Movement Speed | 290 |
Turn Rate | 0.6 |
Day/Night Sight Range | 1800/800 |
Attack Range | 500 |
Missile Speed | 900 |
Attack Point | 0.35 |
Base Attack Time | 1.7 |
Level | 1 | 16 | 25 |
---|---|---|---|
Health | 540 | 1260 | 2040 |
Mana | 411 | 831 | 1275 |
Min Damage | 52 | 87 | 124 |
Max Damage | 58 | 93 | 130 |
Armor | 3.82 | 6.62 | 10.54 |
Attacks / Second | 0.66 | 0.78 | 0.95 |
Level | Talents | |
---|---|---|
10 | +6% Spell Amplification | +75 Cast Range |
15 | +40 Movement Speed | 10% Spell Lifesteal |
20 | +10 Armor | +8 March of the Machines Damage |
25 | +100 Laser Damage | +0.3s Heat-Seeking Missile Ministun |
Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.
Upgradable by Aghanim's Scepter.
COOLDOWN: | 20 / 18 / 16 / 14 |
MANA COST: | 110 / 130 / 150 / 170 |
%BLIND MISS RATE: | 100 / 100 / 100 / 100 |
HERO BLIND DURATION: | 3 / 3.5 / 4 / 4.5 |
CREEP BLIND DURATION: | 6 / 6 / 6 / 6 |
LASER DAMAGE: | 80 / 160 / 240 / 320 |
CAST RANGE: | 650 |
SCEPTER REFRACT RADIUS: | 400 |
Upgradable by Aghanim's Scepter.
COOLDOWN: | 25 / 25 / 25 / 25 |
MANA COST: | 80 / 100 / 120 / 140 |
DAMAGE: | 125 / 200 / 275 / 350 |
TARGETS: | 2 / 2 / 2 / 2 |
SCEPTER TARGETS: | 4 / 4 / 4 / 4 |
COOLDOWN: | 35 / 35 / 35 / 35 |
MANA COST: | 145 / 150 / 165 / 190 |
RADIUS: | 900 |
DURATION: | 6.0 |
MANA COST: | 100 / 200 / 300 |
TIME TO REARM: | 3 / 1.5 / 0.75 |
Patch History
6.83 | Heat-Seeking Missile damage increased from 100/175/250/325 to 125/200/275/350 |
6.82 | March of the Machines no longer affects Spell Immune units |
6.81 | Heat Seeking Missile is no longer blocked by Ethereal |
6.80 | Added Aghanim's Scepter: Doubles Laser cast range and Heat-Seeking missile count |
6.74 | March of the Machines duration increased from 5 to 6 seconds |
6.73 | Laser's miss duration increased from 2 to 3 seconds |
6.72 | Heat Seeking Missile now hits 2 units at all levels |
6.69 | Laser's miss mechanic reworked |
6.68 | Armor increased by 1 |
6.60 | Restricted Black King Bar from refreshing |