Dire
18 + 2.2
14 + 1.9
14 + 4
Movement Speed 280
Turn Rate 0.5
Day/Night Sight Range 1800/800
Attack Range 600
Missile Speed 900
Attack Point 0.4
Base Attack Time 1.7
Level 1 16 25
Health 560 1260 2000
Mana 243 987 1635
Min Damage 35 97 151
Max Damage 41 103 157
Armor 0.96 5.16 10.06
Attacks / Second 0.67 0.85 1.06
Level Talents
10 +1.25s Tornado Lift Time+30 Chaos Meteor Contact Damage
15 +1 Forged Spirit Summoned-12s Cold Snap Cooldown
20 Cataclysm+35 Alacrity Damage/Speed
25 Radial Deafening Blast-16s Tornado Cooldown
Bio

In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells—four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one—with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap—a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms). Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.

Quas
Ability: No Target
Allows manipulation of ice elements. Each Quas instance provides increased health regeneration.
HP REGEN PER INSTANCE: 1 / 3 / 5 / 7 / 9 / 11 / 13
Wex
Ability: No Target
Allows manipulation of storm elements. Each Wex instance provides increased attack speed and movement speed.
ATTACK SPEED PER INSTANCE: 2 / 4 / 6 / 8 / 10 / 12 / 14
%MOVE SPEED PER INSTANCE: 1 / 2 / 3 / 4 / 5 / 6 / 7
Exort
Ability: No Target
Allows manipulation of fire elements. Each Exort instance provides increased attack damage.
DAMAGE PER INSTANCE: 4 / 8 / 12 / 16 / 20 / 24 / 28
Invoked Spell
Ability: Passive
Casting Invoke will replace this slot with one of ten unique spells based on Invoker's currently active Quas, Wex, and Exort buffs.
Invoked Spell
Ability: Passive
Casting Invoke will replace this slot with one of ten unique spells based on Invoker's currently active Quas, Wex, and Exort buffs.
Invoke
Ability: No Target
Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Click the help button to see the list of possible spells.

Upgradable by Aghanim's Scepter.
COOLDOWN: 6
MAX SPELLS: 2
SCEPTER COOLDOWN: 2.0
Cold Snap
Ability: Target Unit Damage: Magical
Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.
COOLDOWN: 20
MANA COST: 100
COLD SNAP DURATION (QUAS):
3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5
FREEZE DURATION: 0.4
FREEZE COOLDOWN (QUAS): 0.77 / 0.74 / 0.71 / 0.69 / 0.66 / 0.63 / 0.6 / 0.57
FREEZE DAMAGE (QUAS): 7 / 14 / 21 / 28 / 35 / 42 / 49 / 56
Ghost Walk
Ability: No Target
Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.
COOLDOWN: 45
MANA COST: 200
DURATION: 100.0
RADIUS: 400
%ENEMY SLOW (QUAS):
-20 / -25 / -30 / -35 / -40 / -45 / -50 / -55
%SELF SPEED (WEX):
30 / 20 / 10 / 0 / 10 / 20 / 30 / 40
Tornado
Ability: Target Point Damage: Magical
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex.

DISPEL TYPE: Basic Dispel
COOLDOWN: 30
MANA COST: 150
TRAVEL DISTANCE (WEX):
800 / 1200 / 1600 / 2000 / 2400 / 2800 / 3200 / 3600
RADIUS: 200
LIFT TIME (QUAS):
0.8 / 1.1 / 1.4 / 1.7 / 2 / 2.3 / 2.6 / 2.9
BASE DAMAGE: 70.0
ADDED DAMAGE (WEX): 45 / 90 / 135 / 180 / 225 / 270 / 315 / 360
E.M.P.
Ability: Target Point Damage: Magical
Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 50% of the mana drained.
COOLDOWN: 30
MANA COST: 125
CHARGE TIME: 2.9
RADIUS: 675
MAX MANA BURNED (WEX):
100 / 175 / 250 / 325 / 400 / 475 / 550 / 625
%BURN DAMAGE: 60
Alacrity
Ability: Target Unit
Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.
COOLDOWN: 17
MANA COST: 60
BONUS ATTACK SPEED (WEX):
10 / 25 / 40 / 55 / 70 / 85 / 100 / 115
BONUS DAMAGE (EXORT):
10 / 25 / 40 / 55 / 70 / 85 / 100 / 115
DURATION: 9.0
Chaos Meteor
Ability: Target Point Damage: Magical
Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.
COOLDOWN: 55
MANA COST: 200
IMPACT DELAY: 1.3
RADIUS: 275
TRAVEL DISTANCE (WEX):
465 / 615 / 780 / 930 / 1095 / 1245 / 1410 / 1575
CONTACT DAMAGE TICK: 0.5
CONTACT DAMAGE (EXORT):
57.5 / 75 / 92.5 / 110 / 127.5 / 145 / 162.5 / 180
BURN DURATION: 3.0
BURN DAMAGE PER SECOND (EXORT):
11.5 / 15 / 18.5 / 22 / 25.5 / 29 / 32.5 / 36
Sun Strike
Ability: Target Point Damage: Pure
Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.
COOLDOWN: 25
MANA COST: 175
DELAY: 1.7
RADIUS: 175
DAMAGE (EXORT):
100 / 162.5 / 225 / 287.5 / 350 / 412.5 / 475 / 537.5
Forge Spirit
Ability: No Target
Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage, mana, and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes.
COOLDOWN: 30
MANA COST: 75
DAMAGE (EXORT):
22 / 32 / 42 / 52 / 62 / 72 / 82 / 92
MANA (EXORT):
100 / 150 / 200 / 250 / 300 / 350 / 400 / 450
ARMOR (EXORT):
0 / 1 / 2 / 3 / 4 / 5 / 6 / 7
ATTACK RANGE (QUAS):
300 / 365 / 430 / 495 / 560 / 625 / 690 / 755
HEALTH (QUAS):
300 / 400 / 500 / 600 / 700 / 800 / 900 / 1000
DURATION (QUAS):
20 / 30 / 40 / 50 / 60 / 70 / 80 / 90
Ice Wall
Ability: No Target Damage: Magical
Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.
COOLDOWN: 25
MANA COST: 175
WALL DURATION (QUAS):
3 / 4.5 / 6 / 7.5 / 9 / 10.5 / 12 / 13.5
%MOVEMENT SLOW (QUAS):
-20 / -40 / -60 / -80 / -100 / -120 / -140 / -160
SLOW DURATION: 2.0
DAMAGE PER SECOND (EXORT):
6 / 12 / 18 / 24 / 30 / 36 / 42 / 48
Deafening Blast
Ability: Target Point Damage: Magical
Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.
COOLDOWN: 40
MANA COST: 300
TRAVEL DISTANCE: 1000
DAMAGE (EXORT):
40 / 80 / 120 / 160 / 200 / 240 / 280 / 320
KNOCKBACK DURATION (QUAS):
0.25 / 0.5 / 0.75 / 1 / 1.25 / 1.5 / 1.75 / 2
DISARM DURATION (WEX):
1.25 / 2 / 2.75 / 3.5 / 4.25 / 5 / 5.75 / 6.5

