Dire
23 + 2.4
23 + 2.4
23 + 2.4
Movement Speed 310
Turn Rate 0.6
Day/Night Sight Range 1800/800
Attack Range 400
Missile Speed 900
Attack Point 0.3
Base Attack Time 1.7
Level 1 16 25
Health 660 1420 2200
Mana 351 807 1275
Min Damage 58 96 135
Max Damage 64 102 141
Armor 4.22 9.54 15.0
Attacks / Second 0.72 0.95 1.18
Level Talents
10 +6 Armor+100 Cast Range
15 Enfeeble Steals Damage+40% XP Gain
20 +100 Enfeeble Damage Reduction+65 Movement Speed
25 +250 Brain Sap Damage/Heal+7s Fiend's Grip Duration
Bio

When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.

Enfeeble
Ability: Target Unit
Weakens an enemy unit, reducing its physical damage.
COOLDOWN: 8
MANA COST: 95
REDUCTION: 30 / 60 / 90 / 120
DURATION: 8 / 12 / 16 / 20
Brain Sap
Ability: Target Unit Damage: Pure
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

Upgradable by Aghanim's Scepter.
COOLDOWN: 14 / 13 / 12 / 11
MANA COST: 90 / 115 / 140 / 165
DAMAGE: 75 / 150 / 225 / 300
HEAL AMOUNT: 75 / 150 / 225 / 300
SCEPTER COOLDOWN: 1.5
Nightmare
Ability: Target Unit Damage: Pure
Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit. Bane can attack nightmared targets freely.
COOLDOWN: 22 / 19 / 16 / 13
MANA COST: 165 / 165 / 165 / 165
DURATION: 4 / 5 / 6 / 7
CAST RANGE: 425 / 500 / 575 / 650
Ability:
Ability:
Fiend's Grip
Ability: Target Unit, Channeled Damage: Magical
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.
COOLDOWN: 120 / 110 / 100
MANA COST: 200 / 300 / 400
%MANA DRAIN: 5
DURATION: 5 / 5 / 5
DAMAGE: 100 / 155 / 215
Nightmare End
Ability: No Target, Toggle
Ends all ongoing Nightmares.

Patch History

6.83 Nightmare cooldown from 15 to 16/15/14/13
6.82 Nightmare damage from HP Removal to Pure
6.82 Aghanim's Scepter Fiend's Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare
6.76 Bane can now wake himself up from Nightmare with a subability
6.76 Enfeeble cooldown decreased from 12 to 10
6.75 Fiend's Grip Aghanim's duration increased from 6 to 7
6.75 Enfeeble damage reduction increased from 25/50/75/100 to 30/60/90/120
6.75 Enfeeble can no longer be dispelled (By Manta, BKB or any other dispel)
6.73 Base Str/Agi/Int increased from 18/18/18 to 22/22/22
6.73 Movement speed increased from 305 to 315
6.72d Enfeeble manacost rescaled from 125 to 95/105/115/125
6.72 Enfeeble now reduces attack damage by a constant amount
6.72 Fiend's Grip now gives vision of the target
6.72 Brain Sap cooldown decreased from 16 to 14
6.71 Fiend's Grip Scepter duration from 5 to 6 seconds
6.70 Reduced Fiend's Grip cooldown from 120 to 100
6.69 Nightmare fixed so it properly stops enemy potions
6.69 Enfeeble damage rebalanced from 30/60/90/120% to 40/60/80/100% (above 100% didn't work properly)
6.69 Brainsap damage rebalanced from 75/150/225/300 to 90/160/230/300
6.68 Brain Sap cooldown from 20 to 16
6.68 Fiend's Grip Scepter upgrade now drains 10% mana per second instead of 5%
6.63 Fiend's Grip manacost increased from 100/175/250 to 200/300/400
6.60 Improved cast range on Enfeeble (800->1000)
6.60 Added Bane Elemental to Aghanim's Scepter.
6.58 Changed how Fiend's Grip works a little
6.58 Fiend's Grip now wakes a unit up from Nightmare
6.58 Removed the life degen and enemy suicide mechanism from Enfeeble
6.50 Improved Enfeeble