6.82 Update Notes

6.82 Gameplay Update



  • Fountain area is now at a higher elevation level
  • Fountain vision increased from 1400 to 1800
  • Fountain attack range increased from 1100 to 1200
  • Fountain True Sight increased from 900 to 1200
  • Reworked terrain surrounding the Roshan area
  • Reworked terrain around the Dire bottom lane
  • Reworked terrain below the Top Radiant Tier 1 Tower
  • Reworked the area to the left of the bottom Dire Tier 2 Tower
  • Moved Dire bottom Tier 2 Tower back very slightly
  • Added an alternate path to the north of the bottom lane Side Shop
  • Added an alternate path to the right of the bottom Dire Tier 1 Tower
  • Added a new ward spot near the bottom Dire Tier 2 Tower
  • Added a new ward spot near the top Radiant Tier 2 Tower
  • Added a new ward spot between Roshan and the Dire bottom lane
  • Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower
  • Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower
  • Added a Bounty Rune
    Grants 50 XP +5/Min and 50 gold +2/Min.
    Can be bottled.
  • Denied creeps now give less experience
    50% experience, instead of a constant 36 per unit
    Example: Initial creep wave from 144 XP to 113 XP if the creeps are denied
  • First Blood bonus gold decreased from 200 to 150
  • Reworked the bonus area of effect XP
    This change only affects the extra XP given if within an area after a kill. 
    It does not affect the natural XP you get for killing a hero of a certain Level.

    VictimLevel = Level of the Victim

    1 Hero: XP = 120 + 20 * VictimLevel
    2 Heroes: XP = 90 + 15 * VictimLevel
    3 Heroes: XP = 30 + 7 * VictimLevel
    4 Heroes: XP = 20 + 5 * VictimLevel
    5 Heroes: XP = 15 + 4 * VictimLevel

    VictimLevel = Level of the Victim
    VictimXP = Total XP of the Victim
    EnemyTeamXP = Enemy team's total XP
    AlliedTeamXP = Your team's total XP
    XPDifference = ( EnemyTeamXP - AlliedTeamXP )/ ( EnemyTeamXP + AlliedTeamXP ) (minimum 0)
    XPFactor = XPDifference * VictimXP

    1 Hero: XP = 20 * VictimLevel + XPFactor * 0.5
    2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.35
    3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.25
    4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.2
    5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.15
  • Reworked bonus area of effect Gold and Streak ending
    This change only affects the extra Gold given if within an area after a kill. 
    It does not affect the natural Gold received for killing a hero of a certain Level/Streak. 

    VictimLevel = Level of the Victim

    1 Assist: Gold = 125 + 12 * VictimLevel
    2 Assist: Gold = 40 + 10 * VictimLevel
    3 Assist: Gold = 10 + 6 * VictimLevel
    4+ Assist: Gold = 6 + 6 * VictimLevel

    The player that got the last hit now also gets the area of effect bounty.

    VictimLevel = Level of the Victim
    VictimNW = The victim's Net Worth
    EnemyTeamNW = Enemy team's total Net Worth
    AlliedTeamNW = Your team's total Net Worth
    NWDifference = ( EnemyTeamNW - AlliedTeamNW )/ ( EnemyTeamNW + AlliedTeamNW ) (minimum 0)
    NWFactor = NWDifference * VictimNW

    1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.5
    2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.35
    3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.25
    4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.2
    5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.15​

    In combination with these changes, the gold for ending a spree is in turn reduced, from 125->1000 to 100->800.
  • Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
  • Tier 2 Tower's armor increased from 20 to 25
  • Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)
  • In Captain's Mode, the 3rd ban phase order is swapped
  • Reworked how All Pick works in Ranked Matchmaking
    Picking starts after a 35 second strategy period.
    Teams alternate picking. Whenever it is a team's turn to pick, anyone on that team can pick for themselves.
    Teams have up to 30 seconds to pick a hero. If the timer expires, each player that hasn't selected a hero will lose 2 gold per second. The selection will stay on this team until a hero is picked.
    Once a selection is made, it immediately switches to the other team to pick.

