Dire
22 + 2.4
10 + 0.8
27 + 2.8
Movement Speed 305
Turn Rate 0.6
Day/Night Sight Range 1800/800
Attack Range 150
Missile Speed
Attack Point 0.3
Base Attack Time 1.7
Level 1 16 25
Health 640 1400 2180
Mana 399 927 1443
Min Damage 57 95 134
Max Damage 65 103 142
Armor 3.4 5.36 8.86
Attacks / Second 0.65 0.73 0.88
Level Talents
10 +150 Cast Range+8 Health Regen
15 Tombstone On Death+50 Decay Duration
20 +30 Tombstone Zombie Damage+6 Tombstone Attacks to Destroy
25 Gains Reincarnation 200 CD-2s Decay Cooldown
Bio

How long has it been since he lost his name? The torn ruin of his mind no longer knows.

Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.

Decay
Ability: Target Point Damage: Magical
Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself.

Upgradable by Aghanim's Scepter.
COOLDOWN: 10 / 8 / 6 / 4
MANA COST: 70 / 85 / 100 / 115
BASE DAMAGE: 20 / 50 / 80 / 110
STRENGTH STEAL: 4
STEAL DURATION: 45.0
RADIUS: 325
SCEPTER STRENGTH STEAL: 10
Soul Rip
Ability: Target Unit Damage: Magical
Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.
COOLDOWN: 24 / 18 / 12 / 6
MANA COST: 80 / 95 / 110 / 125
DAMAGE/HEAL PER UNIT: 18 / 22 / 26 / 30
MAX UNITS: 10 / 12 / 14 / 16
RIP RADIUS: 1300
TOMBSTONE HEAL: 2 / 4 / 6 / 8
Tombstone
Ability: Target Point
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
COOLDOWN: 85 / 80 / 75 / 70
MANA COST: 120 / 130 / 140 / 150
ATTACKS TO DESTROY: 4 / 5 / 6 / 8
TOMBSTONE DURATION: 30.0
ZOMBIE SPAWN RADIUS: 1200
DEATHLUST FLAT HEALTH THRESHOLD: 100 / 200 / 300 / 400
%DEATHLUST PCT HEALTH THRESHOLD: 20 / 25 / 30 / 35
ZOMBIE SPAWN INTERVAL: 4 / 3.5 / 3 / 2.5
Ability:
Ability:
Flesh Golem
Ability: No Target
Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage and slow. When a plagued unit dies, Undying is healed equal to a percentage of his own maximum health.
COOLDOWN: 75 / 75 / 75
MANA COST: 100 / 100 / 100
DURATION: 30.0
%MAX DAMAGE AMP: 20 / 25 / 30
%MIN DAMAGE AMP: 1
%MAX MOVE SLOW: 20
%MIN MOVE SLOW: 1
%DEATH HEAL (HEROES): 15 / 20 / 25
%DEATH HEAL (CREEPS): 2

Patch History

6.83 Soul Rip max units from 5/10/15/20 to 10/12/14/16
6.83 Soul Rip damage/heal per unit from 25 to 18/22/26/30
6.83 Tombstone armor increased by 1
6.83 Flesh Golem max slow increased from 15 to 20%
6.82 Tombstone area of effect increased from 400/600/800/1000 to 600/800/1000/1200
6.82 Aghanim's Scepter Flesh Golem damage amplification increased by 5% at all levels, both min and max
6.82 Flesh Golem slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification)
6.81b Intelligence growth increased from 2.0 to 2.5
6.81 Soul Rip area of effect increased from 975 to 1300
6.81 Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
6.81 Tombstone Zombies no longer give any experience or gold
6.81 Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
6.81 Flesh Golem's Plague Aura now affects magic immune units
6.80 Soul Rip cooldown reduced from 25/20/15/10 to 24/18/12/6
6.79 Decay steal duration increased from 25/30/35/40 to 40
6.78 Soul Rip cast range increased from 650 to 750
6.77 Decay damage reduced from 40/80/120/160 to 20/60/100/140
6.75 Decay steal duration increased from 21/24/27/30 to 25/30/35/40
6.75 Decay AoE increased from 300 to 325
6.75 Tombstone Death Lust hp requirement also triggers if the target is below 5/10/15/20% hp
6.73 Decay cooldown decreased from 11/9/7/5 to 10/8/6/4
6.73 Flesh Golem cooldown decreased from 90 to 75
6.72c Tombstone no longer generates usable corpses
6.71 Flesh Golem's Plague slow increased from 7% to 9%
6.70 Decay damage from 30/60/90/120 to 40/80/120/160
6.68 Tombstone cast range increased from 250 to 600
6.67 Tombstone's HP increased from 150/300/450/600 to 200/400/600/800
6.66 Added Aghanim's Scepter for Undying.
6.64 Base strength reduced from 25 to 22
6.64 Intelligence gain reduced from 2.8 to 2.0
6.64 Dying Illusions no longer trigger Plague Aura for regeneration
6.63 Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2%
6.63 Tombstone armor reduced from 10 to 4
6.60 Lowered Base Armor by 3 points (6->3)
6.60 Tombstone no longer spawns zombies to attack fogged units
6.58 Remade Undying
6.53 Improved cast range and cooldown on Plague
6.53 Changed Soul Rip allied damage to hp loss to prevent it from dispelling consumables
6.52 Improved cooldown progression on Soul Rip
6.50 Zombies now give a bit less bounty
6.50 Improved Undying's base armor