22 + 2.9
19 + 2.1
16 + 1.8
|Day/Night Sight Range||1800/800|
|Base Attack Time||1.7|
|Attacks / Second||0.7||0.9||1.11|
|10||+25 Movement Speed||+200 Health|
|15||+50 Sand Storm DPS||-50 Epicenter Attack Slow|
|20||+10 Armor||+4 Epicenter Pulses|
|25||+35 Health Regen||50% Sand Storm Slow and Blind|
The sands of the Scintillant Waste are alive and sentient—the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador—Sand King is all of these things, inseparable from the endless desert that gave him life.
Ability: Target Point, Target Unit Damage: Magical
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Scepter.
|COOLDOWN:||14 / 13 / 12 / 11|
|MANA COST:||110 / 120 / 130 / 140|
|STUN DURATION:||1.9 / 2 / 2.1 / 2.2|
|RANGE:||350 / 450 / 550 / 650|
|SCEPTER RANGE:||700 / 900 / 1100 / 1300|
Ability: No Target, Channeled Damage: Magical
CHANNELED - Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends.
|COOLDOWN:||34 / 26 / 18 / 10|
|MANA COST:||60 / 50 / 40 / 30|
|INVISIBILITY DELAY:||0.9 / 1.1 / 1.3 / 1.5|
|SAND STORM DAMAGE:||40 / 60 / 80 / 100|
Ability: Passive Damage: Magical
Sand King's attacks inject a venom that causes enemy units to violently explode when its timer expires, or when the unit dies, damaging and slowing nearby enemies. Deals less damage if its timer expires.
|EXPLODE DEATH DAMAGE:||90 / 130 / 170 / 220|
|EXPLODE TIMER DAMAGE:||20 / 50 / 80 / 110|
|%MOVE SLOW:||-15 / -20 / -25 / -30|
Ability: Channeled, No Target Damage: Magical
CHANNELED - After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.
|COOLDOWN:||120 / 110 / 100|
|MANA COST:||150 / 225 / 300|
|PULSES:||6 / 8 / 10|
|DAMAGE PER PULSE:||110 / 110 / 110|
|%MOVEMENT SLOW:||-30 / -30 / -30|
|6.80||Sand Storm radius rescaled from 275/325/375/525 to 525|
|6.79||Sand Storm dps increased from 20/40/60/80 to 25/50/75/100|
|6.79||Epicenter attack speed slow is now same as movement speed slow (10%->30%)|
|6.78||Invisibility fade delay when exiting Sand Storm improved from 0.3/0.6/0.9/1.5 to 1.5|
|6.78||Sand Storm now has a smoother damage interval (1->0.5, total damage is the same)|
|6.73||Caustic Finale buff duration increased from 2 to 8 seconds|
|6.73||Epicenter's slow is no longer blocked by magic immunity|
|6.72||Armor increased by 1|
|6.71||Burrowstrike manacost rescaled from 140 to 110/120/130/140|
|6.70||Strength gain from 2.3 to 2.6|
|6.70||Caustic Finale buff duration from 0.25 to 2 seconds|
|6.69||Epicenter (Aghanim's version) now gives one more pulse|
|6.68||Armor increased by 1|
|6.63||Sand Storm cooldown from 40/35/30/25 to 40/30/20/10|
|6.60||Added Sand King to Aghanim's Scepter.|
|6.55||Increased Sand King's armor a bit|
|6.52||Lowered Sand King's base armor|
|6.50||Improved Sand Storm|
|6.50||Reduced the slow on Epicenter|