    Additional Notes:
    Initial starting team is random, but known at the start of the strategy period.
    If a team has not picked and continued losing gold for more than 30 seconds, a player that hasn’t picked will be assigned a random hero and the turn will resume to the other team.
  • Aegis duration decreased from 6 minutes to 5
  • Roshan's Slam area of effect increased from 250 to 350
  • Roshan's Slam damage increases by 20 every 4 minutes
  • Centaur Conqueror's Swiftness Aura has been moved to Hellbear Smasher
  • Hellbear Smasher Attack Time increased from 1.35 to 1.55
  • Hellbear Attack Time increased from 1.35 to 1.5
  • Centaur Conqueror Attack Time improved from 1.65 to 1.5
  • Centaur Courser Attack Time improved from 1.35 to 1.3
  • Dark Troll Summoner's Ensnare duration increased from 1.5 to 1.75
  • Satyr Banisher HP increased from 240 to 300
  • Satyr Banisher movement speed increased from 300 to 330
  • Satyr Banisher attack range reduced from 600 to 300
  • Satyr Banisher Base Attack Time improved from 1.8 to 1.7
  • Satyr Banisher's Purge cast range increased from 200 to 350
  • Wildwing Ripper's Toughness Aura now works on Siege units
  • Fixed some rare edge cases with pathing malfunctioning
  • The following abilities can now be cast on Spell Immune allies: Ice Armor, Surge, Alacrity, Nature's Guise, Chakra Magic, Recall and Mist Coil
  • The following buffs are now properly dispellable: Chilling Touch, Thunderstrike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press The Attack, Poison Touch, Flame Guard, Whirling Death, Viper's Poison Attack, Sticky Napalm, DK's Frost Breath, Whirling Axes, Walrus Punch's slow
  • Dark Pact/Kraken Shell/Aphotic Shield/Press The Attack/Time Lapse no longer have a special condition for purging the following otherwise unpurgeable spells: Poison Nova, Heaven's Halberd, Ensnare, Eye of Skadi slow



  • Mist Coil mana cost rescaled from 75 to 50/60/70/80


  • cid Spray negative armor increased from 3/4/5/6 to 4/5/6/7


  • Base strength increased from 20 to 22


  • Counter Helix chance to activate increased from 17% to 20%
  • Culling Blade no longer ignores Linken's Sphere


  • Aghanim's Scepter Fiend's Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare


  • Flaming Lasso cooldown increased from 90/70/50 to 90/75/60


  • Wild Axes damage type from Composite to Physical
  • Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160
  • Primal Roar side knockback radius increased from 250 to 300
  • Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300)
  • Primal Roar push distance increased from 240 to 300
  • Primal Roar side push duration increased from 0.4 to 0.6


  • Removed from Captain's Mode
  • Base movement speed from 300 to 290
  • Reworked Bloodrage
    Old Bloodrage: 
    Increases base damage, silences and deals damage over time. 

    - This also dispels the target. 

    - Buff cannot be dispelled 

    - Duration: 6/7/8/9 
    - Base Damage Bonus: 30/60/90/120% 
    - Damage Per Second: 20 
    - Mana Cost: 80 
    - Cooldown: 12/10/8/6 

    - Cast Point: 0.4 

    Cannot target Spell Immune (but Spell Immunity does not remove it) 

    New Bloodrage: 
    Amplifies all damage taken and dealt (including spells) 

    A hero affected by the Bloodrage buff who kills a unit will be healed for 25% of the dying unit's max HP, however heroes affected by Bloodrage when killed will heal 25% of their max health to their killer 

    - This no longer dispels the target 

    - Buff can be dispelled 

    - Duration: 9/10/11/12 
    - Amplified Damage: 25/30/35/40% 
    - Mana Cost: 0 
    - Cooldown: 12/10/8/6 

    - Cast Point: 0.2 

    Can target Spell Immune (but Spell Immunity does remove it) 

    Notes: This no longer silences or does damage over time.
  • Replaced Blood Bath with a new active ability, Blood Rite
    Blood Rite:
    Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced. 

