 
                 
                    Radiant
                                     
                
                    17 + 2.5
                
             
                
                    18 + 2.8
                
             
                
                    16 + 1.9
                
            | Movement Speed | 305 | 
| Turn Rate | 1 | 
| Day/Night Sight Range | 1800/800 | 
| Attack Range | 150 | 
| Missile Speed | — | 
| Attack Point | 0.33 | 
| Base Attack Time | 1.7 | 
| Level | 1 | 16 | 25 | 
|---|---|---|---|
| Health | 540 | 1320 | 2140 | 
| Mana | 267 | 627 | 1047 | 
| Min Damage | 47 | 91 | 134 | 
| Max Damage | 53 | 97 | 140 | 
| Armor | 3.52 | 9.68 | 15.7 | 
| Attacks / Second | 0.69 | 0.95 | 1.21 | 
| Level | Talents | |
|---|---|---|
| 10 | +1.5 Mana Regen | +25 Movement Speed | 
| 15 | 2s Shield Crash CD in Ball | +2s Rolling Thunder Duration | 
| 20 | +40 Swashbuckle Damage | +20 Strength | 
| 25 | -3s Swashbuckle Cooldown | -35s Rolling Thunder Cooldown | 
Bio
                The men and women that make up the Nivan Gallants live a life of swordplay, chandelier swinging, and tawdry romance. And while all adhere to their creed that “A life of adventure is the only life worth living,” the exploits of Donté Panlin still manage to raise the eyebrows of even the most hedonistic of swordsmen.
There is no monster he won’t slay. No creature he won’t woo. No tyrant he won’t stand against. And no noble immune to his silver tongue.
Swashbuckle
          
            Ability: Target Point            Damage: Physical          
          
Vector Targeted. Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes.
Heartpiercer has a chance to activate from this damage.
          Heartpiercer has a chance to activate from this damage.
| COOLDOWN: | 20 / 16 / 12 / 8 | 
| MANA COST: | 80 / 90 / 100 / 110 | 
| DASH RANGE: | 1000 | 
| SLASH RANGE: | 900 | 
| DAMAGE PER STRIKE: | 24 / 42 / 60 / 78 | 
| SLASH WIDTH: | 125 | 
| STRIKES: | 4 | 
Shield Crash
          
            Ability: No Target            Damage: Magical          
          
Pangolier jumps in the air and slams back to the ground, damaging all enemies in a radius. For each enemy hero hit, he gains a percentage of incoming damage reduction for a short time.
Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs.
          Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs.
| COOLDOWN: | 19 / 17 / 15 / 13 | 
| MANA COST: | 90 / 100 / 110 / 120 | 
| DAMAGE: | 75 / 150 / 225 / 300 | 
| %REDUCTION PER HERO: | 9 / 12 / 15 / 18 | 
| REDUCTION DURATION: | 10.0 | 
Heartpiercer
          
            Ability: Passive                      
          
Pangolier reads his enemies perfectly, deftly slipping his blade past defenses. Each attack has a chance to negate enemy armor and slow the target for a duration, activating after a short delay.
          | %PIERCE CHANCE: | 15 | 
| DURATION: | 2 / 3 / 4 / 5 | 
| MOVE SLOW: | -35 / -40 / -45 / -50 | 
| DEBUFF DELAY: | 2.0 | 
            Ability:                       
          
            Ability:                       
          
Rolling Thunder
          
            Ability: No Target            Damage: Magical          
          
Pangolier curls into a magic-immune ball and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage and stunning them when they land. 
Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction.
DISPEL TYPE: Basic Dispel
          Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction.
DISPEL TYPE: Basic Dispel
| COOLDOWN: | 70 | 
| MANA COST: | 100 | 
| TRANSFORM TIME: | 1.2 | 
| ROLL SPEED: | 600.0 | 
| RADIUS: | 150 | 
| STUN DURATION: | 1 / 1.25 / 1.5 | 
| KNOCKBACK DISTANCE: | 150 | 
| DURATION: | 8.0 | 
Stop Rolling
          
            Ability: No Target                      
          
Halt!