Dire
23 + 2.4
18 + 2.2
21 + 2.7
Movement Speed 295
Turn Rate 0.6
Day/Night Sight Range 1800/800
Attack Range 500
Missile Speed 900
Attack Point 0.35
Base Attack Time 1.7
Level 1 16 25
Health 660 1420 2200
Mana 327 831 1335
Min Damage 50 92 134
Max Damage 54 96 138
Armor 2.52 7.42 12.6
Attacks / Second 0.69 0.9 1.12
Level Talents
10 Soul Catcher Creates Illusion On Death+30% XP Gain
15 +35 Movement Speed+25% Shadow Poison Damage
20 -6s Soul Catcher Cooldown-1.5s Shadow Poison Cooldown
25 +500 Demonic Purge Damage2 Charges of Disruption
Bio

Among the sovereign Demons with explicit access to this world, Doom scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, however, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities. Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will. What Shadow Demon's next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon's centuries of patient work, reducing his cult to smithereens—and all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon's next scheme, and in fits and starts, over further centuries, he began to regroup. Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers.

Disruption
Ability: Target Unit
Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit are created under Shadow Demon's control.
COOLDOWN: 27 / 24 / 21 / 18
MANA COST: 120 / 120 / 120 / 120
BANISH DURATION: 2.5 / 2.5 / 2.5 / 2.5
ILLUSION DURATION: 8 / 10 / 12 / 14
%ILLUSION DAMAGE: 30 / 45 / 60 / 75
%ILLUSION DAMAGE TAKEN: 300.0
Soul Catcher
Ability: Target Point Damage: Pure
Captures the soul of a random enemy in an area, amplifies all damage they take. Units under the effect of Disruption can still be affected by Soul Catcher.
COOLDOWN: 13 / 12 / 11 / 10
MANA COST: 50 / 60 / 70 / 80
%BONUS DAMAGE: 20 / 30 / 40 / 50
RADIUS: 450 / 450 / 450 / 450
DURATION: 12 / 12 / 12 / 12
%ILLUSION DAMAGE: 30 / 45 / 60 / 75
%ILLUSION DAMAGE TAKEN: 200
Shadow Poison
Ability: Target Point Damage: Magical
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
COOLDOWN: 2.5
MANA COST: 50
STACK DAMAGE: 20 / 35 / 50 / 65
MAX STACKS TO MULTIPLY: 5
RADIUS: 200
DURATION: 10.0
Shadow Poison Release
Ability: No Target
Releases the poison to do damage on all affected enemies. Units under the effect of Disruption can still be affected by Shadow Poison.
COOLDOWN: 1
Ability:
Demonic Purge
Ability: Target Unit Damage: Magical
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge.

Upgradable by Aghanim's Scepter.

DISPEL TYPE: Basic Dispel
COOLDOWN: 60
MANA COST: 200 / 200 / 200
PURGE DAMAGE: 200 / 300 / 400
DURATION: 7.0
SCEPTER CHARGE RESTORE TIME: 60

Patch History

6.82 Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage
6.82 Aghanim's Scepter Demonic Purge charges increased from 2 to 3
6.81 Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time
6.80 Shadow Poison max effective stacks increased from 4 to 5 (16x damage)
6.79 Shadow Poison AoE increased from 180 to 190
6.78 Shadow Poison no longer gives vision over the targets with the debuff(This still reveals the projectile path, but no longer locks on vision to units with the debuff on them for 10 seconds)
6.78 Base Intelligence decreased by 3
6.77 Shadow Poison cooldown decreased from 3 to 2.75
6.75 Shadow Poison AoE increased from 150 to 180
6.75 Soul Catcher manacost increased from 50 to 50/60/70/80
6.72d Disruption cast range decreased from 700 to 600
6.72 Disruption illusion duration rescaled from 6 to 5/6/7/8
6.72 Disruption manacost increased from 75 to 120
6.72 Disruption cooldown rescaled from 16 to 25/22/19/16
6.68 New hero