    Area of Effect: 600
    Cast Range: 1500
    Silence: 3/4/5/6
    Damage : 120/160/200/240 Pure Damage

    Mana Cost: 100
    Cooldown: 29/26/23/20
  • Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)
  • Thirst now shows a debuff and a visible effect to the enemy when they are revealed
  • Thirst movement and damage bonuses are now proportional to how low the enemy's health is
    Thirst scales linearly with HP, meaning it gradually provides the bonus from 0 at 100% health to full bonus at 1% health
    Previously it provided full bonus at 50% and nothing above it.
    Thirst bonuses are independent from the vision granted at 30% HP.
  • Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40
  • Rupture no longer deals initial damage
  • Rupture duration increased from 7/8/9 to 12
  • Rupture cooldown reduced from 70/60/50 to 60

Bounty Hunter

  • Shuriken Toss now bounces to all Tracked units within a 900 range


  • Drunken Brawler's critical strike/evasion timer increased from 10 to 16/14/12/10 seconds


  • Spin Web now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown
    Still has a max of 2/4/6/8 Webs total.
  • Spin Web time to enter hidden mode after taking damage increased from 3 to 6 seconds
  • Spin Web movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)
  • Spin Web phasing and speed bonuses now work on Spiderlings
  • Spin Webs are now selectable and have an ability to destroy themselves
  • Spin Web can now be cast from anywhere as long as the new web touches another
  • Whenever Broodmother is taken out of Spin Web's free pathing, she destroys nearby trees

Centaur Warrunner

  • Stampede mana cost increased from 80 to 100

Chaos Knight

  • Phantasm Illusion duration increased from 24 to 34


  • Penitence duration rebalanced from 7 to 5/6/7/8
  • Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26
  • Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage
  • Penitence cast range increased from 600 to 800
  • Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps
  • Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)


  • Searing Arrows is no longer an Attack Modifier


  • Hookshot now pulls Clockwerk to neutral creeps normally like any unit
    It previously triggered on Neutral Creeps but didn't travel to them

Crystal Maiden

  • Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300)
    Still lasts 10 seconds on Neutral Creeps.
  • Freezing Field explosion radius increased from 230 to 250

Dark Seer

  • Vacuum cooldown rescaled from 28.0 seconds to 28 seconds


  • Aghanim's Scepter Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75

Death Prophet

  • Exorcism cooldown increased from 115 to 135


  • Doom now requires Aghanim's Scepter to disable passives
  • Doom ability cast point increased from 0.3 to 0.5

Drow Ranger

  • Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60

Earth Spirit

  • Added Aghanim's Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant.
    Enchant Remnant:
    Converts an allied or enemy hero (not self) into a Stone Remnant for 3 seconds. The target behaves like a Stone Remnant fully until the duration is over. When the duration ends, the Remnant shatters, releasing the hero while dealing 300 damage in a 300 radius.

    Cast Range: 600
    Mana Cost: 150
    Cooldown: 45

    Note: The Enchanted Remnant is like his other Remnants, they cannot do anything on their own, they are invulnerable, and they can be used with his skills.
  • Boulder Smash unit targeting now only selects units
  • Boulder Smash point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected
    The cooldown for Boulder Smash will not reset unless a unit is struck.
  • Geomagnetic Grip silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4
  • Geomagnetic Grip damage rebalanced from 100/150/200/250 to 50/125/200/275
  • Geomagnetic Grip pull speed on allies reduced from 1000 to 600
  • Stone Remnant drop range reduced from 1400 to 1100
  • Fixed Stone Remnant being unable to travel as a projectile through Chronosphere
  • Fixed Stone Remnants not appearing in fog of war
  • Magnetize search radius increased from 300 to 400
  • Magnetized Stone Remnants disappear after 8 seconds instead of 5


  • Fissure no longer has unit targeting
  • Fissure is no longer blocked by Linken's Sphere

Elder Titan

  • Added Aghanim's Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.
  • Natural Order armor reduction increased from 25/50/75/100% to 40/60/80/100%
  • Natural Order magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%


  • Base movement speed increased from 310 to 315


  • Midnight Pulse cooldown increased from 25 to 35
  • Black Hole max damage rebalanced from 60/100/140 to 50/100/150
  • Black Hole max damage area of effect increased from 150 to 200
  • Black Hole min damage rebalanced from 30/50/70 to 25/50/75
  • Black Hole min damage area of effect reduced from 500 to 400
  • Black Hole mana cost rebalanced from 250/350/450 to 275/350/425

Faceless Void

  • Chronosphere area of effect reduced from 450 to 425
  • Chronosphere flying vision area reduced from 1000 to 425
  • Chronosphere no longer disables passives
  • Chronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration


  • Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500


  • Inner Vitality cooldown reduced from 25 to 25/22/19/16
  • Berserker's Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20
  • Life Break cooldown reduced from 45/30/15 to 12
  • Life Break damage reduced from 50% to 35%
    Aghanim's Scepter is still 65%
  • Life Break self damage rebalanced from 40/35/30% to 35%
  • Life Break slow duration rebalanced from 5 to 4/5/6
  • Lifebreak slow rebalanced from 50% to 40/50/60%


  • Tornado flying vision area reduced from 1200 to 600
  • Tornado damage from 2*Wex+Quas to 3*Wex


  • Dual Breath movement and attack slow rebalanced from 30% to 28/32/36/40%


  • The following abilities no longer cancel Blade Fury: Chronosphere, Toss, Black Hole, Global Silence, Doom.
  • Blade Fury cooldown from 30/27/24/21 to 30/26/22/18

Keeper of the Light

  • Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5
  • Mana Leak duration increased from 4/5/6/7 to 5/6/7/8
  • Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren)
  • Blinding Light knockback distance from 250 to 400


  • X Marks The Spot cooldown from 13 to 14/13/12/11

Legion Commander

  • Enabled in Captain's Mode
  • Duel no longer disables passives
  • Overwhelming Odds base damage from 60/100/140/180 to 40/80/120/160
  • Press The Attack mana cost from 80/90/100/110 to 110


  • Pulse Nova damage increased from 80/120/160 to 100/130/160; Aghanim's Scepter damage from 100/160/220 to 160/190/220
  • Pulse Nova activation cost reduced from 110 to 70/90/110


  • Ice Armor now slows ranged heroes for the full amount (instead of half)


  • Light Strike Array cast range increased from 600 to 625
  • Light Strike Array stun duration increased from 1.6/1.7/1.8/1.9 to 1.6/1.8/2/2.2


  • Earth Spike damage increased from 60/130/200/260 to 80/140/200/260

Lone Druid

  • Spirit Bear now has 300 mana
  • Spirit Bear using Hand of Midas now grants the XP to Lone Druid


  • Shapeshift no longer grants 1.5 Base Attack Time
  • Shapeshift cooldown increased from 100/70/40 to 120/90/60
  • Shapeshift speed increased from 522 to 650
  • Shapeshift now has a 1.5 seconds transformation time


  • Empower is no longer removed by Spell Immunity
  • Empower mana cost rebalanced from 40 to 30/40/50/60


  • Mana Shield damage absorption rate increased from 50% to 60%
  • Mystic Snake outgoing speed increased from 633 to 800
  • Mystic Snake return speed reduced from 833 to 800
  • Mystic Snake mana steal increased from 20/30/40/50 to 20/35/50/65


  • Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in


  • Leap speed reduced from 2000 to 1600
  • Leap distance rebalanced from 630/720/780/870 to 600/700/800/900

Nature's Prophet

  • Nature's Call Treant magic resistance reduced from 20% to 0%


  • Reaper's Scythe added respawn time penalty from 30% to a constant 30 seconds

Night Stalker

  • Hunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90
  • Darkness duration increased from 25/50/80 to 40/60/80

Ogre Magi

  • Base HP regeneration increased from 0.25 to 2.5
  • Fireblast damage reduced from 80/145/210/275 to 60/120/180/240
  • 2x Multicast chance increased from 25/40/50 to 40/50/60%
  • Multicast spread interval increased from 0.3 to 0.4 (affects Ignite and Fireblast)


  • Base armor increased by 1
  • Purification damage area of effect increased from 240 to 260

Outworld Devourer

  • Essence Aura chance to activate increased from 10/20/30/40% to 40%
  • Essence Aura percentage of mana restored reduced from 25% to 10/15/20/25%
  • Aghanim's Scepter Sanity's Eclipse now always triggers the mana drain

Phantom Assassin

  • Blur minimap hide now has the opposite effect, and is active when no enemies are near

Phantom Lancer

  • Removed from Captain's Mode
  • Agility gain reduced from 4.2 to 3.0
  • Base Agility increased from 23 to 29
  • Base Strength increased from 18 to 21
  • Reworked Phantom Lancer:
  • Spirit Lance: unchanged
  • Phantom Rush: a passive basic ability for Phantom Lancer, or his illusions, to quickly close the distance to an enemy
    Phantom Rush:
    Passive with cooldown. Triggers when issuing an attack order on an enemy unit outside of attack range. Grants bonus movement speed and Phase until Phantom Lancer strikes his target.

