Radiant
26 + 3.2
13 + 2.3
17 + 1.3
Movement Speed 310
Turn Rate 0.6
Day/Night Sight Range 1800/800
Attack Range 150
Missile Speed
Attack Point 0.33
Base Attack Time 1.7
Level 1 16 25
Health 720 1720 2640
Mana 279 531 891
Min Damage 50 100 146
Max Damage 52 102 148
Armor 0.82 5.86 11.32
Attacks / Second 0.66 0.88 1.11
Level Talents
10 +5 Armor+20 Movement Speed
15 +15 Strength+30 Battery Assault Damage
20 +20% Magic Resistance+125 Rocket Flare Damage
25 Rocket Flare True Sight-0.3s Battery Assault Interval
Bio

Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. \"Your new trade is battle,\" his dying father told him as the village of their ancestors lay in charred and smoking ruins.

It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices, a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!

Battery Assault
Ability: No Target Damage: Magical
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
COOLDOWN: 32 / 28 / 24 / 20
MANA COST: 100
RADIUS: 275 / 275 / 275 / 275
DURATION: 10.5 / 10.5 / 10.5 / 10.5
INTERVAL: 0.7 / 0.7 / 0.7 / 0.7
Power Cogs
Ability: No Target Damage: Magical
Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemy attacks, but Clockwerk can destroy them with just one.
COOLDOWN: 15
MANA COST: 80
DURATION: 5 / 6 / 7 / 8
MANA/HEALTH DRAIN: 50 / 100 / 150 / 200
ATTACKS REQUIRED: 2
Rocket Flare
Ability: Target Point Damage: Magical
Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds.
COOLDOWN: 20 / 18 / 16 / 14
MANA COST: 50
RADIUS: 600
Ability:
Ability:
Hookshot
Ability: Target Point Damage: Magical
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are damaged and stunned.

Upgradable by Aghanim's Scepter.
COOLDOWN: 70 / 55 / 40
MANA COST: 150 / 150 / 150
STUN DURATION: 1 / 1.5 / 2
RANGE: 2000 / 2500 / 3000
DAMAGE: 75 / 175 / 275
SCEPTER COOLDOWN: 12 / 12 / 12

Patch History

6.83 Battery Assault damage increased from 15/35/55/75 to 20/40/60/80
6.82 Hookshot now pulls Clockwerk to neutral creeps normally like any unit
6.80 Hits required to kill Power Cogs rescaled from 3 to 2/2/2/3
6.79 Units knocked back by Power Cogs destroy trees in 100 AoE around where they land
6.78 Power Cogs no longer knock back magic immune units
6.77 Agility growth increased from 1.2 to 2.3
6.76 Hookshot now pulls Clockwerk to allies instead of getting blocked by them
6.76 Hookshot Aghanim's upgraded cooldown decreased from 15 to 12
6.75 Strength growth increased from 2.4 to 2.7
6.75 Battery Assault damage interval improved from 0.75 to 0.7
6.75 Power Cogs damage and mana drain increased from 60/90/120/150 to 80/120/160/200
6.75 Power Cogs duration increased from 3/4/5/6 to 5/6/7/8
6.75 Fixed Power Cogs not triggering and burning mana/hp when someone Force Staffs over it
6.74 Power Cogs HP/Mana drain increased from 55/70/85/100 to 60/90/120/150
6.72 Armor reduced by 1
6.69 Movement speed increased from 310 to 315
6.68 Armor increased by 1
6.68 Battery Assault damage increased from 10/30/50/70 to 15/35/55/75
6.68 Hookshot cooldown rescaled from 80/60/40 to 70/55/40
6.67 Power Cogs unit trapping code improved a little bit
6.67 Hookshot Scepter CD from 20 to 15
6.66 Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14
6.64 Armor decreased by 1
6.63 Rocket Flare vision reduced from 5/10/15/20 to 10 seconds
6.63 Battery Assault damage reduced from 20/40/60/80 to 10/30/50/70
6.60 Added Clockwerk Goblin to Aghanim's Scepter.
6.57 Increased the bounty on Power Cogs a little bit
6.67 Decreased Clockwerk's Intelligence gain slightly
6.67 Increased Hookshot manacost from 125 to 150
6.55 Nerfed the duration on Battery Assault
6.65 Increased Hookshot cooldown
6.54 Lowered Clockwerk's strength gain
6.54 Lowered early damage on Rocket Flare
6.54 Minor reduction to Clockwerk's base armor
6.53 New Hero