Movement Speed | 305 |
Turn Rate | 0.6 |
Day/Night Sight Range | 1800/800 |
Attack Range | 150 |
Missile Speed | — |
Attack Point | 0.3 |
Base Attack Time | 1.7 |
Level | 1 | 16 | 25 |
---|---|---|---|
Health | 640 | 1400 | 2180 |
Mana | 399 | 927 | 1443 |
Min Damage | 57 | 95 | 134 |
Max Damage | 65 | 103 | 142 |
Armor | 3.4 | 5.36 | 8.86 |
Attacks / Second | 0.65 | 0.73 | 0.88 |
Level | Talents | |
---|---|---|
10 | +150 Cast Range | +8 Health Regen |
15 | Tombstone On Death | +50 Decay Duration |
20 | +30 Tombstone Zombie Damage | +6 Tombstone Attacks to Destroy |
25 | Gains Reincarnation 200 CD | -2s Decay Cooldown |
How long has it been since he lost his name? The torn ruin of his mind no longer knows.
Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.
Upgradable by Aghanim's Scepter.
COOLDOWN: | 10 / 8 / 6 / 4 |
MANA COST: | 70 / 85 / 100 / 115 |
BASE DAMAGE: | 20 / 50 / 80 / 110 |
STRENGTH STEAL: | 4 |
STEAL DURATION: | 45.0 |
RADIUS: | 325 |
SCEPTER STRENGTH STEAL: | 10 |
COOLDOWN: | 24 / 18 / 12 / 6 |
MANA COST: | 80 / 95 / 110 / 125 |
DAMAGE/HEAL PER UNIT: | 18 / 22 / 26 / 30 |
MAX UNITS: | 10 / 12 / 14 / 16 |
RIP RADIUS: | 1300 |
TOMBSTONE HEAL: | 2 / 4 / 6 / 8 |
COOLDOWN: | 85 / 80 / 75 / 70 |
MANA COST: | 120 / 130 / 140 / 150 |
ATTACKS TO DESTROY: | 4 / 5 / 6 / 8 |
TOMBSTONE DURATION: | 30.0 |
ZOMBIE SPAWN RADIUS: | 1200 |
DEATHLUST FLAT HEALTH THRESHOLD: | 100 / 200 / 300 / 400 |
%DEATHLUST PCT HEALTH THRESHOLD: | 20 / 25 / 30 / 35 |
ZOMBIE SPAWN INTERVAL: | 4 / 3.5 / 3 / 2.5 |
COOLDOWN: | 75 / 75 / 75 |
MANA COST: | 100 / 100 / 100 |
DURATION: | 30.0 |
%MAX DAMAGE AMP: | 20 / 25 / 30 |
%MIN DAMAGE AMP: | 1 |
%MAX MOVE SLOW: | 20 |
%MIN MOVE SLOW: | 1 |
%DEATH HEAL (HEROES): | 15 / 20 / 25 |
%DEATH HEAL (CREEPS): | 2 |
Patch History
6.83 | Soul Rip max units from 5/10/15/20 to 10/12/14/16 |
6.83 | Soul Rip damage/heal per unit from 25 to 18/22/26/30 |
6.83 | Tombstone armor increased by 1 |
6.83 | Flesh Golem max slow increased from 15 to 20% |
6.82 | Tombstone area of effect increased from 400/600/800/1000 to 600/800/1000/1200 |
6.82 | Aghanim's Scepter Flesh Golem damage amplification increased by 5% at all levels, both min and max |
6.82 | Flesh Golem slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification) |
6.81b | Intelligence growth increased from 2.0 to 2.5 |
6.81 | Soul Rip area of effect increased from 975 to 1300 |
6.81 | Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35% |
6.81 | Tombstone Zombies no longer give any experience or gold |
6.81 | Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150 |
6.81 | Flesh Golem's Plague Aura now affects magic immune units |
6.80 | Soul Rip cooldown reduced from 25/20/15/10 to 24/18/12/6 |
6.79 | Decay steal duration increased from 25/30/35/40 to 40 |
6.78 | Soul Rip cast range increased from 650 to 750 |
6.77 | Decay damage reduced from 40/80/120/160 to 20/60/100/140 |
6.75 | Decay steal duration increased from 21/24/27/30 to 25/30/35/40 |
6.75 | Decay AoE increased from 300 to 325 |
6.75 | Tombstone Death Lust hp requirement also triggers if the target is below 5/10/15/20% hp |
6.73 | Decay cooldown decreased from 11/9/7/5 to 10/8/6/4 |
6.73 | Flesh Golem cooldown decreased from 90 to 75 |
6.72c | Tombstone no longer generates usable corpses |
6.71 | Flesh Golem's Plague slow increased from 7% to 9% |
6.70 | Decay damage from 30/60/90/120 to 40/80/120/160 |
6.68 | Tombstone cast range increased from 250 to 600 |
6.67 | Tombstone's HP increased from 150/300/450/600 to 200/400/600/800 |
6.66 | Added Aghanim's Scepter for Undying. |
6.64 | Base strength reduced from 25 to 22 |
6.64 | Intelligence gain reduced from 2.8 to 2.0 |
6.64 | Dying Illusions no longer trigger Plague Aura for regeneration |
6.63 | Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2% |
6.63 | Tombstone armor reduced from 10 to 4 |
6.60 | Lowered Base Armor by 3 points (6->3) |
6.60 | Tombstone no longer spawns zombies to attack fogged units |
6.58 | Remade Undying |
6.53 | Improved cast range and cooldown on Plague |
6.53 | Changed Soul Rip allied damage to hp loss to prevent it from dispelling consumables |
6.52 | Improved cooldown progression on Soul Rip |
6.50 | Zombies now give a bit less bounty |
6.50 | Improved Undying's base armor |