    Minimum distance to trigger: 300
    Maximum distance to trigger: 600/700/800/900
    Cooldown: 16/12/8/4

    Note: Illusions also have this passive.
    Note: If the attack order on the original target is canceled, the speed bonus is lost.
  • Doppelganger: a new ability for dodging immediate danger, and confusing enemies with deceiving illusions
    Target an area. Phantom Lancer and all nearby illusions will disappear for 1 second, then have their positions shuffled into the target area. This also creates two illusions of opposite types.

    Illusion 1: Deals 0% damage and takes 100% damage.
    Illusion 2: Deals 20% damage and takes 600% damage.
    Illusion duration: 8 seconds

    Cast Range: 600
    Target Area Radius: 325
    Illusion Gather Range: 900

    Mana Cost: 50
    Cooldown: 25/20/15/10

    Note: This ability dodges incoming projectiles.
    Note: Allies can see which illusion takes 100% damage.
  • Juxtapose: now his Ultimate, and allows both Phantom Lancer and his illusions to create more illusions
    Grants Phantom Lancer, and his illusions, a chance to create an illusion when attacking.

    Max Illusions: 6/8/10
    Illusion Duration: 8 when created by the Phantom Lancer, 4 when created by his illusions
    Hero Chance: 40/45/50%
    Illusion Chance: 8%
    Illusion Damage Taken: 500%
    Illusion Damage Dealt: 16%

    Note: Juxtapose illusions attack the target that the passive triggered on.


  • Added Aghanim's Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.


  • Dream Coil no longer ignores invisible units or Illusions
  • Aghanim's Scepter Dream Coil snap stun now pierces Spell Immunity
  • Aghanim's Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5


  • Turn Rate improved from 0.5 to 0.7


  • Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them

Queen of Pain

  • Base Attack Time improved from 1.7 to 1.6
  • Removed unit targeting from Sonic Wave
  • Sonic Wave final area of effect increased from 300 to 450


  • Plasma Field minimum damage from 60/100/140/180 to 30/50/70/90
    Max is still 160/230/300/370
  • Static Link no longer ignores Linken's Sphere
  • Static Link mana cost from 20/30/40/50 to 50
  • Eye of the Storm no longer lingers through aegis reincarnation


  • Base movement speed reduced from 300 to 290
  • Base damage reduced by 10
  • Base HP regeneration reduced from 1.5 to the default 0.25
  • Permanent Invisibility is now a basic ability
  • Permanent Invisibility fade delay from 3/2/1 to 8/6/4/2
  • Permanent Invisibility now provides 4/5/6/7 HP regeneration while invisible
    The regeneration is disabled whenever he breaks out of his invisibility, not when he is revealed.
  • Blink Strike is now an Ultimate and can target Spell Immune
  • Blink Strike bonus damage from 30/60/90/120 to 50/70/90
  • Blink Strike now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldown
  • Blink Strike mana cost reduced from 50 to 40
  • Blink Strike cast range increased from 700 to 800

Shadow Demon

  • Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage
  • Aghanim's Scepter Demonic Purge charges increased from 2 to 3

Shadow Fiend

  • Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36
  • Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently
  • Requiem of Souls slow increased from 20% to 25%

Shadow Shaman

  • Shackles mana cost rebalanced from 110/130/155/185 to 140/150/160/170
  • Mass Serpent Ward cooldown increased from 110 to 120


  • Glaives of Wisdom percent intelligence to damage from 30/45/60/75 to 30/48/66/84
  • Global Silence mana cost from 250/350/450 to 250/375/500

Skywrath Mage

  • Concussive Shot movement slow rebalanced from 40% to 30/35/40/45%
  • Concussive Shot is now disjointable
  • Mystic Flare damage is now dealt over 2.2 seconds instead of 2 seconds


  • Slithereen Crush stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5


  • Slark is no longer visible inside Chronosphere during Shadow Dance


  • Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun
  • Shrapnel area of effect increased from 400 to 450


  • Spectral Dagger movement speed change increased from 5/9/14/18% to 8/12/16/20%
  • Spectral Dagger projectile speed reduced from 857 to 800

