Dire
18 + 2.1
13 + 1.4
22 + 2.9
Movement Speed | 305 |
Turn Rate | 0.5 |
Day/Night Sight Range | 1800/800 |
Attack Range | 600 |
Missile Speed | 1200 |
Attack Point | 0.4 |
Base Attack Time | 1.7 |
Level | 1 | 16 | 25 |
---|---|---|---|
Health | 560 | 1220 | 1960 |
Mana | 339 | 879 | 1407 |
Min Damage | 51 | 96 | 140 |
Max Damage | 61 | 106 | 150 |
Armor | 0.82 | 4.04 | 8.24 |
Attacks / Second | 0.66 | 0.8 | 0.98 |
Level | Talents | |
---|---|---|
10 | +75 Damage | +5 Armor |
15 | +2 Cask Bounces | +120 Gold/Min |
20 | +125 Death Ward Attack Range | +1 Maledict Tick |
25 | +1.5% Max Health Voodoo Restoration | +75 Death Ward Damage |
Bio
A wiry silhouette hitches forward—uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy—healing allies and laying waste to all who oppose him.
Paralyzing Cask
Ability: Target Unit Damage: Magical
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
COOLDOWN: | 20 / 18 / 16 / 14 |
MANA COST: | 110 / 120 / 130 / 140 |
HERO STUN DURATION: | 1 / 1 / 1 / 1 |
CREEP STUN DURATION: | 5 / 5 / 5 / 5 |
HERO DAMAGE: | 50 / 50 / 50 / 50 |
BOUNCES: | 2 / 4 / 6 / 8 |
Voodoo Restoration
Ability: No Target, Toggle
Witch Doctor focuses his magic to heal nearby allied units.
MANA COST: | 35 / 40 / 45 / 50 |
MANA PER SEC: | 8 / 12 / 16 / 20 |
RADIUS: | 500 |
HEAL: | 16 / 24 / 32 / 40 |
Maledict
Ability: Target Point Damage: Magical
Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.
COOLDOWN: | 50 / 40 / 30 / 20 |
MANA COST: | 105 / 110 / 115 / 120 |
RADIUS: | 180 |
DURATION: | 12 |
%LOST HEALTH BURST DAMAGE: | 16 / 24 / 32 / 40 |
Ability:
Ability:
Death Ward
Ability: Target Point, Channeled Damage: Physical
CHANNELED - Summons a deadly ward to attack enemy heroes within 700 range. Lasts a maximum of 8 seconds.
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Scepter.
COOLDOWN: | 80 |
MANA COST: | 200 / 200 / 200 |
DAMAGE: | 60 / 105 / 150 |
SCEPTER BOUNCES: | 4 / 4 / 4 |
Patch History
6.82 | Maledict area of effect increased from 165 to 180 |
6.82 | Death Ward bounces now behave the same as the Death Ward attacks with regards to Blademail (neither redirects damage to Witch Doctor) |
6.81 | Maledict cooldown reduced from 35 to 20 |
6.81 | Death Ward base attack time improved from 0.25 to 0.22 |
6.80 | Maledict AoE increased from 150 to 165 |
6.80 | Voodoo Restoration initial manacost reduced from 25/50/75/100 to 20/30/40/50 |
6.80 | Paralyzing Casks can now bounce to units in Fog of War |
6.79 | Death Ward cast range increased from 400 to 600 |
6.79 | Voodoo Restoration AoE increased from 350 to 500 |
6.79 | Voodoo Restoration manacost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount) |
6.79 | Paralyzing Casks now lasts 5 seconds on illusions (same as creep duration) |
6.78 | Death Ward cast range rescaled from 300/350/400 to 400 |
6.78 | Maledict cast range increased from 400 to 525 |
6.76 | Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce |
6.76 | Death Ward multi attack bounce AoE increased from 550 to 650 |
6.76 | Death Ward cooldown decreased from 90 to 80 |
6.75 | Death Ward attack cooldown decreased from 0.3 to 0.25 |
6.75 | Maledict bonus damage per 100 lost HP rescaled from 10/20/30/40 to 16/24/32/40 |
6.72 | Death Ward is automatically added to your unit selection upon cast |
6.69 | Casks first bounce no longer stuns for additional duration, it now lasts the same as all the bounces |
6.69 | Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26 |
6.65 | Paralyzing Casks now do 50 damage to heroes on each bounce |
6.63 | Voodoo Restoration initial activation manacost reduced from 50/75/100/125 to 25/50/75/100 |
6.63 | Paralyzing Casks manacost rescaled from 140 to 110/120/130/140 |
6.61 | Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though) |
6.58 | Voodoo Restoration no longer triggers Essence Aura |
6.57 | Reworked Voodoo Restoration stats |
6.54 | Rewrote Maledict for some optimizations |
6.51 | Changed Voodoo Restoration to heal over a smoother interval (same total regen) |
6.50 | Increased Maledict's area of effect by 15 |
6.50 | Modified initial projectile speed and effect on Paralyzing Casks |