Dire
24 + 2.7
24 + 3
18 + 1.7
Movement Speed 285
Turn Rate 0.5
Day/Night Sight Range 1800/800
Attack Range 150
Missile Speed
Attack Point 0.43
Base Attack Time 1.7
Level 1 16 25
Health 680 1520 2360
Mana 291 615 1011
Min Damage 57 104 149
Max Damage 63 110 155
Armor 3.36 9.94 16.24
Attacks / Second 0.73 1.01 1.27
Level Talents
10 +25 Attack Speed+6 Armor
15 +275 Health+75 Blood Rite Damage
20 +18% Rupture Damage25% Lifesteal
25 -6s Blood Rite Cooldown+18 Max Thirst MS and Damage
Bio

Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.

Bloodrage
Ability: Target Unit
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Units affected by Bloodrage will be healed for a percentage of the max health of any units they kill. Units affected by Bloodrage when killed will heal a percentage of their max health to their killer. If you do not get the last hit, but are within 300 AoE of the dying hero, you will take 50% of the heal.
COOLDOWN: 9 / 8 / 7 / 6
DURATION: 9 / 10 / 11 / 12
%DAMAGE INCREASE: 25 / 30 / 35 / 40
%KILL HEAL PERCENTAGE: 16 / 19 / 22 / 25
Blood Rite
Ability: Target Point Damage: Pure
Bloodseeker baptizes an area in sacred blood. After 3.0 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
COOLDOWN: 18 / 16 / 14 / 12
MANA COST: 100
RITUAL AREA: 600
SILENCE DURATION: 3 / 4 / 5 / 6
DAMAGE: 120 / 160 / 200 / 240
Thirst
Ability: Passive
Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed and attack damage whenever an enemy hero's health falls below 75%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero.
%THIRST HEALTH THRESHHOLD: 75
%MAX THIRST MOVE SPEED: 7 / 18 / 29 / 40
MAX THIRST DAMAGE: 7 / 18 / 29 / 40
%VISIBILITY HEALTH THRESHHOLD: 25
Ability:
Ability:
Rupture
Ability: Target Unit Damage: Pure
Causes an enemy unit's skin to rupture. If the unit moves, it takes a percentage of the distance traveled as damage. The damage is dealt through spell immunity.

Upgradable by Aghanim's Scepter.
COOLDOWN: 60
MANA COST: 200 / 225 / 250
DURATION: 12.0
%MOVE DAMAGE: 30 / 45 / 60
CAST RANGE: 1000
SCEPTER CHARGES: 2
SCEPTER REPLENISH TIME: 40

Patch History

6.83 Added to Captain's Mode
6.83 Bloodrage no longer amplifies outgoing damage if the damage has the no-reflection flag
6.82c Bloodrage now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart
6.82 Reworked
6.81 Bloodrage cast point improved from 0.6 to 0.4
6.81 Bloodrage can no longer be dispelled(by anything)
6.80 Thirst Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35
6.80 Bloodbath now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies
6.79 Base movement speed reduced from 305 to 300
6.79 Thirst is now global instead of 6000 range
6.79 Thirst bonus now stacks for each unit that is low HP
6.79 Thirst HP threshold increased from 20/30/40/50% to 50%
6.79 Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
6.79 When Thirst is active, movement speed cap is removed on your hero
6.79 Thirst no longer provides armor bonus
6.79 Thirst provides bonus 7/14/21/28 damage
6.79 Thirst no longer grants full hero vision around low HP targets, it only shows their model
6.79 Thirst no longer lasts for an extra 3 seconds when the target is dead =
6.78 Rupture damage is now HP loss(This causes it to go through Magic Immunity now)
6.78 Strygwyr's Thirst now gives you bonus 3/4/5/6 armor when active
6.78 Bloodrage dispels the target before applying its buff - This would cause it to remove things like Ethereal
6.75 Blood Bath death detection AoE for enemy heroes increased from 225 to 325
6.75 Thirst AOE from 1500/3000/4500/6000 to 6000
6.75 Thirst MS bonus from 11/22/33/44% to 15/25/35/45%
6.75 Thirst HP percentage detection rescaled from constant 40% to 20/30/40/50% HP (invis is half that)
6.75 Bloodrage bonus base damage from 20/40/60/80% to 30/60/90/120%
6.73 Rupture cooldown now scales from 70 to 70/60/50
6.73 Rupture duration improved from 5/7/9 to 7/8/9
6.73 Thirst no longer partially reveals invisible heroes below 40% health, Thirst now fully reveals invisible heroes below 20% health
6.72 Bloodbath assist AoE increased from 200 to 225
6.71 Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target but is near it
6.68 Agility gain increased from 2.6 to 3.0
6.65 Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and 12/10/8/6 cd. HP loss at a constant 20 hp per sec.
6.63 Base armor reduced by 2 points
6.61 Bloodbath no longer regenerates from images
6.58 Improved base strength from 18 to 23
6.58 Reduced Rupture's cooldown from 100 to 70 seconds
6.55 Minor improvement to early levels of Bloodbath
6.54 Improved Bloodrage a little