Spirit Breaker

  • Charge of Darkness cooldown reduced from 35 to 12
  • Charge of Darkness cooldown is now triggered when Charge hits its target or is cancelled, instead of when cast
  • Empowering Haste can now be cast to improve the Aura by 50% for 6 seconds. 20 second cooldown. After it is used, the aura is 50% weaker while the ability is on cooldown.
    While active, Empowering Haste increases from 6/10/14/18% to 9/15/21/27%
  • While on cooldown, Empowering Haste decreases from 6/10/14/18% to 3/5/7/9%
  • Greater Bash damage from 10/20/30/40% to 22/28/34/40% of movement speed

Storm Spirit

  • Ball Lightning mana cost per 100 units from 10 + 1% to 12 + 0.7%


  • Added Aghanim's Scepter: While activated, God's Strength grants an allied aura (900 area of effect) for 40/60/80% of base damage.
    Sven is here to pump you up!


  • Land Mines cooldown from 25/20/15/10 to 19/16/13/10
  • Stasis Trap stun duration from 3/4/5/6 to 2.5/3/3.5/4
  • Stasis Trap activation area now matches stun area (200->450)
  • Stasis Trap duration from 270/300/330/360 to 360
  • Remote Mine duration increased from 8 to 10 minutes
  • Remote Mines vision reduced from 900 to 700
  • Remote Mines area from 400/410/425 to 425
  • Batrider in Firefly, Visage's Familiars, Beastmaster's Hawk, and Flying Couriers no longer trigger or get hurt by Land Mines

Templar Assassin

  • Psionic Trap cooldown from 11/9/7 to 11/8/5


  • Enabled in Captain's Mode
  • Sunder cast point improved from 0.5 to 0.35


  • Anchor Smash damage reduction reduced from 60% to 45/50/55/60%


  • Added Aghanim's Scepter: Grants Timbersaw a second Chakram.


  • March of the Machines no longer affects Spell Immune units
    Ancient Creeps are Spell Immune and are no longer affected by March of the Machines.

Treant Protector

  • Nature's Guise mana cost reduced from 90/80/70/60 to 60
  • Added Aghanim's Scepter: Grants a new ability, Eyes in the Forest, which allows Treant to enchant trees to spy on his enemies and expand the area Overgrowth affects.
    Eyes In The Forest:
    Treant Protector enchants a target tree. Enchanted trees grant 800 unobstructed vision. If Overgrowth is cast by Treant Protector, units near an enchanted tree will be ensnared and damaged.

    If the enemy has true sight, they will be able to see visual effects on both the affected tree and the 800 area of effect around it.

    Cast range: 160
    Cooldown: 55
    Overgrowth Bonus Damage: 135 damage per second (3/4/5 ticks)
    Mana Cost: 100

    Note: Overgrowth only does damage if it comes from an Enchanted Tree.

Troll Warlord

  • Ranged Whirling Axes cooldown from 20 to 20/19/18/17 seconds
  • Acquisition Range increased from 600 to 800
    This affects autoattack range.
    This is now similar to how the acquisition range works for other ranged heroes.


  • Ice Shards no longer stops when it hits a hero
  • Ice Shards now travels until the cast location and creates its blockade there
  • Ice Shards cast range increased from 1500 to 1800
  • Ice Shards no longer destroys trees
  • Snowball bonus speed per hero increased from 75 to 100
  • Allies can now click in the snowball to jump into it


  • Tombstone area of effect increased from 400/600/800/1000 to 600/800/1000/1200
  • Aghanim's Scepter Flesh Golem damage amplification increased by 5% at all levels, both min and max
    Aghanim's Scepter Minimum Damage Amplification from 10/15/20% to 15/20/25%
    Aghanim's Scepter Maximum Damage Amplification from 25/30/35% to 30/35/40%
  • Flesh Golem slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification)

Vengeful Spirit

  • Nether Swap range increased from 650/925/1200 to 700/950/1200


  • Poison Nova applies its debuff on Spell Immune enemies
    It still does not deal damage, due to its damage type


  • Corrosive Skin now only affects enemies within 1400 area of effect
  • Corrosive Skin damage cannot be reflected multiple times


