Movement Speed | 280 |
Turn Rate | 0.5 |
Day/Night Sight Range | 1800/800 |
Attack Range | 600 |
Missile Speed | 900 |
Attack Point | 0.4 |
Base Attack Time | 1.7 |
Level | 1 | 16 | 25 |
---|---|---|---|
Health | 560 | 1260 | 2000 |
Mana | 243 | 987 | 1635 |
Min Damage | 35 | 97 | 151 |
Max Damage | 41 | 103 | 157 |
Armor | 0.96 | 5.16 | 10.06 |
Attacks / Second | 0.67 | 0.85 | 1.06 |
Level | Talents | |
---|---|---|
10 | +1.25s Tornado Lift Time | +30 Chaos Meteor Contact Damage |
15 | +1 Forged Spirit Summoned | -12s Cold Snap Cooldown |
20 | Cataclysm | +35 Alacrity Damage/Speed |
25 | Radial Deafening Blast | -16s Tornado Cooldown |
In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells—four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one—with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap—a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms). Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.
HP REGEN PER INSTANCE: | 1 / 3 / 5 / 7 / 9 / 11 / 13 |
ATTACK SPEED PER INSTANCE: | 2 / 4 / 6 / 8 / 10 / 12 / 14 |
%MOVE SPEED PER INSTANCE: | 1 / 2 / 3 / 4 / 5 / 6 / 7 |
DAMAGE PER INSTANCE: | 4 / 8 / 12 / 16 / 20 / 24 / 28 |
Upgradable by Aghanim's Scepter.
COOLDOWN: | 6 |
MAX SPELLS: | 2 |
SCEPTER COOLDOWN: | 2.0 |
COOLDOWN: | 20 |
MANA COST: | 100 |
COLD SNAP DURATION (QUAS): |
3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5 |
FREEZE DURATION: | 0.4 |
FREEZE COOLDOWN (QUAS): | 0.77 / 0.74 / 0.71 / 0.69 / 0.66 / 0.63 / 0.6 / 0.57 |
FREEZE DAMAGE (QUAS): | 7 / 14 / 21 / 28 / 35 / 42 / 49 / 56 |
COOLDOWN: | 45 |
MANA COST: | 200 |
DURATION: | 100.0 |
RADIUS: | 400 |
%ENEMY SLOW (QUAS): |
-20 / -25 / -30 / -35 / -40 / -45 / -50 / -55 |
%SELF SPEED (WEX): |
30 / 20 / 10 / 0 / 10 / 20 / 30 / 40 |
DISPEL TYPE: Basic Dispel
COOLDOWN: | 30 |
MANA COST: | 150 |
TRAVEL DISTANCE (WEX): |
800 / 1200 / 1600 / 2000 / 2400 / 2800 / 3200 / 3600 |
RADIUS: | 200 |
LIFT TIME (QUAS): |
0.8 / 1.1 / 1.4 / 1.7 / 2 / 2.3 / 2.6 / 2.9 |
BASE DAMAGE: | 70.0 |
ADDED DAMAGE (WEX): | 45 / 90 / 135 / 180 / 225 / 270 / 315 / 360 |
COOLDOWN: | 30 |
MANA COST: | 125 |
CHARGE TIME: | 2.9 |
RADIUS: | 675 |
MAX MANA BURNED (WEX): |
100 / 175 / 250 / 325 / 400 / 475 / 550 / 625 |
%BURN DAMAGE: | 60 |
COOLDOWN: | 17 |
MANA COST: | 60 |
BONUS ATTACK SPEED (WEX): |
10 / 25 / 40 / 55 / 70 / 85 / 100 / 115 |
BONUS DAMAGE (EXORT): |
10 / 25 / 40 / 55 / 70 / 85 / 100 / 115 |
DURATION: | 9.0 |
COOLDOWN: | 55 |
MANA COST: | 200 |
IMPACT DELAY: | 1.3 |
RADIUS: | 275 |
TRAVEL DISTANCE (WEX): |
465 / 615 / 780 / 930 / 1095 / 1245 / 1410 / 1575 |
CONTACT DAMAGE TICK: | 0.5 |
CONTACT DAMAGE (EXORT): |
57.5 / 75 / 92.5 / 110 / 127.5 / 145 / 162.5 / 180 |
BURN DURATION: | 3.0 |
BURN DAMAGE PER SECOND (EXORT): |
11.5 / 15 / 18.5 / 22 / 25.5 / 29 / 32.5 / 36 |
COOLDOWN: | 25 |
MANA COST: | 175 |
DELAY: | 1.7 |
RADIUS: | 175 |
DAMAGE (EXORT): |
100 / 162.5 / 225 / 287.5 / 350 / 412.5 / 475 / 537.5 |
COOLDOWN: | 30 |
MANA COST: | 75 |
DAMAGE (EXORT): |
22 / 32 / 42 / 52 / 62 / 72 / 82 / 92 |
MANA (EXORT): |
100 / 150 / 200 / 250 / 300 / 350 / 400 / 450 |
ARMOR (EXORT): |
0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 |
ATTACK RANGE (QUAS): |
300 / 365 / 430 / 495 / 560 / 625 / 690 / 755 |
HEALTH (QUAS): |
300 / 400 / 500 / 600 / 700 / 800 / 900 / 1000 |
DURATION (QUAS): |
20 / 30 / 40 / 50 / 60 / 70 / 80 / 90 |
COOLDOWN: | 25 |
MANA COST: | 175 |
WALL DURATION (QUAS): |
3 / 4.5 / 6 / 7.5 / 9 / 10.5 / 12 / 13.5 |
%MOVEMENT SLOW (QUAS): |
-20 / -40 / -60 / -80 / -100 / -120 / -140 / -160 |
SLOW DURATION: | 2.0 |
DAMAGE PER SECOND (EXORT): |
6 / 12 / 18 / 24 / 30 / 36 / 42 / 48 |
COOLDOWN: | 40 |
MANA COST: | 300 |
TRAVEL DISTANCE: | 1000 |
DAMAGE (EXORT): |
40 / 80 / 120 / 160 / 200 / 240 / 280 / 320 |
