175 bonus physical damage on that attack.
+ 22 Damage
+ 30 Attack Speed
28
75
The blade of a fallen king, it allows you to move unseen and strike from the shadows.

Shiva's Guard

4750

Active: Arctic Blast

Emits a freezing wave that deals 200 magical damage to enemies and slows their movement by -40% for 4.0 seconds.

Radius: 900

Passive: Freezing Aura

Reduces the attack speed of all enemies by -45.

Radius: 900
+ 30 Intelligence
+ 15 Armor
30
100
Said to have belonged to a goddess, today it retains much of its former power.

Silver Edge

5550

Active: Shadow Walk

Makes you invisible for 14.0 seconds, or until you attack or cast a spell. While invisible, you move 25% faster and can move through units.

Attacking to end the invisibility will deal 175 bonus physical damage to the target, and for 4.0 seconds, disable their passive abilities.
+ 30 Damage
+ 30 Attack Speed
+ 15 All Attributes
22
75
Once used to slay an unjust king, only to have the kingdom erupt into civil war in the aftermath.

Skull Basher

3050

Passive: Bash

Grants melee heroes a 25% chance on hit to stun the target for 1.5 seconds and deal 100 bonus magical damage. Bash chance for ranged heroes is 10%.
+ 25 Damage
+ 10 Strength
2.3
A feared weapon in the right hands, this maul's ability to shatter the defenses of its opponents should not be underestimated.

Slippers of Agility

135
+ 3 Agility
Light boots made from spider skin that tingles your senses.

Smoke of Deceit

80

Use: Disguise

Turns the caster and all allied player-controlled units in a 1200 radius invisible, and grants 15% bonus movement speed for 35.0 seconds.

Attacking, or moving within 1025 range of an enemy hero or tower, will break the invisibility.

Disguise grants invisibility that is immune to True Sight.
1
The charlatan wizard Myrddin's only true contribution to the arcane arts.

Solar Crest

2575

Active: Shine

When cast on an ally, grants them 10 armor and 20% evasion. When cast on an enemy, removes 10 of their armor and grants your allies 40% Accuracy on the target.

Removes the armor and evasion from the caster when used.

Cannot target magic immune enemies.

Range: 1000
+ 10 Armor
+ 1.0 Mana Regeneration
+ 15% Evasion
7
A talisman forged to honor the daytime sky.

Soul Booster

3200
+ 425 Health
+ 425 Mana
Regain lost courage.

Soul Ring

770

Active: Sacrifice

Consume 170 health to temporarily gain 150 mana. Lasts 10 seconds.

If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.
+ 6 Strength
+ 2.0 HP Regeneration
25
A ring that feeds on the souls of those who wear it.

Spirit Vessel

2975

Active: Soul Release

When used against enemies, it reduces health by 4.5% of current health per second, and reduces HP regeneration and healing by 70%. Deals 20 damage per second.

When used on allies, it increases health by 1.0% of current health per second, and increases HP regeneration and healing by 20%. Provides 30 health regeneration per second.

Lasts 8.0 seconds.

Gains charges every time an enemy hero dies within 1400 units. Only the closest Spirit Vessel to the dying hero will gain a charge.

Cast Range: 950
+ 250 Health
+ 20 Movement Speed
+ 1.0 Mana Regeneration
+ 2 All Attributes
+ 2.0 Armor
7
Forged by a god to entrap the soul of another.

Staff of Wizardry

1000
+ 10 Intelligence
A staff of magical powers passed down from the eldest mages.

Stout Shield

200

Passive: Damage Block

Grants a 50% chance to block 20 damage from incoming attacks on melee heroes, and 9 damage on ranged.
One man's wine barrel bottom is another man's shield.

Talisman of Evasion

1400
+ 15% Evasion
A necklace that allows you to anticipate enemy attacks.

Tango

90

Use: Devour

Consumes a target tree to gain 7.0 health regeneration for 16.0 seconds. Consuming a ward or Ironwood Tree doubles the heal amount.

Comes with 3 charges. Can be used on an allied hero to give them one Tango.

Range: 165
Ward Range: 450
Forage to survive on the battlefield.

Tome of Knowledge

150

Use: Enlighten

Grants you 700 experience plus 135 per tome consumed by your team.

Tomes Used By Team: %customval_team_tomes_used%
0
That which raises beast to man and man to god.

Town Portal Scroll

50

Use: Teleport

After channeling for 3.0 seconds, teleports you to a target friendly building.

Double-click to teleport to your team's base fountain.
80
75
What a hero truly needs.

Tranquil Boots

1050

Passive: Break

Whenever you attack or are attacked, the bonus 13 HP regen is lost and the movement speed bonus is reduced to 65 for 13 seconds.
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 90 Movement Speed
+ 13 HP Regeneration
13
While they increase the longevity of the wearer, this boot is not particularly reliable.

Ultimate Orb

2150
+ 10 All Attributes
A mystical orb containing the essence of life.

Urn of Shadows

875

Active: Soul Release

Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies.

Lasts 8.0 seconds.

Gains charges every time an enemy hero dies within 1400 units. Only the closest Urn to the dying hero will gain a charge.

Cast Range: 950
+ 1.0 Mana Regeneration
+ 2 All Attributes
+ 2.0 Armor
7
Contains the ashes of powerful demons.

Vanguard

2150

Passive: Damage Block

Grants a 50% chance to block 70 damage from incoming attacks on melee heroes, and 35 damage on ranged.
+ 250 Health
+ 5.5 HP Regeneration
A powerful shield that defends its wielder from even the most vicious of attacks.

Veil of Discord

2330

Active: Magic Weakness

Cast a 600 radius blast that decreases enemy magic resistance by -25%.

Range: 1000
Duration: 16.0 seconds.
+ 5 HP Regeneration
+ 6 Armor
+ 6 Agility
+ 6 Strength
+ 14 Intelligence
20
50
The headwear of corrupt magi.

Vitality Booster

1100
+ 250 Health
A ruby gemstone that has been passed down through generations of warrior kin.

Vladmir's Offering

2250

Passive: Vladmir's Aura

Grants lifesteal (15% for melee heroes, 10% for ranged), 2.5 health regeneration, 1.0 mana regeneration, 15% bonus attack damage, and 4 armor to nearby allies.

Radius: 900
+ 2 All Attributes
An eerie mask that is haunted with the malice of a fallen vampire.

Void Stone

850
+ 1.0 Mana Regeneration
Jewelry that was once used to channel nether realm magic, this ring pulses with energy.

Wind Lace

250
Bonuses from multiple Wind Laces do not stack.
+ 20 Movement Speed
Hasten to battle on wind-touched heels.

Wraith Band

465
+ 3 Strength
+ 7 Agility
+ 3 Intelligence
A circlet with faint whispers echoing about it.

Yasha

2150
+ 16 Agility
+ 10 Attack Speed
+ 8% Movement Speed
Yasha is regarded as the swiftest weapon ever created.