Movement Speed | 310 |
Turn Rate | 0.9 |
Day/Night Sight Range | 1800/800 |
Attack Range | 150 |
Missile Speed | — |
Attack Point | 0.467 |
Base Attack Time | 1.7 |
Level | 1 | 16 | 25 |
---|---|---|---|
Health | 640 | 1640 | 2560 |
Mana | 267 | 615 | 1023 |
Min Damage | 49 | 99 | 145 |
Max Damage | 59 | 109 | 155 |
Armor | 2.68 | 5.9 | 10.1 |
Attacks / Second | 0.66 | 0.79 | 0.97 |
Level | Talents | |
---|---|---|
10 | +30 Damage | +250 Mana |
15 | +30 Movement Speed | +7 Armor |
20 | +50 Echo Damage | +400 Fissure Range |
25 | +50% Magic Resistance | -2s Enchant Totem Cooldown |
Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.
COOLDOWN: | 18 / 17 / 16 / 15 |
MANA COST: | 125 / 140 / 155 / 170 |
FISSURE RANGE: | 1400 |
FISSURE DURATION: | 8.0 |
STUN DURATION: | 1 / 1.25 / 1.5 / 1.75 |
Upgradable by Aghanim's Scepter.
COOLDOWN: | 5 |
MANA COST: | 35 / 40 / 45 / 50 |
%BONUS: | 100 / 200 / 300 / 400 |
DURATION: | 14 / 14 / 14 / 14 |
SCEPTER JUMP DISTANCE: | 1100 |
RADIUS: | 300 |
DURATION: | 0.6 / 0.9 / 1.2 / 1.5 |
COOLDOWN: | 150 / 130 / 110 |
MANA COST: | 145 / 205 / 265 |
RADIUS: | 600 |
ECHO DAMAGE: | 70 / 90 / 110 |
INITIAL DAMAGE: | 100 |
Patch History
6.83 | Enchant Totem mana cost reduced from 50 to 20/30/40/50 |
6.82 | Fissure no longer has unit targeting |
6.82 | Fissure is no longer blocked by Linken's Sphere |
6.82 | Echo Slam initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity) |
6.81b | Turn rate improved from 0.6 to 0.9 |
6.81b | Echo Slam's Initial Damage, Echo Search, Echo Damage AOE increased from 525, 550, 500 to 575, 575, 575 |
6.81 | Creeps no longer try to path around Fissure; they will wait for it to disappear |
6.81 | Echo Slam no longer ignores units that are invisible or in Fog of War |
6.80 | Base movement speed increased from 300 to 310 |
6.80 | Strength gain increased from 2.5 to 2.9 |
6.79 | Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400% |
6.79 | Fissure range increased by 100 |
6.78 | Echo Slam now considers illusions as heroes |
6.78 | Turn rate improved from 0.4 to 0.6 |
6.78 | Fissure range increased from 1200 to 1300 |
6.77 | Aftershock stun duration rescaled from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5 |
6.77 | Aftershock damage increased from 25/45/75/115 to 50/75/100/125 |
6.77 | Enchant Totem cooldown decreased from 6 to 5 |
6.75 | Enchant Totem cooldown decreased from 7 to 6 seconds |
6.72 | Echo Slam initial damage reduced from 165/230/285 to 160/210/270 |
6.71 | Enchant Totem no longer dispels if you animation cancel |
6.66 | Aftershock AoE from 280 to 300 |
6.66 | Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300 |
6.66 | Added Aghanim's Scepter to Earthshaker |
6.66 | Echo Slam's Echo damage increased from 35/45/65 to 40/55/70 |
6.66 | Echo Slam's unit search aoe increased by 75 |
6.66 | Echo Slam no longer counts corpses for damage Echo damage |
6.63 | Echo Slam now deals half bonus damage from corpses instead of full |
6.50 | Improved Earthshaker's movement speed |
6.49 | Rewrote Fissure to avoid Entangle and Impale based spell conflicts |