Movement Speed | 280 |
Turn Rate | 0.7 |
Day/Night Sight Range | 1800/800 |
Attack Range | 575 |
Missile Speed | 1200 |
Attack Point | 0.15 |
Base Attack Time | 1.7 |
Level | 1 | 16 | 25 |
---|---|---|---|
Health | 540 | 1240 | 1980 |
Mana | 351 | 675 | 1071 |
Min Damage | 39 | 74 | 111 |
Max Damage | 48 | 83 | 120 |
Armor | -0.04 | 3.6 | 8.08 |
Attacks / Second | 0.67 | 0.82 | 1.01 |
Level | Talents | |
---|---|---|
10 | +20% XP Gain | +45 Damage |
15 | +75 Spirits Hero Damage | Tether Grants Scepter Bonus |
20 | +150 Gold/Min | +15 Health Regen |
25 | -60s Relocate Cooldown | Attack Tethered Ally's Target |
Io is everywhere, and in all things. Denounced by enemies as the great unmaker, worshiped by scholars as the twinkling of a divine eye, this strange Wisp of life-force occupies all planes at once, the merest fraction of its being crossing into physical existence at any one moment.
Like the great twin riders Dark and Light, and yet another ancient traveler whose true history is lost to the ages, Io the Wisp is a Fundamental of the universe, a force older than time, a wanderer from realms far beyond mortal understanding. Io is nothing less than the sum of all attractive and repulsive forces within the material field, a sentient manifestation of the charge that bind existence together. It is only in the controlled warping of these electrical waylines that Io's presence can be experienced on the physical plane. A benevolent, cooperative force, Io bonds its strange magnetism to others so that the power of allies might be enhanced. Its motives inscrutable, its strength unimaginable, Io moves through the physical plane, the perfect expression of the mysteries of the universe.
COOLDOWN: | 12 / 12 / 12 / 12 |
MANA COST: | 40 / 40 / 40 / 40 |
MAX TETHER DISTANCE: | 900 / 900 / 900 / 900 |
%MOVEMENT SPEED BONUS: | 5 / 8 / 11 / 14 |
HP/MANA AMP: | 1.2 / 1.3 / 1.4 / 1.5 |
COOLDOWN: | 26 / 22 / 18 / 14 |
MANA COST: | 120 / 130 / 140 / 150 |
CREEP DAMAGE: | 10 / 18 / 26 / 34 |
HERO DAMAGE: | 20 / 40 / 60 / 80 |
%MOVEMENT SLOW: | 20 / 40 / 60 / 80 |
SLOW DURATION: | 0.3 |
OSCILLATION RADIUS: | 700 |
EXPLOSION RADIUS: | 360 |
DURATION: | 19 / 19 / 19 / 19 |
COOLDOWN: | 2 |
ATTACK SPEED: | 40 / 50 / 60 / 70 |
%INCOMING DAMAGE REDUCTION: | -5 / -10 / -15 / -20 |
%HEALTH/MANA DRAIN: | 6.0 |
COOLDOWN: | 130 / 110 / 90 |
MANA COST: | 100 / 100 / 100 |
CAST TIME: | 2.7 / 2.35 / 2 |
RETURN TIME: | 12 / 12 / 12 |
COOLDOWN: | 1 / 1 / 1 / 1 |
COOLDOWN: | 1.5 |
Patch History
6.83 | No longer requires turning to perform any actions |
6.79 | Tether now does a -100% MS/AS slow instead of a stun |
6.78c | Tether movement bonus decreased from 20% to 17% |
6.78 | Spirits no longer provide vision, except temporarily when they collide with an enemy hero |
6.78 | Overcharge hp/mp cost increased from 3.5% to 4.5% |
6.75 | Tether regeneration transfer now heals the Tethered unit at 1.5x the rate of Wisp (it was 1x) |
6.75 | Overcharge HP/MP cost over time increased from 2.5% to 3.5% |
6.72 | Base damage increased from 33-42 to 43-52 |
6.72 | Attack range increased from 525 to 575 |
6.72 | Tether stun duration rebalanced from 1/1.25/1.5/1.75 to 0.75/1.25/1.75/2.25 |
6.72 | Spirits Oscillation subabilities no longer interrupt Wisp's movement |
6.72 | Spirits now circle slightly faster when there are fewer alive |
6.72 | Spirits life duration increased by 3 seconds |
6.72 | Spirits now spawn over 4 second interval instead of 6 |
6.72 | Overcharge Reworked |
6.72 | Spirits no longer slow |
6.72 | Tether movement speed bonus reduced from 15/20/25/30% to 20% |
6.71 | Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30 |
6.71 | Spirits cooldown rescaled from 14 to 20/18/16/14 |
6.69 | Tether Stun duration reduced from 1.25/1.5/1.75/2.0 to 1/1.25/1.5/1.75 |
6.69 | Relocate cooldown increased from 80/60/40 to 90/75/60 |
6.68 | New hero |