Radiant
23 + 3.2
22 + 1.95
14 + 1.25
Movement Speed 295
Turn Rate 0.6
Day/Night Sight Range 1800/800
Attack Range 150
Missile Speed
Attack Point 0.35
Base Attack Time 1.7
Level 1 16 25
Health 660 1660 2580
Mana 243 483 843
Min Damage 52 102 148
Max Damage 59 109 155
Armor 1.08 5.42 10.32
Attacks / Second 0.72 0.9 1.11
Level Talents
10 +30 Damage+200 Health
15 +3s Thunder Clap Slow+20% Magic Resistance
20 +1500 Health to Primal Split Units+100 Attack Speed
25 -65s Primal Split Cooldown+15% Drunken Brawler Chance
Bio

Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother's flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster, that appellation most honored among the contemplative malt-brewing sect.

As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism. Hoping to think the single thought that will unite the spirit and physical planes again.

Thunder Clap
Ability: No Target Damage: Magical
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.
COOLDOWN: 13
MANA COST: 90 / 105 / 130 / 150
RADIUS: 400 / 400 / 400 / 400
DAMAGE: 100 / 175 / 250 / 300
%MOVEMENT SLOW: 25 / 35 / 45 / 55
ATTACK SLOW: 25 / 35 / 45 / 55
HERO DURATION: 4.0
CREEP DURATION: 8 / 8 / 8 / 8
Drunken Haze
Ability: Target Unit
Drenches a target in alcohol, causing their movement speed to be reduced, and causing their attacks to have a chance to miss.
COOLDOWN: 11 / 9 / 7 / 5
MANA COST: 25
DURATION: 4.5
%MOVEMENT SLOW: 10 / 20 / 30 / 40
%MISS CHANCE: 70
Drunken Brawler
Ability: Passive
Gives a chance to avoid attacks and to deal critical damage. Drunken Brawler will always trigger if you have not attacked, or have not been attacked, in the last several seconds.
%DODGE CHANCE: 10 / 15 / 20 / 25
%CRITICAL CHANCE: 10 / 15 / 20 / 25
%CRITICAL DAMAGE: 230
CERTAIN TRIGGER TIMER: 13 / 12 / 11 / 10
Ability:
Ability:
Primal Split
Ability: No Target
Splits Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.

Upgradable by Aghanim's Scepter.
COOLDOWN: 140 / 120 / 100
MANA COST: 125 / 150 / 175
DURATION: 16 / 18 / 20

Patch History

6.83 Base Armor reduced from 4 to 2
6.83 Thunder Clap hero slow duration from 4.25 to 4
6.83 Thunder Clap cooldown from 12 to 13
6.82c Primal Split cast time increased from 0.4 to 0.65 seconds
6.82c Primal Split delay after cast time (while invulnerable) reduced from 0.85 to 0.6 seconds
6.82 Drunken Brawler's critical strike/evasion timer increased from 10 to 16/14/12/10 seconds
6.82 Primal Split Earth Spirit's Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)
6.81 If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit (including scepter Primal Split)
6.81 If you have not been attacked for 10 seconds, Drunken Brawler will cause you to evade the next attack (including scepter Primal Split)
6.80 Primal Split cooldown reduced from 180/160/140 to 140/120/100
6.79 Base agility increased from 16 to 22
6.79 Drunken Haze affects a 200 AoE around the target
6.79 Thunder Clap is now dispellable
6.79 Reworked Primal Split Aghanim upgrade.
6.78 Aghanim's Primal Split units now gain your current level of Drunken Brawler
6.78 Fire Panda no longer upgrades damage with Aghanim's Scepter(It has roughly same damage with Drunken Brawler now)
6.75 Primal Split units are now affected by Black Hole
6.75 Smoke now dispelled when Primal Split units are nearby
6.73 Drunken Haze cooldown decreased from 12 to 8
6.72c Base HP regeneration increased to 0.75
6.72 Primal Split Earth panda now carries the hero's auras around him
6.72 Drunken Haze duration increased from 7 to 8 seconds
6.70 Drunken Brawler Crit chance increased from 5/10/15/20 to 10/15/20/25%
6.70 Drunken Brawler Evasion chance increased from 6/12/18/24 to 10/15/20/25%
6.69 Cooldown on the Boulder ability on Primal Split's Earth Panda decreased from 10 to 7 seconds
6.68 Drunken Haze slow increased from 10/14/18/22 to 14/18/22/26
6.65 Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and reworked damage from 52/105/214/234 to 70/112/140/180
6.65 Primal Split cooldown from 180/150/120/90 to 180/160/140/120
6.64 Primal Split's Fire Panda now has hero damage type
6.63 Fire Panda now has maximum movement speed
6.61 Increased Drunken Brawler critical from 1.8x to 2.0x
6.60 Improved Fire Panda's Immolation (10/10/30->15/30/45)
6.60 Added Pandaren Brewmaster to Aghanim's Scepter.
6.57 Improved Thunder Clap AOE
6.57 Improve Primal Split's manacost and cooldown scaling per level
6.53 Improved Fire Panda's movement speed per level
6.52 Improved cooldown progression on Primal Split
6.52 Increased Immolation damage on level 3 Primal Split's Fire panda
6.52 Increased cast range on Drunken Haze
6.50 Improved slow on Drunken Haze