Radiant
19 + 2.3
14 + 1.3
20 + 2.9
Movement Speed 270
Turn Rate 0.5
Day/Night Sight Range 1800/800
Attack Range 700
Missile Speed 900
Attack Point 0.5
Base Attack Time 1.7
Level 1 16 25
Health 580 1300 2080
Mana 315 855 1383
Min Damage 29 74 118
Max Damage 31 76 120
Armor 6.96 9.9 14.1
Attacks / Second 0.67 0.8 0.97
Level Talents
10 +30% XP Gain-4s Proximity Mines Cooldown
15 +300 Blast Off Damage+4 Mana Regen
20 +60 Movement Speed+150 Gold/Min
25 +251 Damage+25 Mines Movement Speed
Bio

In the storied saga of Dredger's Bight, no business has ever been more reviled than Techies Demolitions. Then again, Dredger's Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear.

Like every inevitable disaster surrounding Techies, the obliteration of Dredger's Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse.

Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, finally, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over.

Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger's Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled.

Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?

Proximity Mines
Ability: Target Point Damage: Magical
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 400 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1.6 seconds. The explosion deals full damage in the blast radius, and deals 25% damage to buildings.
COOLDOWN: 12
MANA COST: 110 / 130 / 150 / 170
RADIUS: 400
DAMAGE: 200 / 400 / 600 / 800
%BUILDING DAMAGE: 25
ACTIVATION DELAY: 1.75
Stasis Trap
Ability: Target Point
Plant an invisible trap that roots nearby enemy units instantly when triggered.
COOLDOWN: 20 / 16 / 13 / 10
MANA COST: 80 / 110 / 140 / 160
TRIGGER RADIUS: 400
ROOT RADIUS: 600
ROOT DURATION: 2 / 3 / 4 / 5
TRAP FADE TIME: 2.0
Blast Off!
Ability: Target Point Damage: Magical
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and silence enemies. Upon landing, the assault deals Techies damage equal to 50% of their max health.
COOLDOWN: 35
MANA COST: 100 / 125 / 150 / 175
RADIUS: 400
FULL DAMAGE: 300 / 400 / 500 / 600
SILENCE DURATION: 4 / 5 / 6 / 7
%MAX HP SELF DAMAGE: 50
Focused Detonate
Ability: Target Point Damage: Magical
Detonate all remote mines in the target area.
COOLDOWN: 1 / 1 / 1
RADIUS: 700
Minefield Sign
Ability: Target Point Damage: None
Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time. Lasts 180 seconds.

Upgradable by Aghanim's Scepter.
COOLDOWN: 360
SIGN DURATION: 180
Remote Mines
Ability: Target Point Damage: Magical
Plant an invisible explosive that will only detonate after a brief delay when triggered. Does not damage buildings.

Upgradable by Aghanim's Scepter.
COOLDOWN: 10 / 10 / 10
MANA COST: 200 / 240 / 300
DAMAGE: 300 / 450 / 600
EXPLOSION RADIUS: 425
MINE DURATION: 600.0
FADE TIME: 2.0
CAST RANGE: 500
SCEPTER DAMAGE: 450 / 600 / 750
SCEPTER CAST RANGE: 700

Patch History

6.83 Added to Captain's Mode
6.83 Land Mines damage increased from 225/300/375/450 to 300/375/450/525
6.82 Land Mines damage type from Composite to Physical (still pierces Spell Immunity) and damage reduced from 300/400/500/600 to 225/300/375/450
6.82 Suicide Squad, Attack! damage type from Composite to Physical (still pierces Spell Immunity) and damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)
6.82 Land Mines cooldown from 25/20/15/10 to 19/16/13/10
6.82 Stasis Trap stun duration from 3/4/5/6 to 2.5/3/3.5/4
6.82 Stasis Trap activation area now matches stun area (200->450)
6.82 Stasis Trap duration from 270/300/330/360 to 360
6.82 Remote Mine duration increased from 8 to 10 minutes
6.82 Remote Mines vision reduced from 900 to 700
6.82 Remote Mines area from 400/410/425 to 425
6.82 Batrider in Firefly, Visage's Familiars, Beastmaster's Hawk, and Flying Couriers no longer trigger or get hurt by Land Mines
6.75 Armor increased by 6
6.75 Land Mine cooldown from 25/20/15/12 to 25/20/15/10
6.74 Attack range increased from 650 to 700
6.72 Suicide Squad, Attack! now causes Techies death time to be reduced by 50%
6.72 Suicide Squad, Attack! now gives Techies XP for kills he gets with it
6.72 Land Mine limit increased from 15 to 20
6.72 Suicide Squad, Attack! cooldown from 75 to 180/170/160/150
6.72 Aghanim's Remote Mine cast range decreased from 900 to 700
6.69 Base damage increased by 5
6.69 Remote Mines cast time reduced from 2 to 1.5 seconds
6.69 Added a new sub ability Focused Detonate that you can use on the minimap or in an area to detonate all nearby remote mines (AoE of 700)
6.68 Remote mines now detonate when killed
6.67 Now gains XP for kills he gets with his remote mines or proximity mines if he is outside of the normal xp range.
6.64 Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit
6.60 Added Techies to Aghanim's Scepter.