Dire
21 + 2.3
23 + 1.8
16 + 1.9
Movement Speed 285
Turn Rate 0.5
Day/Night Sight Range 1800/800
Attack Range 150
Missile Speed
Attack Point 0.3
Base Attack Time 1.7
Level 1 16 25
Health 620 1340 2120
Mana 267 627 1047
Min Damage 46 75 109
Max Damage 50 79 113
Armor 3.22 7.28 12.04
Attacks / Second 0.72 0.89 1.1
Level Talents
10 +5 Health Regen+15 Desolate Damage
15 +8 All Stats-10s Spectral Dagger Cooldown
20 +500 Health+20% Spectral Dagger Slow/Bonus
25 +40% Haunt Illusion Damage+8% Dispersion
Bio

Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self—though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre—and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.

Spectral Dagger
Ability: Target Point, Target Unit Damage: Magical
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
COOLDOWN: 16 / 16 / 16 / 16
MANA COST: 100 / 120 / 140 / 160
DAMAGE: 90 / 140 / 190 / 240
%MOVEMENT SPEED CHANGE: 8 / 12 / 16 / 20
DURATION: 7 / 7 / 7 / 7
Desolate
Ability: Passive Damage: Pure
Deals bonus damage whenever Spectre attacks an enemy who is alone. Reduces the enemy vision for 5.0 seconds.
BONUS DAMAGE: 20 / 30 / 40 / 50
RADIUS: 375
%VISION REDUCTION: 40 / 50 / 60 / 70
Dispersion
Ability: Passive
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
%DAMAGE REFLECTED: 10 / 14 / 18 / 22
MIN RADIUS: 300 / 300 / 300 / 300
MAX RADIUS: 700
Reality
Ability: Target Point
Spectre exchanges places with a chosen Haunt.
Ability:
Haunt
Ability: No Target
Creates a spectral nemesis to attack each enemy hero after a short delay. At any moment during the duration, Spectre can use Reality to exchange places of a given haunt.

Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They move at 400 base movement speed and ignore terrain.
COOLDOWN: 180 / 150 / 120
MANA COST: 150 / 150 / 150
HAUNT DURATION: 5 / 6 / 7
%HAUNT DAMAGE: 40 / 50 / 60
%HAUNT DAMAGE TAKEN: 200 / 200 / 200

Patch History

6.82c Haunt illusion outgoing damage decreased from 40% to 30%
6.82c Spectre movement speed reduced from 295 to 290
6.82 Spectral Dagger movement speed change increased from 5/9/14/18% to 8/12/16/20%
6.82 Spectral Dagger projectile speed reduced from 857 to 800
6.79 You can now continuously use Reality on your illusions
6.79 Reality cast point improved from 0.3 to 0
6.77 Haunt no longer ends when you use reality (the targeted illusion is still replaced by you though)
6.75 Desolate damage increased from 20/30/40/50 to 20/35/50/65
6.73 Dispersion damage no longer disables items like Blink Dagger
6.70 Reworked Dispersion
6.68 Desolate damage increased from 15/25/35/45 to 20/30/40/50
6.68 Dispersion reflection increased from 5/10/15/20 to 10/14/18/22
6.67 Desolate's search AOE improved from 400 to 350
6.65 Dispersion now spreads the reflected damage over the number of nearby heroes. So it is the same in a 1v1 case, but greatly reduced in team fights.
6.61 Decreased Spectral Dagger cooldown from 25 to 16 seconds
6.60 Restored some vision back to Spectral Dagger path
6.59 Spectral Dagger no longer gives vision
6.58 Haunt now ends whenever you use Reality
6.57 Reduced Haunt Illusions' damage from 50% to 40%
6.57 Haunt now has a 1 second delay during which they fade in before the images start attacking the targets
6.55 Rebalanced Haunt cooldown (150/120/90 -> 120)
6.53 Increase AOE on Dispersion
6.50 Changed Spectre's Dispersion