Radiant
21 + 1.8
14 + 1.6
25 + 2.4
Movement Speed 290
Turn Rate 0.7
Day/Night Sight Range 1800/800
Attack Range 550
Missile Speed 1125
Attack Point 0.4
Base Attack Time 1.7
Level 1 16 25
Health 620 1200 1880
Mana 375 831 1299
Min Damage 44 82 121
Max Damage 54 92 131
Armor 0.96 4.6 9.08
Attacks / Second 0.67 0.82 1.01
Level Talents
10 +200 Health+60 Damage
15 +100 Cast Range-45 Fade Bolt Hero Attack
20 +5% Null Field+300 Telekinesis Land Distance
25 -15s Telekinesis Cooldown+75% Spell Amp For Stolen Spells
Bio

Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer's circle, a sense of community has never guaranteed competitive courtesy.

Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.

Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.

When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.

Telekinesis
Ability: Target Unit
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
COOLDOWN: 28 / 26 / 24 / 22
MANA COST: 125
LIFT DURATION: 1.1 / 1.5 / 1.9 / 2.3
STUN DURATION: 1 / 1.25 / 1.5 / 1.75
IMPACT RADIUS: 325 / 325 / 325 / 325
MAX THROW DISTANCE: 375 / 375 / 375 / 375
CAST RANGE: 550 / 575 / 600 / 625
Fade Bolt
Ability: Target Unit Damage: Magical
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
COOLDOWN: 16 / 14 / 12 / 10
MANA COST: 120 / 130 / 140 / 150
DAMAGE: 80 / 160 / 240 / 320
%JUMP REDUCTION: 8
HERO DAMAGE REDUCTION: 20 / 25 / 30 / 35
CREEP DAMAGE REDUCTION: 10 / 13 / 15 / 17
DEBUFF DURATION: 10 / 10 / 10 / 10
Null Field
Ability: No Target
Rubick's mastery of the arcane creates an aura that nullifies nearby enemy senses or increases his own. Can be toggled offensively or defensively to reduce enemy magic resistance or increase allied magic resistance.
COOLDOWN: 30
%MAGIC RESISTANCE: 10 / 14 / 18 / 22
RADIUS: 1200
Stolen Spell
Ability: Passive
Spells acquired with Spell Steal will replace this slot.
Stolen Spell
Ability: Passive
Spells acquired with Spell Steal will replace this slot.
Spell Steal
Ability: Target Unit
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.

Upgradable by Aghanim's Scepter.
COOLDOWN: 20 / 18 / 16
MANA COST: 25 / 25 / 25
DURATION: 180 / 240 / 300
SCEPTER COOLDOWN: 2
Telekinesis Land
Ability: Target Point
Chooses the location the target will land when Telekinesis finishes.
Ability:
Ability:
Ability:

Patch History

6.83 Fade Bolt mana cost from 150 to 120/130/140/150
6.83 Scepter Spell Steal cooldown reduced from 5 to 2
6.79 Telekinesis cooldown increased from 18 to 22
6.79 Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
6.79 Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade
6.76 Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280
6.75 Movement speed decreased from 300 to 290
6.75 Fade Bolt bounce AoE decreased from 500 to 440
6.73 Fade Bolt manacost increased from 90/95/100/105 to 150
6.73 Fade Bolt cd rescaled from 10 to 16/14/12/10
6.73 Telekinesis manacost decreased from 160 to 120
6.72c Fade Bolt bounce AoE reduced from 600 to 500
6.72 New hero