Radiant
17 + 1.7
21 + 2.7
15 + 2.6
Movement Speed 285
Turn Rate 0.7
Day/Night Sight Range 1800/1400
Attack Range 550
Missile Speed 3000
Attack Point 0.17
Base Attack Time 1.7
Level 1 16 25
Health 540 1080 1740
Mana 255 747 1239
Min Damage 36 78 120
Max Damage 42 84 126
Armor 1.94 7.82 13.7
Attacks / Second 0.71 0.96 1.21
Level Talents
10 25% Cooldown Reduction+20 Damage
15 +40 Attack Speed+35 Shrapnel DPS
20 +35 Knockback Distance Headshot-1.5s Assassinate Cast Time
25 +125 Attack Range+6 Shrapnel Charges
Bio

Kardel Sharpeye was born deep in the mountains of Knollen where, since time immemorial, Keen Folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village, shooting them from a distance and collecting the carcasses where they fell. Sharpeye was among the best of these strange mountain keens for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.

On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people—and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.

Shrapnel
Ability: Target Point Damage: Magical
Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 55 seconds.
MANA COST: 50
%MOVEMENT SLOW: -15 / -20 / -25 / -30
RADIUS: 450
DAMAGE: 15 / 35 / 55 / 75
DURATION: 10.0
Headshot
Ability: Passive Damage: Physical
Sniper increases his accuracy, giving him a chance to deal extra damage and briefly stop the movements of his enemies.
%CHANCE: 40
Take Aim
Ability: Passive
Extends the attack range of Sniper's rifle.
BONUS RANGE: 100 / 200 / 300 / 400
Ability:
Ability:
Assassinate
Ability: Target Unit Damage: Magical
Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals damage at long range and mini-stuns the target.

Upgradable by Aghanim's Scepter.
COOLDOWN: 20 / 15 / 10
MANA COST: 175 / 225 / 275
RANGE: 3000
AIM DURATION: 2.0
SCEPTER RADIUS: 400
%SCEPTER CRITICAL DAMAGE: 280

Patch History

6.83 Shrapnel no longer does damage to buildings
6.83 Shrapnel now has 3 charges with a 40 second replenish time (does not stack)
6.83 Shrapnel mana cost reduced from 120 to 50
6.83 Shrapnel duration increased from 9 to 10
6.82 Shrapnel area of effect increased from 400 to 450
6.82 Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun
6.81 Fixed Sniper's acquisition range not matching his maximum attack range
6.80 Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400
6.79 Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320
6.78 Shrapnel AoE increased from 360 to 400
6.76 Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
6.76 Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
6.76 Headshot chance from 25/30/35/40 to 40
6.76 Headshot procs cannot be evaded (the entire attack gets through)
6.76 Headshot damage from 30/45/60/75 to 15/40/65/90
6.76 Shrapnel provides vision in the targeted area
6.76 Shrapnel cast range increased from 1200 to 1800
6.75 Take Aim range bonus increased from 65/130/195/260 to 75/150/225/300
6.75 Headshot damage increased from 30/40/50/60 to 30/45/60/75
6.75 Shrapnel AoE increased from 350 to 360
6.75 Shrapnel duration increased from 8 to 9
6.74 Headshot damage increased from 30/30/40/50 to 30/40/50/60
6.73 Shrapnel AoE increased from 325 to 350
6.71 Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48
6.68 Assassinate kills now give XP even if you are outside of range
6.68 Night vision increased from 800 to 1000
6.65 Shrapnel duration decreased from 10 to 8 seconds
6.65 Shrapnel AoE decreased from 450 to 325
6.63 Shrapnel cast range increased by 300
6.61 Increased Take Aim range from 55/110/165/220 to 65/130/195/260
6.60 Replaced Scattershot with a new ability Shrapnel
6.56 Decreased Assassinate cooldown from 30/20/10 to 20/15/10 seconds
6.52 Scattershot gives vision on the area it is cast on
6.50 Improved Scattershot's damage range from 10-35 to 20-35