Movement Speed | 280 |
Turn Rate | 1 |
Day/Night Sight Range | 1800/800 |
Attack Range | 500 |
Missile Speed | 1100 |
Attack Point | 0.35 |
Base Attack Time | 1.7 |
Level | 1 | 16 | 25 |
---|---|---|---|
Health | 580 | 1580 | 2500 |
Mana | 291 | 639 | 1047 |
Min Damage | 45 | 95 | 141 |
Max Damage | 55 | 105 | 151 |
Armor | -0.32 | 2.62 | 6.82 |
Attacks / Second | 0.66 | 0.79 | 0.96 |
Level | Talents | |
---|---|---|
10 | +90 Gold/Min | +8% Spell Amplification |
15 | +50 Fire Spirits DPS | +500 Health |
20 | +1400 Icarus Dive Cast Range | +1.25s Supernova Stun Duration |
25 | +3 Supernova Hit Count | +2% Max Health Sun Ray Damage |
Alone across an untouched darkness gleamed the Keeper's first sun, a singular point of conscious light fated to spread warmth into the empty void. Through aeons beyond count, this blinding beacon set to coalescing its incalculable energy before bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagate through supernova flame. So would this dazzling cycle of birth and rebirth repeat until all skies hewn of Titan toil deigned to twinkle and shine.
By this ageless crucible the star that mortals would come to call Phoenix collapsed into being, and like its ancestors was thrust into an endless cosmos to find a place among its stellar brethren. Yet curiosity toward that which the dimming elders comfort in the darkness consumed the fledgling, and so over long cycles it inquired and studied. It learned that among worlds both whole and broken would soon stir a nexus of remarkable variety locked in an enduring conflict of cosmic consequence, a plane which would find itself in need of more influence than a dying sun's distant rays could provide. Thus this infant son of suns took terrestrial form, eagerly travelling to shine its warmth upon those who may need it most, and perhaps seize upon its solar destiny.
COOLDOWN: | 36 |
%HP COST: | 15 |
DIVE LENGTH: | 1400 |
BURN DURATION: | 4.0 |
DAMAGE PER SECOND: | 10 / 30 / 50 / 70 |
%MOVE SLOW: | -28 |
COOLDOWN: | 45 / 40 / 35 / 30 |
MANA COST: | 80 / 90 / 100 / 110 |
%HP COST: | 20 |
SPIRIT DURATION: | 20.0 |
RADIUS: | 175 / 175 / 175 / 175 |
BURN DURATION: | 4.0 |
ATTACK SPEED SLOW: | -80 / -100 / -120 / -140 |
DAMAGE PER SECOND: | 20 / 40 / 60 / 80 |
COOLDOWN: | 26 |
MANA COST: | 100 |
%HEALTH COST PER SECOND: | 6 |
BASE DAMAGE PER SECOND: | 14 / 20 / 26 / 32 |
%MAX DAMAGE: | 1.5 / 3.25 / 5 / 6.75 |
BASE HEAL PER SECOND: | 7 / 10 / 13 / 16 |
%MAX HEAL: | 0.625 / 1.25 / 1.875 / 2.5 |
DURATION: | 6 |
Upgradable by Aghanim's Scepter.
DISPEL TYPE: Strong Dispel
COOLDOWN: | 110 / 110 / 110 |
MANA COST: | 200 / 200 / 200 |
RADIUS: | 1300 |
DAMAGE PER SECOND: | 60 / 90 / 120 |
STUN DURATION: | 2 / 2.5 / 3 |
ATTACKS TO DESTROY: | 5 / 8 / 11 |
SCEPTER ATTACKS TO DESTROY: | 7 / 10 / 13 |
DURATION: | 6 |
SCEPTER CAST RANGE: | 500 |
%HP COST: | 20 |
SPIRIT DURATION: | 20 / 20 / 20 / 20 |
RADIUS: | 175 / 175 / 175 / 175 |
BURN DURATION: | 4.0 |
ATTACK SPEED SLOW: | -80 / -100 / -120 / -140 |
DAMAGE PER SECOND: | 20 / 40 / 60 / 80 |
Patch History
6.83 | Supernova attacks required to destroy increased from 5/7/10 to 5/8/11 |
6.82 | Added Aghanim's Scepter. |
6.81 | Icarus Dive cast point extended from 0.01 to 0.2 |
6.81 | Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70 |
6.81 | Fire Spirits health cost increased from 15% to 20% |
6.80 | Fire Spirits Attack Speed slow reduced from 150 to 80/100/120/140 |
6.80 | Fire Spirits DPS reduced from 20/40/60/80 to 15/35/55/75 |
6.80 | Icarus Dive is now interrupted if you are stunned during it |
6.79c | Added Phoenix in CM |
6.79 | Sun Ray HP cost increased from 4% of current HP to 6% |
6.78 | Sun Ray HP cost per second increased from 3% to 4% |
6.77 | Sun Ray max range decreased from 1600 to 1300 |
6.77 | Sun Ray base damage decreased from 16/24/32/40 to 15/20/25/30 |
6.77 | Sun Ray now ends if you are stunned or silenced |
6.76 | Sunray Reworked |
6.76 | Icarus Dive Reworked |
6.76 | Fire Spirits duration increased from 12.5 to 16 |
6.76 | Fire Spirits can now be cast while using Sunray |
6.76 | Fixed Supernova not working with Radiance aura (other auras work already) |
6.76 | Supernova level 3 hit requirement increased from 9 to 10 |
6.75b | Icarus Dive heal from 0.5/1.5/2.5/3.5% over 6 seconds to 0.75/2.25/3.75/5.25% over 4 seconds (same total heal, just faster) |
6.75 | Fire Spirits reworked |
6.75 | Icarus Dive reworked |
6.75 | Sunray reworked |
6.75 | Supernova now refreshes Phoenix's other skills (not items) if the sun survives |
6.75 | Phoenix base damage decreased by 6 |
6.75 | Phoenix base strength decreased by 2 |
6.75 | Phoenix base movement speed decreased from 290 to 285 |
6.73 | Fire Spirits now targets a location rather than a unit |
6.73 | Fire Spirits cooldown decreased from 35 to 30 |
6.73 | Fire Spirits projectile speed increased |
6.73 | Icarus Dive cooldown decreased from 30 to 25 |
6.73 | Sun Ray hp activation cost decreased from 25% to 20% |
6.73 | Sun Ray manacost rescaled from 35 to 10/20/30/40 |
6.73 | Fire Spirits heal amount decreased to 50% of damage |
6.72d | Sun Ray damage increased from 4% to 6% |
6.72d | Fire Spirits sub ability now launches all the spirits at once, rather than one at a time |
6.72d | Fire Spirits min/max numbers rebalanced |
6.72 | Sun Ray no longer slows |
6.72 | Icarus Dive no longer makes Phoenix spell immune. If he is disabled during it, he stops |
6.72 | Sun Ray turn rate slightly improved |
6.72 | Icarus Dive cooldown decreased from 40 to 30 |
6.72 | Sun Ray damage from 10/20/30/40 + 5% to 15/30/45/60 + 4% |
6.72 | Fire Spirits now trigger in the area around you and your target when you use Target Fire Spirits |
6.71 | Base strength reduced from 22 to 19 |
6.71 | Sunray activation manacost increased from 10 to 35 |
6.71 | Sunray slow from 14/20/26/32 to 10/16/22/28% |
6.71 | Reduced the duration Sunray slow lasts on you from 2 to 1 second |
6.70 | New hero |