Patch History

6.82 Tornado flying vision area reduced from 1200 to 600
6.82 Tornado damage from 2*Wex+Quas to 3*Wex
6.82 Alacrity is now properly dispellable
6.82 Chaos Meteor is now properly dispellable
6.82 Alacrity can now be cast on Spell Immune allies
6.81b Forged Spirits 33% magic resistance removed
6.81b Cold Snap damage reworked from the initial and secondary proc damage of 60/30 to 7xQuasLevel per proc
6.81 Ghost Walk slow no longer affects magic immune enemies
6.81 EMP delay increased from 2.6 to 2.9
6.80 Forge Spirits armor reduced from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6
6.80 Forge Spirits attack range reduced from 300->900 to 300->690
6.80 EMP burn increased from 100->400 to 100->550
6.80 EMP delay from 3.7->2 to 2.6
6.80 Alacrity manacost reduced from 75 to 45
6.80 Ghost Walk movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30
6.79 EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
6.79 Invoke Max Spells rescaled from 1/2/2/2 to 2
6.78 Alacrity manacost decreased from 100 to 75
6.78 Ghost Walk slow increased from 20/23/26/30/33/36/40 to 20/25/30/35/40/45/50
6.78 Ghost Walk cooldown decreased from 60 to 35
6.78 Tornado damage rescaled from 70+(Wex+Quas)*20 to 70+(2*Wex+Quas)*15
6.75 Invoker base damage decreased by 4
6.74 Chaos Meteor damage increased from 80+Exort*30 to 80+Exort*35
6.74 Chaos Meteor land time decreased from 1.5 to 1.3
6.74 Sun Strike damage type changed from Magical to Pure
6.74 Sun Strike now reveals the area it will hit before the damage impact
6.74 EMP can no longer hit Invulnerable/Tornadoed units
6.74 EMP cooldown increased from 25 to 30 seconds
6.74 Tornado cooldown increased from 25 to 30 seconds
6.74 Tornado Damage decreased from 77.5+(Wex+Quas)*23 to 70+(Wex+Quas)*20
6.72 No longer gets interrupted by casting orbs or invoke
6.72 Alacrity can now target mechanical units
6.72 Base damage reduced by 5
6.72 Alacrity manacost increased from 50 to 100
6.72 Alacrity bonus damage & attack speed decreased from 30->90 to 20->80
6.72 Cold Snap now requires a minimum of 10 damage before it triggers
6.72 Ice Wall no longer affects magic immune units
6.71 Cold Snap no longer triggers on self damage
6.70 Sun Strike kills now give XP to Invoker
6.69 Invoker now gains attribute points for each orb he levels
6.68 Strength gain increased from 1.4 to 1.7
6.66 Invoke cd from 30/25/12/5 cd to 22/17/12/5
6.66 Invoke manacost from 20/50/80/110 to 20/40/60/80
6.66 Alacrity bonus damage increased from 20-80 to 30-90
6.66 Alacrity duration increased from 8 to 9
6.66 Chaos Meteor damage improved
6.66 Cold Snap now applies an initial ministun on cast
6.66 Forged Spirits Armor is now based on Exort and Range is now based on Quas
6.66 Ghost Walk manacost reduced from 300 to 200
6.66 Ghost Walk slow rescaled from 10-40% to 20-40%
6.66 Ice Wall manacost increased from 125 to 175
6.66 Ice Wall cooldown increased from 20 to 25
6.66 Sun Strike damage rescaled from 75-450 to 100-475
6.66 Tornado range increased from 700-3100 -> 800-3200
6.66 Tornado duration increased from 0.6-2.2 -> 0.8-2.5
6.66 Tornado damage increased from max of 375 to 400
6.66 Quas per instance regen from 0.75 to 1
6.60 Improved Alacrity duration (6->8)
6.60 Added Invoker to Aghanim's Scepter.
6.55 Lowered Chaos Meteor cooldown from 70 to 55
6.54 Rebalanced Invoker
6.50 Remade Invoker