Radiant
27 + 4.3
15 + 1
15 + 1.6
Movement Speed 295
Turn Rate 0.5
Day/Night Sight Range 1800/800
Attack Range 150
Missile Speed
Attack Point 0.3
Base Attack Time 1.7
Level 1 16 25
Health 740 2060 3200
Mana 255 567 951
Min Damage 63 129 186
Max Damage 65 131 188
Armor 1.1 3.48 7.26
Attacks / Second 0.68 0.78 0.94
Level Talents
10 10% Evasion+10% Magic Resistance
15 +75 Damage+15% Return Strength Damage
20 +300 Double Edge Damage+20 Strength
25 Gains Return Aura+1.5s Hoof Stomp Duration
Bio

It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor.

Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.

Hoof Stomp
Ability: No Target Damage: Magical
Slams the ground, stunning and damaging nearby enemy units.
COOLDOWN: 13 / 13 / 13 / 13
MANA COST: 115 / 120 / 125 / 130
RADIUS: 315
STUN DURATION: 2 / 2.25 / 2.5 / 2.75
STOMP DAMAGE: 100 / 150 / 200 / 250
Double Edge
Ability: Target Unit Damage: Magical
Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Centaur cannot die from Double Edge.
COOLDOWN: 5
DAMAGE: 175 / 250 / 325 / 400
Return
Ability: Passive Damage: Physical
Centaur counters all attacks, dealing damage back to the attacker based on a percentage of Centaur's strength.
DAMAGE: 16 / 18 / 20 / 22
%STRENGTH BONUS DAMAGE: 30 / 45 / 60 / 75
Ability:
Ability:
Stampede
Ability: No Target
Centaur leads all allies into a vicious charge causing them to move through units at max speed and stop any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.

Upgradable by Aghanim's Scepter.
COOLDOWN: 90 / 75 / 60
MANA COST: 100
STAMPEDE DURATION: 4.0
STRENGTH MULTIPLIER DAMAGE: 1 / 2 / 3
STOP DURATION: 1.8
TRAMPLE RADIUS: 105
%SCEPTER DAMAGE REDUCTION: 40

Patch History

6.82 Stampede mana cost increased from 80 to 100
6.81 Hoof Stomp mana cost increased from 85/100/115/130 to 130
6.80 Stampede cooldown reduced from 120/90/60 to 90/75/60
6.79 Stampede slow duration increased from 1.25 seconds to 1.5
6.78 Added to Captain's Mode
6.77 Stampede now applies a 100% slow instead of a stun (as always, units cannot be slowed below 100 movement speed)
6.77 Movement speed decreased from 305 to 300
6.77 Double Edge no longer interrupts channeling
6.76c Stampede cooldown increased from 65 to 120/90/60
6.76c Stampede duration rescaled from 3/4/5 to 3.75
6.76c Stampede damage slightly reworked from 100/150/200 + 2x str to 0 + 1/2/3x str
6.76c Stampede mancost increased from 50 to 80
6.76c Stampede AoE reduced from 120 to 105
6.76 Replaced Great Fortitude with a new skill: Stampede
6.76 Strength growth increased from 2.6 to 3.8
6.75 Double Edge now deals its damage in a 190 AoE around the target
6.74 Return base damage increased from 16 to 16/18/20/22
6.74 Great Fortitude strength bonus increased from 12/24/36 to 15/30/45
6.73 Double Edge cooldown decreased from 10 to 8
6.72d Return base damage increased from 10 to 16
6.72 Movement speed increased from 300 to 305
6.72 Double Edge cooldown decreased from 12 to 10
6.72 Hoof Stomp cooldown decreased from 15 to 13
6.70 Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2.0/2.25/2.5/2.75
6.67 Return's damage reworked from 12.5/25/37.5/50 damage to attackers to 10+26/34/42/50% of your Strength as damage
6.63 Double Edge manacost removed
6.63 Double Edge can no longer cause a suicide
6.61 Reduced Double Edge cooldown (25->12 seconds)