  • Familiar Stone Form cooldown from 30 to 26


  • Fatal Bonds now shares the same damage type that is dealt to it, before it is reduced
    It previously took the damage that was dealt after all reductions and re-dealt it as HP Removal. 
    It now immediately redistributes the damage with the same original source type before any reductions.
  • Fatal Bonds damage percentage from 20% to 25%
  • Golem attack range increased from 100 to 225
  • Golem Base Attack Time improved from 1.35 to 1.2
  • Golem HP regeneration increased from 15/20/25 to 15/30/45
  • Golem Immolation area of effect increased from 250 to 300
  • Golem Flaming Fists chance reduced from 60% to 40%


  • The Swarm duration increased from 8/12/16/20 to 14/16/18/20
  • Shukuchi no longer ignores invisible units
  • Shukuchi damage reduced from 90/110/130/150 to 75/100/125/150
  • Geminate Attack can now proc items
  • Geminate Attack cooldown increased from 6/5/4/2.5 to 6/5/4/3


  • Shackleshot max latch distance from 525 to 575
  • Windrun duration increased from 2.75/3.5/4.25/5.0 to 3/4/5/6

Witch Doctor

  • Maledict area of effect increased from 165 to 180
  • Death Ward bounces now behave the same as the Death Ward attacks with regards to Blademail (neither redirects damage to Witch Doctor)

Wraith King

  • Reincarnation mana cost increased from 140 to 160


  • Static Field area of effect increased from 1000 to 1200


Armlet of Mordiggian

  • Recipe cost reduced from 700 to 600

Assault Cuirass

  • Assault Aura no longer displays its debuff on the enemy if the carrier is not visible

Black King Bar

  • Avatar spell immunity duration and cooldown are now tied to the hero, instead of the item
    Buying a new Black King Bar will not reset Avatar's duration
  • Minimum immunity duration increased from 4 to 5


  • Now requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold)
  • No longer grants +10 damage (other bonuses stay the same)

Boots of Travel

  • Teleport cooldown reduced from 60 to 50


  • Gold cost increased from 650 to 700


  • Butterfly now has an active ability, Flutter, which can be cast to trade Butterfly's evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown.
    Evasion is lost during the 8 seconds you have the movement speed bonus.


  • Cloak, Hood and Pipe magic resistances now stack like all other normal magic resistance do

Crimson Guard

  • New Item that is formed from Vanguard and Buckler
    Crimson Guard:

    Vanguard (2225)
    Buckler (800)
    Recipe (825)
    Total: 3850 gold

    250 HP
    +6 HP Regen
    Passive Damage Block (80% chance for 40/20 melee/ranged) 
    +5 Armor
    +2 All Stats

    Active: Guard - Gives nearby allied heroes (750 range) +2 armor and a damage block shell that has a 100% chance to block 50 damage. Lasts 9 seconds. Cooldown 70. 
    Passive: Damage Block - Gives the wearer a chance to block damage from each incoming attack based on whether the equipped hero is melee or ranged.
    Note: Guard only affects heroes. Has the same no stacking mechanic as Pipe of Insight/Mekansm for 70 seconds. 


  • Intelligence bonus per level increased from 13/15/17/19/21 to 13/16/19/22/25
  • Energy Burst mana cost increased from 180/160/140/120/100 to 180

Diffusal Blade

  • Recipe cost reduced from 850 to 700
  • Agility bonus rebalanced from 25/30 to 20/35
  • Feedback rebalanced from 20/36 to a constant 25

Ethereal Blade

  • Ether Blast now has a projectile
    Projectile moves at 1100 speed
  • Ether Blast now only turns the caster ethereal if they target themself

Eye of Skadi

  • Frost Attack attack speed slow increased from 35 to 45

Flying Courier

  • Base movement speed increased from 350 to 430
  • Flying Courier now takes 50% extra damage from melee heroes
  • Flying Courier Speed Burst cooldown increased from 40 to 90
  • Flying Courier Speed Burst duration reduced from 20 to 4
  • Flying Courier Speed Burst speed increased from 522 to 650

Helm of the Dominator

  • Now provides +3 HP regeneration (to match its components)
  • Dominated units now have 250 bonus HP

Hood of Defiance

  • HP regeneration increased from 8 to 9 (to match its components)

