Dire
22 + 2.9
19 + 2.1
16 + 1.8
Movement Speed 285
Turn Rate 0.5
Day/Night Sight Range 1800/800
Attack Range 150
Missile Speed
Attack Point 0.53
Base Attack Time 1.7
Level 1 16 25
Health 640 1540 2420
Mana 267 615 1023
Min Damage 47 92 136
Max Damage 57 102 146
Armor 1.66 6.28 11.46
Attacks / Second 0.7 0.9 1.11
Level Talents
10 +25 Movement Speed+200 Health
15 +50 Sand Storm DPS-50 Epicenter Attack Slow
20 +10 Armor+4 Epicenter Pulses
25 +35 Health Regen50% Sand Storm Slow and Blind
Bio

The sands of the Scintillant Waste are alive and sentient—the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador—Sand King is all of these things, inseparable from the endless desert that gave him life.

Burrowstrike
Ability: Target Point, Target Unit Damage: Magical
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.

Upgradable by Aghanim's Scepter.
COOLDOWN: 14 / 13 / 12 / 11
MANA COST: 110 / 120 / 130 / 140
STUN DURATION: 1.9 / 2 / 2.1 / 2.2
RANGE: 350 / 450 / 550 / 650
SCEPTER RANGE: 700 / 900 / 1100 / 1300
Sand Storm
Ability: No Target, Channeled Damage: Magical
CHANNELED - Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends.
COOLDOWN: 34 / 26 / 18 / 10
MANA COST: 60 / 50 / 40 / 30
INVISIBILITY DELAY: 0.9 / 1.1 / 1.3 / 1.5
RADIUS: 525
SAND STORM DAMAGE: 40 / 60 / 80 / 100
Caustic Finale
Ability: Passive Damage: Magical
Sand King's attacks inject a venom that causes enemy units to violently explode when its timer expires, or when the unit dies, damaging and slowing nearby enemies. Deals less damage if its timer expires.
EXPLODE RADIUS: 400
EXPLODE DEATH DAMAGE: 90 / 130 / 170 / 220
EXPLODE TIMER DAMAGE: 20 / 50 / 80 / 110
EXPLODE TIMER: 6.0
%MOVE SLOW: -15 / -20 / -25 / -30
SLOW DURATION: 3.0
Ability:
Ability:
Epicenter
Ability: Channeled, No Target Damage: Magical
CHANNELED - After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.
COOLDOWN: 120 / 110 / 100
MANA COST: 150 / 225 / 300
PULSES: 6 / 8 / 10
DAMAGE PER PULSE: 110 / 110 / 110
%MOVEMENT SLOW: -30 / -30 / -30
ATTACK SLOW: -30
SLOW DURATION: 3

Patch History

6.80 Sand Storm radius rescaled from 275/325/375/525 to 525
6.79 Sand Storm dps increased from 20/40/60/80 to 25/50/75/100
6.79 Epicenter attack speed slow is now same as movement speed slow (10%->30%)
6.78 Invisibility fade delay when exiting Sand Storm improved from 0.3/0.6/0.9/1.5 to 1.5
6.78 Sand Storm now has a smoother damage interval (1->0.5, total damage is the same)
6.73 Caustic Finale buff duration increased from 2 to 8 seconds
6.73 Epicenter's slow is no longer blocked by magic immunity
6.72 Armor increased by 1
6.71 Burrowstrike manacost rescaled from 140 to 110/120/130/140
6.70 Strength gain from 2.3 to 2.6
6.70 Caustic Finale buff duration from 0.25 to 2 seconds
6.69 Epicenter (Aghanim's version) now gives one more pulse
6.68 Armor increased by 1
6.63 Sand Storm cooldown from 40/35/30/25 to 40/30/20/10
6.60 Added Sand King to Aghanim's Scepter.
6.55 Increased Sand King's armor a bit
6.52 Lowered Sand King's base armor
6.50 Improved Sand Storm
6.50 Reduced the slow on Epicenter