Dire
16 + 2.3
20 + 2.9
18 + 2
Movement Speed 310
Turn Rate 1
Day/Night Sight Range 1800/800
Attack Range 500
Missile Speed 1200
Attack Point 0.5
Base Attack Time 1.7
Level 1 16 25
Health 520 1240 2020
Mana 291 675 1107
Min Damage 35 80 124
Max Damage 41 86 130
Armor 0.8 7.1 13.26
Attacks / Second 0.71 0.97 1.23
Level Talents
10 +8% Spell Amplification+20 Attack Speed
15 Presence Aura Affects Building+30 Movement Speed
20 +2 Damage Per Soul+150 Shadowraze Damage
25 -5 Presence Aura Armor40% Cooldown Reduction
Bio

It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.

Shadowraze
Ability: No Target Damage: Magical
Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadow Raze damage per stack.
COOLDOWN: 10
MANA COST: 90
BASE DAMAGE: 90 / 160 / 230 / 300
RANGE: 200
BONUS PER STACK: 50 / 60 / 70 / 80
STACK DURATION: 8.0
Shadowraze
Ability: No Target Damage: Magical
Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadow Raze damage per stack.
COOLDOWN: 10
MANA COST: 90
BASE DAMAGE: 90 / 160 / 230 / 300
RANGE: 450
BONUS PER STACK: 50 / 60 / 70 / 80
STACK DURATION: 8.0
Shadowraze
Ability: No Target Damage: Magical
Shadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadow Raze damage per stack.
COOLDOWN: 10
MANA COST: 90
BASE DAMAGE: 90 / 160 / 230 / 300
RANGE: 700
BONUS PER STACK: 50 / 60 / 70 / 80
STACK DURATION: 8.0
Necromastery
Ability: Passive
Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 12 souls. On death, he releases half of them from bondage.

Upgradable by Aghanim's Scepter.
DAMAGE PER SOUL: 2
MAX SOULS: 12 / 20 / 28 / 36
SCEPTER MAX SOULS: 22 / 30 / 38 / 46
Presence of the Dark Lord
Ability: Passive, Aura
Shadow Fiend's presence reduces the armor of nearby enemies.
REDUCTION: -3 / -4 / -5 / -6
RADIUS: 900
Requiem of Souls
Ability: No Target Damage: Magical
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will have its movement speed and attack damage reduced. Lines of energy are created for every 2 souls captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

Upgradable by Aghanim's Scepter.
COOLDOWN: 120 / 110 / 100
MANA COST: 150 / 175 / 200
CAST DELAY: 1.67
%MOVEMENT REDUCTION: -25
%DAMAGE REDUCTION: -50
REDUCTION DURATION: 5
%SCEPTER HEAL ON RETURN: 100.0
%SCEPTER DAMAGE ON RETURN: 40.0

Patch History

6.83 Shadowraze damage increased from 75/150/225/300 to 100/175/250/325
6.82 Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36
6.82 Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently
6.82 Requiem of Souls slow increased from 20% to 25%
6.81 Requiem of Souls' secondary debuff now affects magic immune units
6.78 Requiem of Souls damage reduction increased from 15/20/25% to 50%
6.78 Requiem of Souls slow rescaled from 15/20/25% to 20%
6.75 Requiem of Souls has a new passive component that triggers upon death
6.75 Necromastry hero kill soul increment increased from 6 to 12
6.75 Presence of the Dark Lord armor reduction improved from 2/3/4/5 to 3/4/5/6
6.74 Necromastery now gives 6 souls for killing a hero (instead of 1)
6.74 Necromastery soul count increased from 8/16/24/32 to 12/20/28/36
6.73 Movement speed increased from 300 to 305
6.73 Agility growth increased from 2.4 to 2.9
6.73 Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32
6.60 Improved Presence of the Dark Lord armor reduction (1/2/3/4->2/3/4/5)