Radiant
19 + 3.2
12 + 1.3
18 + 1.8
Movement Speed 280
Turn Rate 1
Day/Night Sight Range 1800/800
Attack Range 500
Missile Speed 1100
Attack Point 0.35
Base Attack Time 1.7
Level 1 16 25
Health 580 1580 2500
Mana 291 639 1047
Min Damage 45 95 141
Max Damage 55 105 151
Armor -0.32 2.62 6.82
Attacks / Second 0.66 0.79 0.96
Level Talents
10 +90 Gold/Min+8% Spell Amplification
15 +50 Fire Spirits DPS+500 Health
20 +1400 Icarus Dive Cast Range+1.25s Supernova Stun Duration
25 +3 Supernova Hit Count+2% Max Health Sun Ray Damage
Bio

Alone across an untouched darkness gleamed the Keeper's first sun, a singular point of conscious light fated to spread warmth into the empty void. Through aeons beyond count, this blinding beacon set to coalescing its incalculable energy before bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagate through supernova flame. So would this dazzling cycle of birth and rebirth repeat until all skies hewn of Titan toil deigned to twinkle and shine.

By this ageless crucible the star that mortals would come to call Phoenix collapsed into being, and like its ancestors was thrust into an endless cosmos to find a place among its stellar brethren. Yet curiosity toward that which the dimming elders comfort in the darkness consumed the fledgling, and so over long cycles it inquired and studied. It learned that among worlds both whole and broken would soon stir a nexus of remarkable variety locked in an enduring conflict of cosmic consequence, a plane which would find itself in need of more influence than a dying sun's distant rays could provide. Thus this infant son of suns took terrestrial form, eagerly travelling to shine its warmth upon those who may need it most, and perhaps seize upon its solar destiny.

Icarus Dive
Ability: Target Point Damage: Magical
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.
COOLDOWN: 36
%HP COST: 15
DIVE LENGTH: 1400
BURN DURATION: 4.0
DAMAGE PER SECOND: 10 / 30 / 50 / 70
%MOVE SLOW: -28
Fire Spirits
Ability: No Target Damage: Magical
Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
COOLDOWN: 45 / 40 / 35 / 30
MANA COST: 80 / 90 / 100 / 110
%HP COST: 20
SPIRIT DURATION: 20.0
RADIUS: 175 / 175 / 175 / 175
BURN DURATION: 4.0
ATTACK SPEED SLOW: -80 / -100 / -120 / -140
DAMAGE PER SECOND: 20 / 40 / 60 / 80
Sun Ray
Ability: Target Point Damage: Magical
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
COOLDOWN: 26
MANA COST: 100
%HEALTH COST PER SECOND: 6
BASE DAMAGE PER SECOND: 14 / 20 / 26 / 32
%MAX DAMAGE: 1.5 / 3.25 / 5 / 6.75
BASE HEAL PER SECOND: 7 / 10 / 13 / 16
%MAX HEAL: 0.625 / 1.25 / 1.875 / 2.5
DURATION: 6
Toggle Movement
Ability: No Target
Toggles slow forward movement during Sun Ray firing.
Ability:
Supernova
Ability: No Target Damage: Magical
The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities.

Upgradable by Aghanim's Scepter.

DISPEL TYPE: Strong Dispel
COOLDOWN: 110 / 110 / 110
MANA COST: 200 / 200 / 200
RADIUS: 1300
DAMAGE PER SECOND: 60 / 90 / 120
STUN DURATION: 2 / 2.5 / 3
ATTACKS TO DESTROY: 5 / 8 / 11
SCEPTER ATTACKS TO DESTROY: 7 / 10 / 13
DURATION: 6
SCEPTER CAST RANGE: 500
Launch Fire Spirit
Ability: Target Point Damage: Magical
Each fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced. Reveals the area it strikes for 1 second.
%HP COST: 20
SPIRIT DURATION: 20 / 20 / 20 / 20
RADIUS: 175 / 175 / 175 / 175
BURN DURATION: 4.0
ATTACK SPEED SLOW: -80 / -100 / -120 / -140
DAMAGE PER SECOND: 20 / 40 / 60 / 80
Stop Icarus Dive
Ability: No Target
Immediately cancels the dive.
Stop Sun Ray
Ability: No Target
Immediately stops the Sun Ray.

Patch History

6.83 Supernova attacks required to destroy increased from 5/7/10 to 5/8/11
6.82 Added Aghanim's Scepter.
6.81 Icarus Dive cast point extended from 0.01 to 0.2
6.81 Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
6.81 Fire Spirits health cost increased from 15% to 20%
6.80 Fire Spirits Attack Speed slow reduced from 150 to 80/100/120/140
6.80 Fire Spirits DPS reduced from 20/40/60/80 to 15/35/55/75
6.80 Icarus Dive is now interrupted if you are stunned during it
6.79c Added Phoenix in CM
6.79 Sun Ray HP cost increased from 4% of current HP to 6%
6.78 Sun Ray HP cost per second increased from 3% to 4%
6.77 Sun Ray max range decreased from 1600 to 1300
6.77 Sun Ray base damage decreased from 16/24/32/40 to 15/20/25/30
6.77 Sun Ray now ends if you are stunned or silenced
6.76 Sunray Reworked
6.76 Icarus Dive Reworked
6.76 Fire Spirits duration increased from 12.5 to 16
6.76 Fire Spirits can now be cast while using Sunray
6.76 Fixed Supernova not working with Radiance aura (other auras work already)
6.76 Supernova level 3 hit requirement increased from 9 to 10
6.75b Icarus Dive heal from 0.5/1.5/2.5/3.5% over 6 seconds to 0.75/2.25/3.75/5.25% over 4 seconds (same total heal, just faster)
6.75 Fire Spirits reworked
6.75 Icarus Dive reworked
6.75 Sunray reworked
6.75 Supernova now refreshes Phoenix's other skills (not items) if the sun survives
6.75 Phoenix base damage decreased by 6
6.75 Phoenix base strength decreased by 2
6.75 Phoenix base movement speed decreased from 290 to 285
6.73 Fire Spirits now targets a location rather than a unit
6.73 Fire Spirits cooldown decreased from 35 to 30
6.73 Fire Spirits projectile speed increased
6.73 Icarus Dive cooldown decreased from 30 to 25
6.73 Sun Ray hp activation cost decreased from 25% to 20%
6.73 Sun Ray manacost rescaled from 35 to 10/20/30/40
6.73 Fire Spirits heal amount decreased to 50% of damage
6.72d Sun Ray damage increased from 4% to 6%
6.72d Fire Spirits sub ability now launches all the spirits at once, rather than one at a time
6.72d Fire Spirits min/max numbers rebalanced
6.72 Sun Ray no longer slows
6.72 Icarus Dive no longer makes Phoenix spell immune. If he is disabled during it, he stops
6.72 Sun Ray turn rate slightly improved
6.72 Icarus Dive cooldown decreased from 40 to 30
6.72 Sun Ray damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%
6.72 Fire Spirits now trigger in the area around you and your target when you use Target Fire Spirits
6.71 Base strength reduced from 22 to 19
6.71 Sunray activation manacost increased from 10 to 35
6.71 Sunray slow from 14/20/26/32 to 10/16/22/28%
6.71 Reduced the duration Sunray slow lasts on you from 2 to 1 second
6.70 New hero