Dire
25 + 3
15 + 1.8
24 + 2.6
Movement Speed 280
Turn Rate 0.6
Day/Night Sight Range 1800/800
Attack Range 625
Missile Speed 900
Attack Point 0.3
Base Attack Time 1.7
Level 1 16 25
Health 700 1640 2540
Mana 363 855 1347
Min Damage 46 75 109
Max Damage 56 85 119
Armor 0.1 4.16 8.92
Attacks / Second 0.68 0.85 1.05
Level Talents
10 8% Cooldown Reduction+25 Attack Speed
15 +350 Health+400 Flux Cast Range
20 -1.5s Spark Wraith Cooldown+125 Attack Range
25 30% Lifesteal+350 Spark Wraith Damage
Bio

Before the beginning of all, there existed a presence: a primordial mind, infinite, awesome, and set to inscrutable purpose. As the universe thundered into being, this mind was fragmented and scattered. Two among its greater fragments—who would come to be named Radiant and Dire—found themselves locked in vicious opposition, and began twisting all of creation to serve their conflict.

As war and cataclysm threatened the nascent cosmos, the will of a third fragment made itself known. Naming itself Zet, this intellect sought to resolve the disharmony and return all to perfect unity. Appalled by its kin's conflicting nature, Zet gathered the sum of its power. In a sudden flash, it overwhelmed its siblings, and fused the warring aspects into a stellar sphere before hurling them into the darkness to orbit a nondescript world. Harmony was restored, though only the barest fraction of Zet's strength remained. Setting its gaze on the prison, Zet chose to use its weakened power to serve as watchful warden until time's end. For uncounted aeons, this vigil stood.

Life flourished upon the world below, oblivious to the dangers imprisoned within the softly glowing moon, or of Zet's struggles to contain them. As the captives' eternal clash reverberated within, the surface of the prison shuddered, over time beginning to crack. Ultimately, Zet's depleted power proved insufficient to contain the breach, and at last the moon was shattered. The prison's ancient inhabitants had escaped to sow their conflict anew.

Flung to the farthest reaches by the prison's explosion, Zet was transformed by the dissonant energies of its former captives. No longer of single form and thought, its presence had become split among many—some lesser, some greater—each connected by a fleeting arc of consciousness. Struggling to suppress its own disunity, Zet sped toward the burgeoning conflict of its siblings, bending its fractured wills toward a singular conclusion: the aspects of the primordial mind must be made to reunite, or all must be destroyed lest the conflict spread further...

Flux
Ability: Target Unit Damage: Magical
Infuses a lone enemy unit with swirling, volatile energy, slowing its movement speed and dealing damage over time. The effect is muted if another enemy unit is near the target.
COOLDOWN: 16
MANA COST: 75
DURATION: 6.0
DAMAGE PER SECOND: 15 / 30 / 45 / 60
ALLY SEARCH RADIUS: 225
%MOVEMENT SPEED SLOW: 20 / 30 / 40 / 50
CAST RANGE: 500 / 600 / 700 / 800
Magnetic Field
Ability: Target Point
Generates a circular distortion field of magnetic energy that protects allied heroes and buildings within it by evading attacks coming from outside the field.
COOLDOWN: 20
MANA COST: 50 / 70 / 90 / 110
RADIUS: 300
DURATION: 3.5 / 4.5 / 5.5 / 6.5
ATTACK SPEED BONUS: 50 / 60 / 70 / 80
%EVASION BONUS: 100
Spark Wraith
Ability: Target Point Damage: Magical
Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.
COOLDOWN: 4 / 4 / 4 / 4
MANA COST: 80
SEARCH RADIUS: 375
ACTIVATION DELAY: 2.0
DURATION: 50.0
WRAITH SPEED: 400
DAMAGE: 100 / 160 / 220 / 280
SLOW DURATION: 0.4 / 0.5 / 0.6 / 0.7
Ability:
Ability:
Tempest Double
Ability: No Target
Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and spells, except consumables and items that drop on death. The duplicate has seperate item and ability cooldowns.
COOLDOWN: 60 / 50 / 40
DURATION: 14 / 16 / 18

Patch History

6.78 Tempest Double unit is now visible to the enemy players as the fake
6.78 Magnetic Field AoE decreased from 325 to 275
6.76 Magnetic Field no longer affects units other than Heroes and Structures
6.75b Magnetic Field aoe reduced from 375 to 325
6.75b Tempest Double cooldown from 55 to 65/60/55
6.75b Magnetic Field gives half the AS bonus for non-hero units (they used to gain the full AS Bonus)
6.75 New Hero