Radiant
25 + 3.6
15 + 2
20 + 1.8
Movement Speed 265
Turn Rate 0.5
Day/Night Sight Range 1800/800
Attack Range 150
Missile Speed
Attack Point 0.6
Base Attack Time 1.9
Level 1 16 25
Health 700 1820 2820
Mana 315 663 1071
Min Damage 87 143 193
Max Damage 95 151 201
Armor 0.1 4.58 9.62
Attacks / Second 0.61 0.77 0.96
Level Talents
10 +2 Living Armor Block Instances10% Cooldown Reduction
15 +90 Damage2s Tree Respawn Time
20 +2s Nature's Guise Root+40 Leech Seed Damage/Heal
25 +350 Eyes and Overgrowth AoE700 AoE Living Armor
Bio

Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land. There are all-consuming grasses, crossbred fauna and poisonous flowers, but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.

Nature's Guise
Ability: Passive
Turns Treant invisible after a short delay when he is within close radius of a tree. Increases movement speed while invisible, and causes a disarming root when attacking out of invisibility.
FADE TIME: 7 / 6 / 5 / 3
TREE RADIUS: 265
%BONUS MOVE SPEED: 10 / 18 / 26 / 34
ROOT DURATION: 0.4 / 1 / 1.6 / 2.2
Leech Seed
Ability: Target Unit Damage: Magical
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Pulses 7 times.
COOLDOWN: 16 / 13 / 10 / 7
MANA COST: 100 / 110 / 120 / 130
DAMAGE PER PULSE: 15 / 30 / 45 / 60
%MOVEMENT SLOW: -16 / -20 / -24 / -28
RADIUS: 500
DURATION: 5.25
Living Armor
Ability: Target Unit, Target Point
Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some damage from all sources. Dispels when a number of damage instances are taken.
COOLDOWN: 30 / 24 / 18 / 12
MANA COST: 50
DAMAGE INSTANCES: 4 / 5 / 6 / 7
REGEN: 4 / 8 / 12 / 16
BLOCK: 20 / 40 / 60 / 80
DURATION: 15.0
Eyes In The Forest
Ability: Target Unit Damage: Magical
Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a radius of an enchanted tree will be entangled and damaged.
COOLDOWN: 35
MANA COST: 100
TREE VISION RADIUS: 800.0
SCEPTER OVERGROWTH RADIUS: 800
SCEPTER OVERGROWTH DAMAGE PER SEC: 175.0
Ability:
Overgrowth
Ability: No Target Damage: Magical
Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.
COOLDOWN: 100 / 85 / 70
MANA COST: 150 / 175 / 200
DURATION: 3 / 3.75 / 4.5
RADIUS: 800

Patch History

6.83 Eyes In The Forest's Overgrowth damage increased from 135 to 175 per second
6.83 Eyes In The Forest cooldown reduced from 55 to 25
6.83 Living Armor can now be casted on spell immune allies
6.82 Nature's Guise mana cost reduced from 90/80/70/60 to 60
6.82 Nature's Guise can now be cast on Spell Immune allies
6.82 Added Aghanim's Scepter: Grants a new ability, Eyes in the Forest, which allows Treant to enchant trees to spy on his enemies and expand the area Overgrowth affects.
6.81b Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60
6.80 Overgrowth AoE increased from 625 to 675
6.80 Nature's Guise cast range increased from 300 to 600
6.79 Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60
6.79 Leech Seed number of pulses increased from 4 to 6 (duration from 3 to 4.5)
6.79 Living Armor cooldown rebalanced from 15 to 32/26/20/14
6.79 Living Armor manacost increased from 25 to 50
6.79 Nature's Guise cast point improved from 0.5 to 0.3
6.79 Night vision reduced from 1200 to 800
6.78c Living Armor damage block instances from 7 to 4/5/6/7
6.78 Leech Seed slow increased from 24% to 28%
6.78 Leech Seed's healing effect no longer ends when the target dies
6.77c Living Armor damage reduction is now done for all instances of damage that reduce its charges
6.77 Leech Seed cooldown decreased from 18/16/14/12 to 16/14/12/10
6.77 Overgrowth cooldown decreased from 80 to 70
6.77 Living Armor damage instances increased from 6 to 7
6.77 Living Armor can be cast through the minimap (only considers heroes and towers/rax in this mode)
6.77 Damage increased by 10
6.76c Living Armor cooldown and duration decreased from from 20 to 15
6.76c Living Armor manacost decreased 30/35/40/45 to 25
6.76 Strength growth increased from 2.8 to 3.3
6.76 Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13
6.75 Living Armor aura replaced with a new active ability
6.75 Overgrowth no longer does damage
6.75 Overgrowth duration from 3 to 3/3.75/4.5
6.75 Overgrowth cooldown from 115/105/95 to 80
6.75 Damage increased by 14
6.75 Base attack time increased from 1.7 to 1.9
6.73 Leech Seed manacost increased from 110/120/130/140 to 140
6.73 Overgrowth damage per second decreased from 70/100/130 to 50/75/100
6.72d Overgrowth cooldown increased from 100/95/90 to 115/105/95
6.72d Strength from 27 + 3.4 to 25 + 2.8
6.72c Added a 2 second fade time to Nature's Guise
6.72c Overgrowth AOE reduced from 725 to 625
6.72c Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4
6.72b Living Armor now regenerates buildings only in a 900 aoe
6.72b Leech Seed cooldown rescaled from 12 to 18/16/14/12
6.72b ase armor reduced by 1
6.72 Overgrowth rebalanced
6.72 Living Armor Reworked
6.72 Forest Sentinel Replaced with Leech Seed
6.72 Nature's Guise keeps the target invisible for up to 1 second after leaving the proximity of a tree, except during the initial cast
6.72 Nature's Guise now gives the unit a 10% movement speed bonus
6.72 Armor reduced by 1
6.72 Nature's Guise cooldown increased from 3 seconds to 10/8/6/4 seconds
6.70 Living Armor regeneration from 1/2/3/4 to 2/3/4/5
6.67 Reworked Eyes in the Forest
6.63 Attack range changed from 100 to 128
6.61 Casting Nature's Guise on an allied unit (or other spells) will no longer take you out if you have it on you
6.60 Reworked Eyes in the Forest
6.58 Living Armor is now castable on structures
6.48b Increased Rooftrellen's Agility per level