Radiant
23 + 3
23 + 2.1
18 + 1.7
Movement Speed 295
Turn Rate 0.7
Day/Night Sight Range 1800/800
Attack Range 150
Missile Speed
Attack Point 0.36
Base Attack Time 1.7
Level 1 16 25
Health 660 1600 2500
Mana 291 615 1011
Min Damage 50 97 142
Max Damage 54 101 146
Armor 2.22 6.84 12.02
Attacks / Second 0.72 0.92 1.14
Level Talents
10 +40% XP Gain+90 Gold/Min
15 +350 Health+150 Snowball Damage
20 +300 Snowball Speed+100% Walrus Punch Crit
25 12% Chance Walrus Punch-6s Ice Shards Cooldown
Bio

It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boasted and toasted his victory as he emptied his brew.

No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks.

Ice Shards
Ability: Target Point Damage: Magical
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4, 5, 6, 7 seconds.
COOLDOWN: 23 / 20 / 17 / 14
MANA COST: 100 / 105 / 110 / 115
RADIUS: 200
SHARD DAMAGE: 60 / 120 / 180 / 240
SHARD DURATION: 4 / 5 / 6 / 7
CAST RANGE: 1800
Snowball
Ability: Target Unit Damage: Magical
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage.
COOLDOWN: 21 / 20 / 19 / 18
MANA COST: 75 / 75 / 75 / 75
BASE DAMAGE: 80 / 120 / 160 / 200
SNOWBALL SPEED: 600 / 625 / 650 / 675
BONUS DAMAGE PER ALLY: 20 / 30 / 40 / 50
STUN DURATION: 0.5 / 0.75 / 1 / 1.25
GATHER RADIUS: 100
LAUNCH TIME: 3.0
Frozen Sigil
Ability: No Target
Tusk summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.
COOLDOWN: 50 / 50 / 50 / 50
MANA COST: 75 / 75 / 75 / 75
AURA RADIUS: 600
DURATION: 30.0
%MOVEMENT SLOW: 10 / 15 / 20 / 25
ATTACK SLOW: 30 / 40 / 50 / 60
Walrus Kick
Ability: Target Unit Damage: Magical
Kicks the target unit back, damaging them and slowing their movement speed.
COOLDOWN: 8
MANA COST: 100
KICK PUSH DISTANCE: 1400
%MOVE SLOW: 40
SLOW DURATION: 4
DAMAGE: 350
Ability:
Walrus PUNCH!
Ability: Target Unit, Auto-cast
Tusk connects with his mighty Walrus Punch, a critical strike so powerful it launches its victim into the air. The victim is slowed upon landing.
COOLDOWN: 36 / 24 / 12
MANA COST: 50 / 75 / 100
%CRITICAL DAMAGE: 350
AIR TIME: 1.0
SLOW DURATION: 2 / 3 / 4
%MOVEMENT SLOW: 40
Launch Snowball
Ability: No Target
Launch the snowball toward the target.

Patch History

6.83 Ice Shards projectile speed from 900 to 1100
6.83 Ice Shards shard duration from 5 to 7 seconds
6.83 Walrus PUNCH! is now an enemy target ability, and is auto-castable
6.83 Walrus PUNCH! cooldown reduced from 25/20/15 to 20/16/12
6.82 Ice Shards no longer stops when it hits a hero and now travels until the cast location and creates its blockade there, no longer destroys trees
6.82 Ice Shards cast range increased from 1500 to 1800
6.82 Snowball bonus speed per hero increased from 75 to 100
6.82 Allies can now click in the snowball to jump into it
6.82 Walrus Punch's slow is now properly dispellable
6.81b Snowball cooldown reduced from 21 to 21/20/19/18
6.81b Walrus Punch cooldown reduced from 30/24/18 to 25/20/15
6.81 Reworked Snowball into a two-part ability
6.81 You can now load an ally into your snowball within 400 range by right clicking on them
6.81 Snowball moves 75 MS faster for each allied hero inside it
6.81 Snowball deals 20/30/40/50 extra damage for each additional hero in it
6.80 Secondary units hit by the Snowball now take the same impact as the primary unit
6.80 Removed 50% threshold mechanic from Walrus Punch
6.80 Walrus Punch base crit increased from 3x to 3.5x
6.79 Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)
6.78 Snowball cooldown decreased from 24 to 21
6.75 Walrus Punch crit increased from 2.5x to 3x for above 50% HP targets
6.75 Snowball cooldown decreased from 28 to 24
6.75 Snowball now carries all Tuskarr's controlled units as well
6.73 Snowball cooldown decreased from 40 to 28
6.72d Warlus Punch normal critical strike restored from 2.25 to 2.5x
6.72 Snowball no longer moves faster based on the allies inside of it
6.72 Ice Shards now kills trees around the area it is created
6.71 Snowball maximum roll duration reduced to 3 seconds
6.71 Snowball movement speed per extra hero reduced from 100% to 50%
6.71 Frozen Sigil HP reduced from 300 to 220/240/260/280
6.71 Removed the extra landing damage from Walrus Punch
6.70b Walrus Punch cooldown from 18/16/14 to 30/24/18
6.70b Walrus Punch landing damage from 100/200/300 to 75/150/225
6.70b Walrus Punch crit from 2.5 to 2.25
6.70b Snowball max chase duration from 4 to 3.25 seconds
6.70b Snowball no longer dispels negative buffs on you and your allies while rolling
6.70 New hero