Dire
21 + 2.3
14 + 1
18 + 3.4
Movement Speed 300
Turn Rate 0.5
Day/Night Sight Range 1800/800
Attack Range 500
Missile Speed 900
Attack Point 0.4
Base Attack Time 1.7
Level 1 16 25
Health 620 1340 2120
Mana 291 927 1503
Min Damage 42 95 143
Max Damage 48 101 149
Armor 3.96 6.34 10.12
Attacks / Second 0.67 0.77 0.93
Level Talents
10 +25 Movement Speed+15% Magic Resistance
15 15% Cooldown Reduction+150 Gold/Min
20 +500 Health+70 Eidolon Damage
25 +5 Malefice Instance+8 Demonic Conversion Eidolons
Bio

Nothing is known of Enigma's background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes.

There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified—a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient—his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.

Malefice
Ability: Target Unit Damage: Magical
Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.
COOLDOWN: 18 / 17 / 16 / 15
MANA COST: 100 / 120 / 140 / 160
STUN DURATION: 0.4 / 0.6 / 0.8 / 1
DAMAGE PER HIT: 30 / 50 / 70 / 90
INSTANCES: 3 / 3 / 3 / 3
Demonic Conversion
Ability: Target Unit
Transforms a creep into three fragments of Enigma himself. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.
COOLDOWN: 35 / 35 / 35 / 35
MANA COST: 140 / 150 / 160 / 170
SPAWN COUNT: 3 / 3 / 3 / 3
ATTACKS TO MULTIPLY: 6 / 6 / 6 / 6
EIDOLON HP: 180 / 200 / 220 / 240
EIDOLON DAMAGE: 20 / 28 / 38 / 47
DURATION: 35.0
Midnight Pulse
Ability: Target Point Damage: Pure
Steeps an area in dark resonance, damaging enemy units based on their max HP.
COOLDOWN: 50 / 45 / 40 / 35
MANA COST: 75 / 95 / 115 / 135
RADIUS: 550
%DAMAGE PER SECOND: 3.75 / 4.25 / 4.75 / 5.25
DURATION: 9 / 10 / 11 / 12
Ability:
Ability:
Black Hole
Ability: Target Point, Channeled Damage: Pure
CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.

Upgradable by Aghanim's Scepter.
COOLDOWN: 200 / 180 / 160
MANA COST: 275 / 325 / 375
DAMAGE PER SECOND: 50 / 100 / 150
RADIUS: 420
DURATION: 4 / 4 / 4

Patch History

6.82 Midnight Pulse cooldown increased from 25 to 35
6.82 Black Hole max damage rebalanced from 60/100/140 to 50/100/150
6.82 Black Hole max damage area of effect increased from 150 to 200
6.82 Black Hole min damage rebalanced from 30/50/70 to 25/50/75
6.82 Black Hole min damage area of effect reduced from 500 to 400
6.82 Black Hole mana cost rebalanced from 250/350/450 to 275/350/425
6.82 Midnight Pulse damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity and damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25%
6.81b Midnight Pulse duration increased from 8 to 11
6.81 Midnight Pulse area of effect increased from 400 to 600
6.80 Black Hole AoE increased from 375 to 400
6.80 Black Hole cast range increased from 250 to 275
6.79 Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%
6.79 Added Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.
6.78 Malefice scaling reworked
6.75 Primal Split units (Pandaren Brewmaster) are now affected by Black Hole
6.75 Midnight Pulse cast range from 500 to 700
6.75 Blackhole manacost from 200/300/400 to 250/350/450
6.75 Malefice damage reduced from 30/40/65/80 to 40/40/65/65 (still 1/2/2/3 pulses)
6.74 Black hole now prevents heroes being Forced out with Force Staff
6.69 Eidolons HP reduced from 200/225/225/275 to 180/200/220/240
6.59 Improved Eidolons magic resistance a bit
6.59 You now have vision over the area you cast Blackhole in.
6.59 Reworked Enigma's Conversion
6.59 Changed the model on Eidolons and adjusted the scales a bit
6.58 Reduced Eidolons' bounty
6.58 Reduced manacost on Midnight Pulse from 135/150/165/180 to 95/110/125/140
6.57 Improved Eidolons damage type progression
6.50 Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time
6.50 Improved armor on Enigma's Eidolons
6.50 Improved Enigma's movement speed
6.48b Increased Enigma's base armor