Linken's Sphere

  • Linken's Sphere only blocks Wrath of Nature's initial bounce, not subsequent bounces
  • Linken's Sphere only blocks Lightning Storm's initial bounce, not subsequent bounces
  • Nether Ward no longer triggers Linken's Sphere
  • Lightning Bolt now triggers Linken's Sphere when targeted at the ground
  • Maelstrom and Mjollnir no longer trigger Linken's Sphere


  • Recipe cost increased from 600 to 700

Manta Style

  • Mirror Image vision type changed from Unobstructed/Flying to Ground
    Previously, using Manta Style granted a brief, unobstructed, 1000 radius glimpse of the caster's surroundings
  • Recipe cost reduced from 900 to 800

Mask of Madness

  • Recipe cost reduced from 1000 to 900


  • Restore mana cost increased from 150 to 225

Pipe of Insight

  • HP regeneration increased from 8 to 9 (to match its components)

Refresher Orb

  • Reset Cooldowns cooldown increased from 160 to 185

Ring of Protection

  • Armor increased from 2 to 3
  • Gold cost increased from 175 to 200

Sentry Ward

  • True Sight area of effect increased from 800 to 850

Shadow Blade

  • Shadow Walk invisibility break damage increased from 150 to 175

Shiva's Guard

  • Freezing Aura no longer displays its debuff on the enemy if the carrier is not visible

Town Portal Scroll

  • Gold cost reduced from 135 to 100

Damage Type Changes

Damage Type Changes

  • A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these.
  • The three damage types are Physical, Magical and Pure.
  • Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither.
  • Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.
  • Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus.
  • In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.
  • Ability Tooltips now have these fields:
  • -Damage Type: Physical/Magical/Pure
  • -Pierces Spell Immunity: Yes/No
  • If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes.
  • There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance.


  • Acid Spray damage type from Composite to Physical (still pierces Spell Immunity)
  • Acid Spray damage reduced from 14/20/26/32 to 12/16/20/24


  • Nightmare damage from HP Removal to Pure


  • Wild Axes damage type from Composite to Physical (still pierces Spell Immunity)
  • Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160


  • Primal Split Earth Spirit's Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)


  • Doom damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity
  • Doom damage reduced from 30/50/70 to 20/35/50 (Aghanim's Scepter from 50/80/110 to 40/60/80)


  • Echo Slam initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity)


  • Midnight Pulse damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
  • Midnight Pulse damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25%


  • Diabolic Edict damage type changed from Composite to Physical (still pierces Spell Immunity)
  • Diabolic Edict damage reduced from 12.5/25/37.5/50 to 9/18/27/36
  • Diabolic Edict now deals 40% more damage to towers (same overall damage per second as before)


  • Laguna Blade Aghanim's Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
  • Laguna Blade Aghanim's Scepter no longer increases damage, only the damage type is changed
    Overall, this is the same damage against 25% Magic Resistance

Lone Druid

  • Spirit Bear death now deals 10% max health as Pure damage instead of 100/200/300/400 composite damage


  • Heartstopper Aura is now negative regeneration instead of HP Removal
    You will still get credit for kills with it.


  • Land Mines damage type from Composite to Physical (still pierces Spell Immunity)
  • Land Mines damage reduced from 300/400/500/600 to 225/300/375/450
  • Suicide Squad, Attack! damage type from Composite to Physical (still pierces Spell Immunity)
  • Suicide Squad, Attack! damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)


  • March of the Machines damage type changed from Magical that pierces Spell Immunity to Magical that does not pierce Spell Immunity

Vengeful Spirit

  • Wave of Terror damage type from HP Removal to Pure that Pierces Spell Immunity


  • Fatal Bonds now shares the same damage type that is dealt into it, before it is reduced
    It previously took the damage that was dealt after all reductions and re-dealt it as HP Removal. 
    It now immediately redistributes the damage with the same original source type before any reductions.
  • Fatal Bonds damage percentage from 20% to 25%
  • Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)


  • Last Will damage type from Pure to Magical (Still does not pierce Spell Immunity)
  • Last Will damage increased from 400/500/600 to 550/675/800

Urn of Shadows

  • Changed from HP Removal to Pure

Additional Notes

  • 1) Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage.
  • 2) HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use (Sunray, Burning Spears) or as functional HP modifications (Armlet, Sunder, etc). These are now considered usage costs in the game and are never lethal.

Source: http://www.dota2.com/rekindlingsoul/