KNOCKBACK DURATION (QUAS): |
0.25 / 0.5 / 0.75 / 1 / 1.25 / 1.5 / 1.75 / 2 |
DISARM DURATION (WEX): |
1.25 / 2 / 2.75 / 3.5 / 4.25 / 5 / 5.75 / 6.5 |
Patch History
6.82 | Tornado flying vision area reduced from 1200 to 600 |
6.82 | Tornado damage from 2*Wex+Quas to 3*Wex |
6.82 | Alacrity is now properly dispellable |
6.82 | Chaos Meteor is now properly dispellable |
6.82 | Alacrity can now be cast on Spell Immune allies |
6.81b | Forged Spirits 33% magic resistance removed |
6.81b | Cold Snap damage reworked from the initial and secondary proc damage of 60/30 to 7xQuasLevel per proc |
6.81 | Ghost Walk slow no longer affects magic immune enemies |
6.81 | EMP delay increased from 2.6 to 2.9 |
6.80 | Forge Spirits armor reduced from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6 |
6.80 | Forge Spirits attack range reduced from 300->900 to 300->690 |
6.80 | EMP burn increased from 100->400 to 100->550 |
6.80 | EMP delay from 3.7->2 to 2.6 |
6.80 | Alacrity manacost reduced from 75 to 45 |
6.80 | Ghost Walk movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30 |
6.79 | EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions) |
6.79 | Invoke Max Spells rescaled from 1/2/2/2 to 2 |
6.78 | Alacrity manacost decreased from 100 to 75 |
6.78 | Ghost Walk slow increased from 20/23/26/30/33/36/40 to 20/25/30/35/40/45/50 |
6.78 | Ghost Walk cooldown decreased from 60 to 35 |
6.78 | Tornado damage rescaled from 70+(Wex+Quas)*20 to 70+(2*Wex+Quas)*15 |
6.75 | Invoker base damage decreased by 4 |
6.74 | Chaos Meteor damage increased from 80+Exort*30 to 80+Exort*35 |
6.74 | Chaos Meteor land time decreased from 1.5 to 1.3 |
6.74 | Sun Strike damage type changed from Magical to Pure |
6.74 | Sun Strike now reveals the area it will hit before the damage impact |
6.74 | EMP can no longer hit Invulnerable/Tornadoed units |
6.74 | EMP cooldown increased from 25 to 30 seconds |
6.74 | Tornado cooldown increased from 25 to 30 seconds |
6.74 | Tornado Damage decreased from 77.5+(Wex+Quas)*23 to 70+(Wex+Quas)*20 |
6.72 | No longer gets interrupted by casting orbs or invoke |
6.72 | Alacrity can now target mechanical units |
6.72 | Base damage reduced by 5 |
6.72 | Alacrity manacost increased from 50 to 100 |
6.72 | Alacrity bonus damage & attack speed decreased from 30->90 to 20->80 |
6.72 | Cold Snap now requires a minimum of 10 damage before it triggers |
6.72 | Ice Wall no longer affects magic immune units |
6.71 | Cold Snap no longer triggers on self damage |
6.70 | Sun Strike kills now give XP to Invoker |
6.69 | Invoker now gains attribute points for each orb he levels |
6.68 | Strength gain increased from 1.4 to 1.7 |
6.66 | Invoke cd from 30/25/12/5 cd to 22/17/12/5 |
6.66 | Invoke manacost from 20/50/80/110 to 20/40/60/80 |
6.66 | Alacrity bonus damage increased from 20-80 to 30-90 |
6.66 | Alacrity duration increased from 8 to 9 |
6.66 | Chaos Meteor damage improved |
6.66 | Cold Snap now applies an initial ministun on cast |
6.66 | Forged Spirits Armor is now based on Exort and Range is now based on Quas |
6.66 | Ghost Walk manacost reduced from 300 to 200 |
6.66 | Ghost Walk slow rescaled from 10-40% to 20-40% |
6.66 | Ice Wall manacost increased from 125 to 175 |
6.66 | Ice Wall cooldown increased from 20 to 25 |
6.66 | Sun Strike damage rescaled from 75-450 to 100-475 |
6.66 | Tornado range increased from 700-3100 -> 800-3200 |
6.66 | Tornado duration increased from 0.6-2.2 -> 0.8-2.5 |
6.66 | Tornado damage increased from max of 375 to 400 |
6.66 | Quas per instance regen from 0.75 to 1 |
6.60 | Improved Alacrity duration (6->8) |
6.60 | Added Invoker to Aghanim's Scepter. |
6.55 | Lowered Chaos Meteor cooldown from 70 to 55 |
6.54 | Rebalanced Invoker |
6.50 | Remade Invoker |