Movement Speed | 285 |
Turn Rate | 0.6 |
Day/Night Sight Range | 1800/800 |
Attack Range | 150 |
Missile Speed | — |
Attack Point | 0.5 |
Base Attack Time | 1.7 |
Level | 1 | 16 | 25 |
---|---|---|---|
Health | 580 | 1220 | 1940 |
Mana | 303 | 687 | 1119 |
Min Damage | 51 | 95 | 138 |
Max Damage | 73 | 117 | 160 |
Armor | 4.06 | 10.22 | 16.24 |
Attacks / Second | 0.76 | 1.02 | 1.27 |
Level | Talents | |
---|---|---|
10 | 10% Evasion | +20 Attack Speed |
15 | +250 Health | +125 Spirit Lance Damage |
20 | +500 Phantom Rush Range | +4 Max Juxtapose Illusions |
25 | -6s Doppelganger CD | +30% Critical Strike (2x) |
The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing, and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed passed their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep. Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom.
Upgradable by Aghanim's Scepter.
COOLDOWN: | 7 / 7 / 7 / 7 |
MANA COST: | 125 / 130 / 135 / 140 |
LANCE DAMAGE: | 100 / 150 / 200 / 250 |
SLOW DURATION: | 3.25 |
%MOVEMENT SLOW: | -10 / -20 / -30 / -40 |
ILLUSION DURATION: | 2 / 4 / 6 / 8 |
%ILLUSION DAMAGE: | 20 |
%ILLUSION DAMAGE TAKEN: | 400 / 400 / 400 / 400 |
SCEPTER BOUNCE RADIUS: | 400 |
SCEPTER BOUNCES: | 5 |
DISPEL TYPE: Basic Dispel
COOLDOWN: | 25 / 20 / 15 / 10 |
MANA COST: | 50 |
TARGET AREA SIZE: | 325 |
ILLUSION GATHER RANGE: | 900 |
REAPPEAR DELAY: | 1.0 |
DOPPELGANGER DURATION: | 8.0 |
ILLUSION DURATION EXTENSION: | 2.0 |
COOLDOWN: | 16 / 12 / 8 / 4 |
MIN RUSH DISTANCE: | 250 |
MAX RUSH DISTANCE: | 600 / 700 / 800 / 900 |
BONUS AGILITY: | 6 / 14 / 22 / 30 |
MAX ILLUSIONS: | 6 / 8 / 10 |
%HERO TRIGGER CHANCE: | 40 / 45 / 50 |
%ILLUSION TRIGGER CHANCE: | 8 |
%ILLUSION DAMAGE: | 16 |
%ILLUSION DAMAGE TAKEN: | 600 |
Patch History
6.82c | Juxtapose max illusions reduced from 6/8/10 to 5/7/9 |
6.82 | Reworked |
6.79 | Spirit Lance is now dodgeable |
6.78 | Spirit Lance, Dopplewalk, Juxtapose and Phantom Edge illusions damage dealt decreased from 25% to 20% |
6.76 | Collision size decreased from 24 to 8 |
6.75 | Agility growth increased from 2.8 to 4.2 |
6.75 | Spirit Lance slow duration increased from 3 to 3.25 seconds |
6.73 | Doppelwalk movement bonus increased from 10 to 15% |
6.73 | Juxtapose illusions cap increased from 2/3/4/5 to 2/4/6/8 |
6.72c | Juxtapose rebalanced to have a 12% creation chance at all levels with a max of /3/4/5 illusions |
6.72c | Base HP regeneration increased to 0.75 |
6.69 | Strength growth reduced from 2.0 to 1.7 |
6.67 | Juxtapose illusions now take 450% extra damage (up from 400%) |
6.63 | Juxtapose image lifetime increased from 15 to 20 seconds |
6.55 | Increased Spirit Lance cast range a bit |
6.54 | Various changes to Phantom Lancer and Spirit Lance |
6.54 | Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it |
6.52 | Improved initial AI on Dopplewalk image to make it less obvious when it's created |
6.51 | Changed Phantom Edge's secondary ability from evasion to magic resistance |
6.50 | Increased Phantom Lancer's Strength gain |