Radiant
19 + 2
29 + 2.8
19 + 2
Movement Speed 285
Turn Rate 0.6
Day/Night Sight Range 1800/800
Attack Range 150
Missile Speed
Attack Point 0.5
Base Attack Time 1.7
Level 1 16 25
Health 580 1220 1940
Mana 303 687 1119
Min Damage 51 95 138
Max Damage 73 117 160
Armor 4.06 10.22 16.24
Attacks / Second 0.76 1.02 1.27
Level Talents
10 10% Evasion+20 Attack Speed
15 +250 Health+125 Spirit Lance Damage
20 +500 Phantom Rush Range+4 Max Juxtapose Illusions
25 -6s Doppelganger CD+30% Critical Strike (2x)
Bio

The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing, and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed passed their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep. Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom.

Spirit Lance
Ability: Target Unit Damage: Magical
Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.

Upgradable by Aghanim's Scepter.
COOLDOWN: 7 / 7 / 7 / 7
MANA COST: 125 / 130 / 135 / 140
LANCE DAMAGE: 100 / 150 / 200 / 250
SLOW DURATION: 3.25
%MOVEMENT SLOW: -10 / -20 / -30 / -40
ILLUSION DURATION: 2 / 4 / 6 / 8
%ILLUSION DAMAGE: 20
%ILLUSION DAMAGE TAKEN: 400 / 400 / 400 / 400
SCEPTER BOUNCE RADIUS: 400
SCEPTER BOUNCES: 5
Doppelganger
Ability: Target Point
Phantom Lancer briefly vanishes from the battlefield. After 1.0 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. Extends duration of all illusions. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 600% damage and deals 20% damage.

DISPEL TYPE: Basic Dispel
COOLDOWN: 25 / 20 / 15 / 10
MANA COST: 50
TARGET AREA SIZE: 325
ILLUSION GATHER RANGE: 900
REAPPEAR DELAY: 1.0
DOPPELGANGER DURATION: 8.0
ILLUSION DURATION EXTENSION: 2.0
Phantom Rush
Ability: No Target, Toggle
When targetting an enemy for an attack, Phantom Lancer quickly charges into range, gaining a temporary agility boost upon reaching the target. Phantom Lancer's illusions also have this ability.
COOLDOWN: 16 / 12 / 8 / 4
MIN RUSH DISTANCE: 250
MAX RUSH DISTANCE: 600 / 700 / 800 / 900
BONUS AGILITY: 6 / 14 / 22 / 30
Ability:
Ability:
Juxtapose
Ability: Passive
Phantom Lancer has a chance to fracture his presence, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds.
MAX ILLUSIONS: 6 / 8 / 10
%HERO TRIGGER CHANCE: 40 / 45 / 50
%ILLUSION TRIGGER CHANCE: 8
%ILLUSION DAMAGE: 16
%ILLUSION DAMAGE TAKEN: 600

Patch History

6.82c Juxtapose max illusions reduced from 6/8/10 to 5/7/9
6.82 Reworked
6.79 Spirit Lance is now dodgeable
6.78 Spirit Lance, Dopplewalk, Juxtapose and Phantom Edge illusions damage dealt decreased from 25% to 20%
6.76 Collision size decreased from 24 to 8
6.75 Agility growth increased from 2.8 to 4.2
6.75 Spirit Lance slow duration increased from 3 to 3.25 seconds
6.73 Doppelwalk movement bonus increased from 10 to 15%
6.73 Juxtapose illusions cap increased from 2/3/4/5 to 2/4/6/8
6.72c Juxtapose rebalanced to have a 12% creation chance at all levels with a max of /3/4/5 illusions
6.72c Base HP regeneration increased to 0.75
6.69 Strength growth reduced from 2.0 to 1.7
6.67 Juxtapose illusions now take 450% extra damage (up from 400%)
6.63 Juxtapose image lifetime increased from 15 to 20 seconds
6.55 Increased Spirit Lance cast range a bit
6.54 Various changes to Phantom Lancer and Spirit Lance
6.54 Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it
6.52 Improved initial AI on Dopplewalk image to make it less obvious when it's created
6.51 Changed Phantom Edge's secondary ability from evasion to magic resistance
6.50 Increased Phantom Lancer's Strength gain