Movement Speed | 285 |
Turn Rate | 0.5 |
Day/Night Sight Range | 1800/800 |
Attack Range | 400 |
Missile Speed | 900 |
Attack Point | 0.3 |
Base Attack Time | 1.7 |
Level | 1 | 16 | 25 |
---|---|---|---|
Health | 660 | 1320 | 2060 |
Mana | 327 | 891 | 1431 |
Min Damage | 73 | 120 | 165 |
Max Damage | 80 | 127 | 172 |
Armor | 3.24 | 6.88 | 11.36 |
Attacks / Second | 0.68 | 0.84 | 1.03 |
Level | Talents | |
---|---|---|
10 | +200 Health | +20% XP Gain |
15 | +125 Cast Range | -5s Hex Cooldown |
20 | +3s Shackles Duration | +1 Serpent Wards Max HP |
25 | +400 Ether Shock Damage | +50 Wards Attack Damage |
Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he'd castrate your pig, for five, he'd circumcise your sons. For a good meal, he'd don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill troll, part...something else, worked as assistant and lent an air of the exotic to the con-man's trade.
Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift—a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman's reputation grew. Eventually, the pair's duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.
COOLDOWN: | 14 / 12 / 10 / 8 |
MANA COST: | 95 / 105 / 135 / 160 |
TARGETS: | 1 / 3 / 5 / 7 |
DAMAGE: | 140 / 200 / 260 / 320 |
COOLDOWN: | 13 |
MANA COST: | 70 / 110 / 150 / 190 |
DURATION: | 1.25 / 2 / 2.75 / 3.5 |
COOLDOWN: | 10 |
MANA COST: | 140 / 150 / 160 / 170 |
TOTAL DAMAGE: | 60 / 160 / 260 / 360 |
MAX DURATION: | 2.75 / 3.5 / 4.25 / 5 |
Upgradable by Aghanim's Scepter.
COOLDOWN: | 120 |
MANA COST: | 200 / 350 / 600 |
ATTACK DAMAGE: | 50 / 75 / 100 |
DURATION: | 45 / 45 / 45 |
SCEPTER BONUS ATTACK RANGE: | 225 |
Patch History
6.82 | Shackles mana cost rebalanced from 110/130/155/185 to 140/150/160/170 |
6.82 | Mass Serpent Ward cooldown increased from 110 to 120 |
6.80 | Shackles duration increased from 2.5/3.25/4/4.75 to 2.75/3.5/4.25/5 |
6.79 | Mass Serpent Ward count increased from 8 to 10 |
6.79 | Changed Mass Serpent Ward placement structure |
6.78 | Aghanim's Mass Serpent Wards damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130 |
6.78 | Basic version damage numbers also normalized a bit from 39-43/54-58/69-73 to 40-45/55-60/70-75 |
6.72 | Ether Shock target count rescaled from 3/4/6/7 to 1/3/5/7 |
6.72 | Ether Shock damage rescaled from 80/160/240/320 to 140/200/260/320 |
6.72 | Base damage increased by 5 |
6.72 | Mass Serpent Wards are now automatically added to your unit selection upon cast |
6.71 | Ether Shock damage increased from 75/150/225/300 to 80/160/240/320 |
6.70 | Ether Shock cooldown from 10 to 8 |
6.64 | Scepter version of Mass Serpent Wards no longer increases ward count. Instead, the damage of the wards is increased to match previous damage output. |
6.63 | Mass Serpent Wards cooldown increased from 100/80/60 to 110 |
6.60 | Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds |
6.58 | Increased cast range on Mass Serpent Ward |
6.57 | Increased Rhasta's base strength |
6.57 | Improved Mass Serpent Wards' cooldown |
6.55 | Increased Rhasta's movement speed a bit |