Dire
19 + 1.9
22 + 2.8
17 + 1.8
Movement Speed 275
Turn Rate 0.5
Day/Night Sight Range 1800/800
Attack Range 450
Missile Speed 900
Attack Point 0.3
Base Attack Time 1.7
Level 1 16 25
Health 580 1180 1880
Mana 279 627 1035
Min Damage 38 82 125
Max Damage 40 84 127
Armor 3.08 9.24 15.26
Attacks / Second 0.72 0.98 1.23
Level Talents
10 -8 Venomous Gale CD+90 Gold/Min
15 +200 Cast Range+6% Poison Sting Slow
20 +7s Poison Nova DurationGale Hero Impact Summons 2 Wards
25 +800 Poison Nova AoE3x Plague Ward HP/Damage
Bio

In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer—but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter—one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons—and new deaths to bring.

Venomous Gale
Ability: Target Point Damage: Magical
Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.
COOLDOWN: 21 / 20 / 19 / 18
MANA COST: 125
DURATION: 15 / 15 / 15 / 15
INITIAL DAMAGE: 25 / 50 / 75 / 100
DAMAGE PER TICK: 10 / 40 / 70 / 100
%SLOW: -50 / -50 / -50 / -50
Poison Sting
Ability: Passive Damage: Magical
Adds poison damage to Venomancer's normal attacks, slowing movement speed.
DURATION: 6 / 9 / 12 / 15
DAMAGE PER SECOND: 6 / 14 / 22 / 30
%SLOW: -11 / -12 / -13 / -14
Plague Ward
Ability: Target Point Damage: Physical
Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50% of the full damage.
COOLDOWN: 5
MANA COST: 20 / 20 / 20 / 20
DURATION: 40.0
WARD HP: 75 / 200 / 325 / 450
WARD DAMAGE: 13 / 22 / 31 / 40
Ability:
Ability:
Poison Nova
Ability: No Target Damage: Magical
A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova cannot deal lethal damage; targets will be left with at least 1 health.

Upgradable by Aghanim's Scepter.
COOLDOWN: 140 / 120 / 100
MANA COST: 200 / 300 / 400
RADIUS: 830
DURATION: 18.0
DAMAGE: 30 / 55 / 80
SCEPTER COOLDOWN: 140 / 120 / 60
SCEPTER DAMAGE: 60 / 85 / 110

Patch History

6.82 Poison Nova applies its debuff on Spell Immune enemies
6.82 Poison Nova can no longer be dispelled
6.80 Base damage reduced by 5
6.80 Base HP regen reduced from 0.75 to the default 0.25
6.79c Plague Wards night vision reduced from 1200 to 800
6.79c Venomancer base movement speed reduced from 290 to 285
6.79 Poison Nova no longer ignores invis/fogged units
6.79 Venomous Gale no longer ignores invis units
6.79 Venomous Gale damage over time rebalanced from 15/30/45/60 to 0/30/60/90
6.79 Poison Sting duration increased from 6/8/10/12 to 6/9/12/15
6.79 Poison Sting dps no longer dispels healing or disables dagger
6.79 Plague Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
6.79 Plague Wards XP bounty increased from 12/12/25/25 to 20/25/30/35
6.78 Poison Sting duration increased from 6/7/8/9 to 6/8/10/12
6.76 Poison Sting duration rescaled from 7 to 6/7/8/9
6.76 Venomous Gale manacost rescaled from 90/105/120/135 to 125
6.76 Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
6.76 Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
6.75 Plague Wards vision decreased from 1400 to 1200
6.72 Base HP regeneration increased from 0.25 to 0.75
6.69 Plague Ward's bounty increased from 3-9 to 14-17
6.68 Poison Sting slow from 10 to 11/12/13/14
6.67 Poison Nova duration increased from 12 to 12/14/15/16 (Agh's) seconds
6.58 Reworked Shadow Strike
6.69 Improved Plague Ward cast range and vision radius
6.69 Poison Sting damage type is now lethal