Movement Speed | 315 |
Turn Rate | 0.5 |
Day/Night Sight Range | 1800/800 |
Attack Range | 550 |
Missile Speed | 900 |
Attack Point | 0.46 |
Base Attack Time | 1.7 |
Level | 1 | 16 | 25 |
---|---|---|---|
Health | 600 | 1180 | 1880 |
Mana | 267 | 867 | 1443 |
Min Damage | 42 | 92 | 140 |
Max Damage | 51 | 101 | 149 |
Armor | 1.1 | 5.58 | 10.62 |
Attacks / Second | 0.68 | 0.86 | 1.08 |
Level | Talents | |
---|---|---|
10 | +200 Health | +25 Movement Speed |
15 | +120 Damage | -4s Frost Blast Cooldown |
20 | +175 Cast Range | +180 Gold/Min |
25 | Ice Armor Provides +30 HP Regen | Attacks Apply 40% MS and AS Slow |
In life, the frost-mage Ethreain (not yet a Lich) had used the threat of destructive ice to enslave entire kingdoms. His subjects, aided by a few desperate magicians, eventually grew bold enough to ambush him. Armed with enough charmed rope to bind him forever, they tied the frost mage to adamant weights and dropped him in a pool known chiefly for being bottomless. It wasn't. He only fell for a year or so before an outcrop snagged him. There he rested, dead but undecaying, until the geomancer Anhil thought to verify the legend of the supposedly bottomless Black Pool. Anhil's plumbline snarled with the ropes that bound the drowned magician, and up he hauled an unexpected prize. Thinking that by rendering the dead undead, he could question the Lich about the properties of the pool, he removed the bindings and commenced a simple rite of resurrection. Even the descendants of Ethreain's enemies were long forgotten by time, so there were none to warn Anhil against imprudence. But he learned the error of his judgment almost immediately, as Lich threw off the shackles and consumed him.
COOLDOWN: | 7 |
MANA COST: | 125 / 150 / 170 / 190 |
RADIUS: | 200 / 200 / 200 / 200 |
%MOVEMENT SLOW: | -30 |
ATTACK SLOW: | -30 |
AREA DAMAGE: | 75 / 100 / 125 / 150 |
COOLDOWN: | 5 / 5 / 5 / 5 |
MANA COST: | 50 / 50 / 50 / 50 |
ALLY ARMOR BONUS: | 4 / 6 / 8 / 10 |
SLOW DURATION: | 2 / 2 / 2 / 2 |
%ENEMY MOVE SLOW: | -8 / -16 / -24 / -32 |
ENEMY ATTACK SLOW: | -8 / -16 / -24 / -32 |
COOLDOWN: | 60 / 46 / 32 / 18 |
%HEALTH CONVERSION: | 55 / 70 / 85 / 100 |
Upgradable by Aghanim's Scepter.
COOLDOWN: | 100 / 80 / 60 |
MANA COST: | 200 / 325 / 500 |
DAMAGE EACH BOUNCE: | 300 / 400 / 500 |
BOUNCES: | 10 / 10 / 10 |
BOUNCE RANGE: | 600 |
%MOVEMENT SLOW: | -65 |
ATTACK SLOW: | -65 |
SLOW DURATION: | 2.5 |
SCEPTER DAMAGE: | 400 / 500 / 600 |
Patch History
6.83 | Chain Frost cooldown from 145/115/60 to 120/90/60 |
6.82 | Ice Armor now slows ranged heroes for the full amount (instead of half) |
6.82 | Ice Armor can now be cast on Spell Immune allies |
6.81 | Frost Armor can now be cast on buildings |
6.81 | Aghanim's Scepter Chain Frost no longer has a bounce limit |
6.79 | Frost Armor has half effect against ranged heroes (used to have none) |
6.79 | Frost Armor slow now stacks with the slow from Frost Nova |
6.79 | Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20 |
6.79 | Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70% |
6.79 | Sacrifice no longer denies enemy XP |
6.79 | Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty) |
6.78 | Chainfrost bounce count increased from 7 to 10 |
6.75 | Frost Nova cooldown decreased from 9.25/9.25/9.25/8 to 8 |
6.72 | Dark Ritual cooldown rescaled from 30/27/24/21 to 35/30/25/20 |
6.70 | Dark Ritual cooldown reduced from 55/50/45/40 to 30/27/24/21 |
6.70 | Frost Armor manacost increased from 25 to 50 |
6.70 | Frost Armor armor reduced from 3/6/9/12 to 3/5/7/9 |
6.70 | Frost Nova primary target damage increased from 50/100/125/175 to 50/100/150/200 |
6.68 | Movement speed increased by 10 |
6.68 | Starting damage rescaled from 37-56 to 42-51 |
6.67 | Frost Nova's Level 4 cooldown from 9.25 to 8 |
6.63 | Movement speed increased by 10 |
6.50 | Added an extra bounce to Chain Frost |
6.49 | Increased Lich attack range from 500 to 550 |