Dire
21 + 1.9
21 + 1.5
16 + 1.7
Movement Speed 295
Turn Rate 0.6
Day/Night Sight Range 1800/1800
Attack Range 150
Missile Speed
Attack Point 0.5
Base Attack Time 1.7
Level 1 16 25
Health 620 1220 1920
Mana 267 591 987
Min Damage 54 78 110
Max Damage 62 86 118
Armor 1.94 5.3 9.78
Attacks / Second 0.71 0.86 1.04
Level Talents
10 +10 Strength+8 Agility
15 +30 Attack Speed20% Lifesteal
20 +150 Dark Pact Damage+3s Pounce Leash
25 +1s Shadow Dance Duration+120s Essence Shift Duration
Bio

Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-bred are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together—but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef.

Dark Pact
Ability: No Target Damage: Magical
After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 50% of the damage.

DISPEL TYPE: Strong Dispel
COOLDOWN: 9 / 8 / 7 / 6
MANA COST: 55 / 50 / 45 / 40
DELAY: 1.5
RADIUS: 325
DAMAGE: 75 / 150 / 225 / 300
Pounce
Ability: No Target Damage: Magical
Slark leaps forward, grabbing the first hero he connects with. That unit takes damage and is leashed to Slark, and can only move a limited distance away from Slark's landing position.
COOLDOWN: 20 / 16 / 12 / 8
MANA COST: 75 / 75 / 75 / 75
DISTANCE: 700
POUNCE DAMAGE: 30 / 60 / 90 / 120
LEASH DURATION: 3.5
LEASH RADIUS: 325
Essence Shift
Ability: Passive
Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility.
AGILITY GAINED: 3
ALL ATTRIBUTE LOSS: 1
DURATION: 15 / 30 / 60 / 120
Ability:
Ability:
Shadow Dance
Ability: No Target
When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark. Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.

Upgradable by Aghanim's Scepter.
COOLDOWN: 60
MANA COST: 120 / 120 / 120
DURATION: 4.0
%BONUS MOVEMENT SPEED: 30 / 40 / 50
%HEALTH GAINED PER SECOND: 3 / 5 / 7
SCEPTER RADIUS: 325

Patch History

6.83 Pounce damage reduced from 60/120/180/240 to 55/110/165/220
6.82 Slark is no longer visible inside Chronosphere during Shadow Dance
6.80 Pounce damage reduced from 70/140/210/280 to 60/120/180/240
6.80 Shadow Dance cooldown reduced from 65 to 60
6.79c Added Slark in CM
6.79 Shadow Dance duration reduced from 5.5 to 4
6.79 Shadow Dance cooldown increased from 25 to 65
6.79 Shadow Dance can no longer be revealed by Truesight
6.79 Removed from Captain's Mode
6.77 Base agility increased by 6
6.75 Shadow Dance HP regen increased from 3/4/5% to 3/5/7%
6.75 Dark Pact cooldown decreased from 10/9/8/7 to 9/8/7/6
6.73 Pounce damage increased from 40/80/120/160 to 70/140/210/280
6.73 Pounce cast range increased from 400/500/600/700 to 700
6.73 Shadow Dance regen increased from 2/3/4% to 3/4/5%
6.73 Shadow Dance passive bonuses activation delay decreased from 0.7 to 0.5
6.73 Pounce cooldown rescaled from 12 to 20/16/12/8
6.72b Essence Shift no longer permanently steals attributes
6.72 Pounce's speed fixed to be the same at all levels
6.72 Pounce no longer hits non-hero units
6.72 Essence Shift duration increased from 15/30/45/60 to 15/30/60/120
6.72 Strength growth increased from 1.0 to 1.8
6.72 Intelligence growth increased from 1.6 to 1.9
6.72 Essence Shift permanently reduces each stat of a hero Slark kills by 1 and he gains 3 Agi permanently
6.72 Pounce AoE increased from 85 to 95
6.72 Agility growth reduced from 2.0 to 1.5
6.72 Essence Shift now reduces each stat by 1 on attacks (no longer reduces the primary by 2)
6.72 Essence Shift agility bonus reduced from 4 to 3 per attack
6.71 Pounce cooldown reduced from 16 to 12
6.70 Adjusted the timing on Dark Pact
6.70 Dark Pact self damage is now dealt to himself as he deals it to the area around him instead of at cast time
6.69 Decreased base Agility from 21 to 15 and increased starting damage by the same amount
6.69 Pounce damage rescaled from 50/75/100/125 to 40/80/120/160
6.69 Dark Pact cooldown reduced from 10 to 10/9/8/7
6.66 Pounce Leash now gets removed if the target blinks or teleports away
6.66 Shadow Dance passive no longer works if Slark is Doomed
6.65 New hero