Movement Speed | 285 |
Turn Rate | 0.5 |
Day/Night Sight Range | 800/1800 |
Attack Range | 150 |
Missile Speed | — |
Attack Point | 0.55 |
Base Attack Time | 1.7 |
Level | 1 | 16 | 25 |
---|---|---|---|
Health | 660 | 1620 | 2540 |
Mana | 231 | 543 | 927 |
Min Damage | 61 | 109 | 155 |
Max Damage | 65 | 113 | 159 |
Armor | 4.52 | 9.42 | 14.88 |
Attacks / Second | 0.69 | 0.9 | 1.13 |
Level | Talents | |
---|---|---|
10 | +200 Health | +200 Mana |
15 | +15 Strength | +150 Cast Range |
20 | +45 Movement Speed | +50 Damage |
25 | +140 Hunter In The Night Attack Speed | -8s Crippling Fear Cooldown |
Of the Night Stalker, there is no history, only stories. There are ancient tales woven into the lore of every race and every culture, of an impossible time before sunlight and daytime, when night reigned alone and the world was covered with the creatures of darkness—creatures like Balanar the Night Stalker.
It is said that on the dawn of the First Day, all the night creatures perished. All, that is, save one. Evil's embodiment, Night Stalker delights in his malevolence. He created the primal role of the Night Terror, the Boogeyman, and as long as there have been younglings, his is the specter summoned to terrify them. This is a role he relishes; nor are these empty theatrics. He does indeed stalk the unwary, the defenseless, those who have strayed beyond the lighted paths or denied the warnings of their communities. Night Stalker serves as living proof that every child's worst nightmare....is true.
COOLDOWN: | 11 / 10 / 9 / 8 |
MANA COST: | 80 / 90 / 100 / 110 |
DAY DURATION: | 1.25 |
NIGHT DURATION: | 2.5 / 3 / 3.5 / 4 |
%MOVE SLOW: | -50 / -50 / -50 / -50 |
ATTACK SLOW: | -50 / -50 / -50 / -50 |
COOLDOWN: | 24 / 20 / 16 / 12 |
MANA COST: | 50 |
DAY DURATION: | 3 / 3 / 3 / 3 |
NIGHT DURATION: | 5 / 6 / 7 / 8 |
%DAY CHANCE TO MISS: | 10 / 10 / 10 / 10 |
%NIGHT CHANCE TO MISS: | 50 |
COOLDOWN: | 30 / 26 / 22 / 18 |
MANA COST: | 80 |
%MOVE SPEED: | 20 / 25 / 30 / 35 |
ATTACK SPEED: | 30 / 50 / 70 / 90 |
Upgradable by Aghanim's Scepter.
COOLDOWN: | 160 / 120 / 80 |
DURATION: | 40.0 |
VISION REDUCTION: | -25 |
Patch History
6.83 | Base attack damage increased by 4 |
6.83 | Crippling Fear mana cost reduced from 90 to 50 |
6.83 | Darkness now sets all enemy vision to a maximum of 675, instead of reducing it by 25% |
6.83 | Darkness no longer pauses the day/night timer |
6.83 | Darkness duration from 40/60/80 to 50 |
6.83 | Darkness cooldown reduced from 180/150/120 to 160/120/80 |
6.82 | Hunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90 |
6.82 | Darkness duration increased from 25/50/80 to 40/60/80 |
6.81 | Darkness now also affects the vision of buildings |
6.80 | Crippling Fear's night miss chance increased from 40 to 50% |
6.79 | Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and wards) |
6.78 | Hunter in the Night attack speed rescaled from 30/45/60/75 to 45/55/65/75 (MS remains 20/25/30/35) |
6.72 | Hunter in the Night attack speed bonus rescaled from 20/35/55/75 to 30/45/60/75 |
6.72 | Hunter in the Night movement bonus rescaled from 15/20/30/35 to 20/25/30/35% |
6.68 | Base damage increased by 10 |
6.68 | Crippling Fear's miss chance from 10/20/30/40% to 40% |
6.65 | Void manacost decreased from 90/112/130/145 to 80/90/100/110 |
6.64 | Darkness cooldown reduced from 240/180/125 to 180/150/120 |
6.63 | Void now slows for 2 seconds during daytime |
6.61 | Improved Intelligence growth from 1.25 to 1.6 |
6.60 | Added Nightstalker to Aghanim's Scepter. |
6.55 | Improved how the manacost scales on Crippling Fear |