Movement Speed | 285 |
Turn Rate | 0.5 |
Day/Night Sight Range | 1800/800 |
Attack Range | 150 |
Missile Speed | — |
Attack Point | 0.3 |
Base Attack Time | 1.7 |
Level | 1 | 16 | 25 |
---|---|---|---|
Health | 620 | 1340 | 2120 |
Mana | 267 | 627 | 1047 |
Min Damage | 46 | 75 | 109 |
Max Damage | 50 | 79 | 113 |
Armor | 3.22 | 7.28 | 12.04 |
Attacks / Second | 0.72 | 0.89 | 1.1 |
Level | Talents | |
---|---|---|
10 | +5 Health Regen | +15 Desolate Damage |
15 | +8 All Stats | -10s Spectral Dagger Cooldown |
20 | +500 Health | +20% Spectral Dagger Slow/Bonus |
25 | +40% Haunt Illusion Damage | +8% Dispersion |
Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self—though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre—and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.
COOLDOWN: | 16 / 16 / 16 / 16 |
MANA COST: | 100 / 120 / 140 / 160 |
DAMAGE: | 90 / 140 / 190 / 240 |
%MOVEMENT SPEED CHANGE: | 8 / 12 / 16 / 20 |
DURATION: | 7 / 7 / 7 / 7 |
BONUS DAMAGE: | 20 / 30 / 40 / 50 |
RADIUS: | 375 |
%VISION REDUCTION: | 40 / 50 / 60 / 70 |
%DAMAGE REFLECTED: | 10 / 14 / 18 / 22 |
MIN RADIUS: | 300 / 300 / 300 / 300 |
MAX RADIUS: | 700 |
Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They move at 400 base movement speed and ignore terrain.
COOLDOWN: | 180 / 150 / 120 |
MANA COST: | 150 / 150 / 150 |
HAUNT DURATION: | 5 / 6 / 7 |
%HAUNT DAMAGE: | 40 / 50 / 60 |
%HAUNT DAMAGE TAKEN: | 200 / 200 / 200 |
Patch History
6.82c | Haunt illusion outgoing damage decreased from 40% to 30% |
6.82c | Spectre movement speed reduced from 295 to 290 |
6.82 | Spectral Dagger movement speed change increased from 5/9/14/18% to 8/12/16/20% |
6.82 | Spectral Dagger projectile speed reduced from 857 to 800 |
6.79 | You can now continuously use Reality on your illusions |
6.79 | Reality cast point improved from 0.3 to 0 |
6.77 | Haunt no longer ends when you use reality (the targeted illusion is still replaced by you though) |
6.75 | Desolate damage increased from 20/30/40/50 to 20/35/50/65 |
6.73 | Dispersion damage no longer disables items like Blink Dagger |
6.70 | Reworked Dispersion |
6.68 | Desolate damage increased from 15/25/35/45 to 20/30/40/50 |
6.68 | Dispersion reflection increased from 5/10/15/20 to 10/14/18/22 |
6.67 | Desolate's search AOE improved from 400 to 350 |
6.65 | Dispersion now spreads the reflected damage over the number of nearby heroes. So it is the same in a 1v1 case, but greatly reduced in team fights. |
6.61 | Decreased Spectral Dagger cooldown from 25 to 16 seconds |
6.60 | Restored some vision back to Spectral Dagger path |
6.59 | Spectral Dagger no longer gives vision |
6.58 | Haunt now ends whenever you use Reality |
6.57 | Reduced Haunt Illusions' damage from 50% to 40% |
6.57 | Haunt now has a 1 second delay during which they fade in before the images start attacking the targets |
6.55 | Rebalanced Haunt cooldown (150/120/90 -> 120) |
6.53 | Increase AOE on Dispersion |
6.50 | Changed Spectre's Dispersion |